"橫尾先生你傾向於在你的遊戲中有個悲傷的結局(除了《尼爾 自動人形》),這是為什麼呢?
橫尾:我想啊,玩家在遊戲中的旅程中殺了那麼多的敵人,但自己卻迎來了一個Happy Ending,這很奇怪,所以我之前遊戲的主角都有著不幸的結局,我覺得對他們來說有個Happy Ending是不對的。
不過對《尼爾 自動人形》來說,對2B和9S來說,從被給予生命,他們殺了很多人,但也被自己殺了很多,很多次,有著無數次的輪迴。我認為這已經把他們殺死敵人的罪給贖了,幸福結局對他們兩個來說更合適一些。"
【尼爾:自動人形】是好遊戲,2B很可愛~
Talking To Yoko Taro, PlatinumGames' Takahisa Taura, And Composer Keiichi Okabe About Life, Death, And Opportunity
This interview with《Nier: Automata》director Yoko Taro and PlatinumGames' designer Takahisa Taura was first conducted in March of this year. Square Enix then offered gameinformer another chance to talk with Taro again, this time with Keiichi Okabe to speak more about the game's creation, music, and design philosophies and we are taking this opportunity to combine both until-now unpublished interviews together.
At the start of the first interview, Taro Yoko, whose pen name is appropriately Yoko Taro, was surprisingly quiet. He took a gulp from a bottle of Diet Pepsi and looked me straight in the eye to say something. I myself looked to the translator, who laughed at whatever Yoko said. She began "Yoko-san wants you to write about how expensive the food and drinks are here, if you can. He says it's way too much."
[The following interview contains some spoilers for Nier: Automata, including the game's final ending.]
With Nier: Automata, you guys won a Game Developer Conference award. How do you feel about that?
Yoko: We heard it was a user's choice award where the players themselves select the winners, so I'm just really happy that the players have selected our game for winning the award.
How did PlatinumGames and Yoko-san first meet on Nier? Why did you decide on that project versus something like another Drakengard or a new IP as a whole?
Taura: I loved the previous Nier title, I was actually went to Square Enix saying "Please let us create a Nier sequel, because you haven't done anything with it for a long time." At the same time, there was coincidentally Saito-san, the producer for Nier: Automata, talking with Yoko-san that they wanted to do something together. It just so happened that it was the right time, right place and we met for the first time when we started this project.
When you started working on the Automata, did you know what it was going to be? Did you have an idea in your head of what a Nier sequel would look like after the first game?
Yoko: Not at all, I had no ideas for a sequel in mind. When I first heard that we might do a collaboration with PlatinumGames, the image I had of them is that they only create Sci-Fi action games. When I thought of that, I thought of what part of the Nier storyline might fit in with that Sci-Fi action gaming sequence, I selected the themes for Automata because I felt it just fits in with the PlatinumGames style.
PlatinumGames has a reputation for fast, often-challenging action games, but Nier: Automata is a lot easier. Was that intentional to keep it closer to the first Nier or perhaps a consequence of trying to make PlatinumGames action more mainstream?
Taura: That's actually exactly the reason why. Saito-san from Square Enix told us when the project started that, since the original Nier has a lot of female fans and a lot of non-action gamer fans, to make the game as fun and accessible as possible to people who aren't accustomed to playing difficult action games. We always thought of making the game into something that's fun to play for newcomers to the action game field, but also to the more experienced players as well.
One of the usual tropes of PlatinumGames is that, as the game goes on, it tends to escalate more and more to an explosive finale. Nier: Automata kind of messes with that formula a little bit by Ending A being a little bit more subdued and low-key and then goes up again and again until it finishes with endings D and E. Is that something you had to work with Yoko-san about, where the escalation and pacing would best fit the gameplay?
Taura: In terms of like a climax or increasing the difficulty level toward the end, it's not that different from our other titles, or at least we didn't feel like it was that different. The one major difference was that this was the first game that I've at least worked that had the leveling up element in it. So as long as you level up your character, the boss would be easier to defeat, but if you don't, then some of the enemies toward the end of the game would be very difficult. For me, the balancing between the difficulty level of stages and bosses versus the levels the player might be was the difficult part in creating this game.
One thing that we really had it easy with in this game is that Yoko-san's scenario and Okabe-san's music, once it's mixed into the battle, makes a really menial and indifferent battle sequence suddenly becomes this dramatic and grandiose battle with everything at stake, so I felt like that really helped elevate our battle sequences as well. We did have an easy time thanks to that!
With Automata, you started appearing at press conferences and as part of the marketing of the game, whereas previously you never did that. When you appear in public, you have been wearing a mask of Emil from the first Nier title. Why Emil specifically?
Yoko: Hmm. One of the answers I can give is that, and I do have a little more that I want to elaborate on, is that for one Emil in the previous title is just a strong character on its own, so it's more like an iconic image or character for Nier as a series. Another part of the answer is that Emil actually holds a great secret of the part of the Nier world and it's not all revealed with the games I've created so far. I'm not sure if I'll have an opportunity to disclose that secret, but if I do, I might one day create a game that delves more into why it's Emil and why I continue to wear Emil's mask.
I don't know if either of you can speak to this, but the trailers for Nier: Automata were a little misleading. They showed A2, who you play as late in the game, but with short hair, so she looked like 2B. Was that something you decided, to show those scenes but not make it clear who it was?
Yoko: There were trailers like that?
There was one specifically showing A2 fighting Hegel like that.
Yoko: Ahh, yeah. There's no reason! We weren't trying to hide A2 or mislead anyone, it just happened to work out that way.
Taura: We made so many trailers at some point we kind of didn't care what we showed.
Oh, wow, that's going to shock a lot of fans in the Nier community. People really believed in the theory that you were hiding A2 in plain sight the marketing.
Yoko: Haha, but it might not be the correct answer. Like Taura-san said, we made so many trailers that we can't remember them all, so I'm definitely happy to take the credit without remembering why.
Taura: Yeah, let's say we intentionally did that. For the fans. It might be true.
Yoko: But I can say, in one of the trailers is A2 fighting one of the Engels, one of the big robots. She actually has long hair in the trailer, but in the actual game, it's after she cut her, so she would have had shorter hair. That one was actually intentional, because we did not reveal before the game that A2 would cut her hair, so we actually made a scene specifically with long-haired A2 to take that trailer. So that's that shot was kind of a lie.
In the Automata DLC, the CEO of Square Enix Yosuke Matsuda, as well as PlatinumGames boss Kenichi Sato, are boss fights. Where did that idea come from and how did you get them to approve it? How did they react when you asked them?
Yoko: Haha, oh yeah.
Taura: The development team went to Square Enix and said "Please let us use him in our game!" Their reaction was initially saying "Uhm, are you sure you want to?"
We were thinking for a while of what we could do with the DLC, because we didn't have a lot of time to develop it, so we wanted to do something fun with it. When we were thinking about it, we saw that Final Fantasy XV used a character model of president Matsuda in one of their marketing assets. When Yoko-san saw that, he reached out and asked if maybe we could use that in the game at Platinum. We said that, if we get the character models, we could definitely use them for something in the game. We reached out to Square Enix and they gave us the model and we were able to use that character model for a boss fight.
If it was just that you were able to fight the CEO of Square Enix, then it would have just been the same as what Final Fantasy XV did, so we had to think of ways to spice that up even more. So we had PlatinumGames' CEO Sato-san appear in the fight as well. We also included background music that arranged their voices, we included their voices in the music, just to add a little bit more and beat out Final Fantasy XV. That BGM track is Matsuda-san and Sato-san's debut single. We didn't even get permission from them, so it's an unofficial debut single, and those are much rarer.
Speaking of crossovers, did you know that Nier fans have been trying get Katsuhiro Harada of Bandai Namco to put 2B in Tekken? Is that something you guys would want to do? [Note: This interview was conducted before 2B was announced as a Soulcalibur guest character.]
Yoko: For us, if we were asked, we would gladly say yes to anything for money. We're open to any kind of opportunities for anything, ever. Even if it's Candy Crush, if they want to use 2B, we will say yes, please go ahead and use her.
Actually, speaking of doing anything for money, you've never created a direct story sequel before, they've all been loosely tied together and many years apart. Saito-san has already said there will be another Nier game, if the characters are popular enough, would you create a direct sequel to Automata or would you change the characters and location again?
Yoko: I haven't thought about it once! Taura-san, where would you want to create a new game?
Taura: Actually, when I brought my concept document to Square Enix about a Nier sequel, I wanted to write a story about that prologue portion in the first Nier game. You know the beginning of the game, where you're kind of in Tokyo, in an area that's more modern? I kind of want to delve into that storyline a little bit more. So if I'm allowed to create a new Nier title, that's what I want to create. But that's just me speaking as a fan of the series, so I don't think that will actually happen officially.
Yoko: When I actually heard about that idea from Taura-san when we first started this project, I felt that it would be very difficult to make a modern recreation of Tokyo because it's the city that we constantly see every day. You just notice differences in the lies that we put in there, so I felt it would be very difficult to do to recreate a city that we know and see so much. But now that I know that PlatinumGames is such a good studio that they most likely will have that power and talent to be able to create that kind of video game world, I think that might be an option. Whether or not we'll do that is a different question, but it is a viable option.
One of the things you said before the release of Drakengard 3 was that you wanted to call it Drakengard 4 and just let people figure out what the theoretical Drakengard 3 was supposed to be. That's similar to what you did with Automata where the game takes place 10,000 years after Nier and people who played the first game were more confused than new players. Was that an intentional idea or something you've wanted to do for a while?
Yoko: It's not that I brought over that idea to Nier: Automata, the greatest reasoning why I did this is because I wanted players who haven't played the original title to enjoy Nier: Automata so you can enjoy the game without knowing anything about the previous game. That's the biggest reason why we took a storyline that's so far in the future that it really didn't have anything to do with the previous title.
A common through-line for Yoko-san's games is flowers: the lunar tear in the Nier series, the flower in Zero's eye in Drakengard 3, is that symbolizing anything in your games or is it just visual imagery you like?
Yoko: Well, I do like flowers in general, but yes, there is a greater meaning to it that I have with these flowers. It's the same as Emil like I talked about earlier, I just haven't revealed it anywhere. There is a meaning, which is why they keep on coming back in my games, but I haven't revealed it anywhere yet.
With the last Nier game, you had said that you built the game on the concept of people being okay with murdering people who are different. With Nier: Automata, the games actually became more fun to play and control and touch, do you think there's a danger in giving people that sense of ease in killing enemies in the narrative?
Yoko: In the previous title, I actually feel like I overdid that a bit. I did want to portray that enemies have a reason to live and a reason to fight on their own as well, but I feel like I forced that idea that I had in my mind a little bit too much on the players. So for Nier: Automata, I did not want to focus on it, I didn't want to impose my feelings and thoughts. I actually feel that it's fine if some people feel it's fun to kill in our games. If that's all that they feel from the game, then it's fine, because its their freedom to feel what they want from the game. To answer your question, I think that it's fine to have that happen.
Taura: I actually have the same answer, too. I feel like if it's fun to fight, that's great as a game designer. But if you feel bad to kill these cute little robots, that's fine with me as well. I feel like different people will have different reactions to the game and they will feel differently when they play the game, so I'm actually happy to create a game that creates those kind of differences within the players as well.
Yoko: That's a really good question for us, because if players felt that it was way too fun to kill these enemies that it started making them feel guilty, that's something we didn't really aim to do. Just as we mentioned earlier, I'm really happy that players were able to take it on their own and experience it on their own, then we didn't just provide something for people to take it as-is on face value. I feel like it's great that the players are now taking the game and experiencing it on their own and trying to figure things out on their own.
There was a time after 2B was revealed that people were asking you about her design on Twitter and you answered that you just like sexy ladies. That quote has become pretty famous and attached to you and a lot of people are reading into it. Is that a thing you still believe, would you ever take the quote back, or would you have ever changed 2B's design?
Yoko: [laughs] Don't straight men like cute girls? Isn't that common knowledge? I didn't realize that was a quote.
A lot of people use you as an example as a developer that just says what is on their mind.
Yoko: Before we released the game, on Twitter, because so many people were sending me 2B fan art, I said that "Send me a zip file of all your erotic fan art!" When I tweeted that out, my number of Twitter followers jump from 20,000 to 60,000 just with that one Tweet. I actually think it's because I did something that's more of a taboo in the western world where I talked about sexuality or gender that openly on Twitter, but that's actually...so, I do know that what I said did not just creative positive buzz and there's some negative buzz around it as well, but I feel like it kind of has to do with the Japanese culture where we're not too strict about gender and sexuality and being more open about talking about those things.
I think it's the same thing as reading manga as an adult, it's a little bit different when you think about it because in Japan that's more common, it's not considered something weird or something outlandish. With that kind of feedback that I get from fans, I just feel like it's the difference in culture between Japan and the rest of the world.
That is something you tend to tackle fairly often. Drakengard 3 was partly about sex and sexuality treated casually within the game's universe, is that something you feel doesn't translate across all regions?
Yoko: I actually don't think [translating across regions] has a lot to do with sexuality. I don't think it would have sold more copies of Drakengard 3 if I took away aspects of sexuality or added more in there. I feel that Nier: Automata sold well because we worked with PlatinumGames, so I don't think that has anything to do with a sexual nature.
For the original Nier, there was a lot of information on the periphery of the game like books with background information and short stories that answer questions raised in the game. Automata even had a stage play predating the game. Do you think it's harder for western fans to grasp the whole stories of these games when there's Japanese-exclusive media about it expanding the lore?
Yoko: Of course we can't localize everything because we have limitations in budget, so it's really difficult to do all of that, but I actually think there really isn't a need to know everything, either. The meaning I have behind Emil's mask or the flowers you asked about, like I said it's not revealed in the game at all or anywhere else yet, but no one really needs to know that to enjoy the game or enjoy the world or enjoy the game. More than gaining knowledge, I want players to cherish the experience they have when playing the game. It's more about that instead of the knowledge they could have for every question. Of course the theatrical stage play was more of like a YoRHa spinoff, but you don't need to know that to enjoy the game. Every piece, like the books and the stage play, is made in a way so that you can enjoy it by yourself, so you don't need that extra knowledge to enjoy it.
It may add a little bit depth to the knowledge that you have, but you don't necessarily need to have it. I do understand the otaku mentality that you want to know everything, you want to have everything answered, you want to collect everything, but I don't see the value in knowing everything. For example, just in real life, you might not know everything about the politics that surrounds the world or even in your own country, and there's really no point in knowing everything that happens in the world. Maybe a lot things, but not everything, right? What's more important is how you interact with people around you, immediately around you, and I think that's the same with video games. You don't really need to know everything that happens in the world to enjoy it.
Of course I do respect the freedom that the players feel as well, so if you do get mad that we can't localize everything in America, or America never gets everything, that's also something to be respected and I do understand the frustrations surrounding that as well.
When Nier: Automata released, it did so in a three-month timeframe that several other big Japanese games came out in the U.S., like The Legend of Zelda: Breath of the Wild and Yakuza 0. A lot of people started heralding those games as a return of Japanese development in the west. What do you think about going from fairly niche games to what some people consider the tip of the spear of modern Japanese development?
Yoko: First and foremost, just to speak about having so many good titles in that timeframe, my thought was "Are you people trying to kill me with this?!" In Japan, Horizon came out first, then it was Nier, then Zelda, and I think in the west, it was Horizon, Zelda, then Nier in North America. So we're literally sandwiched between those two with a two-week window in between each and they were all very similar to us in the futuristic setting. Especially for Zelda, it was one of the titles we copied in the first place, so I really felt like they were trying to kill us at the time.
Personally, not even thinking about Nier: Automata during that time frame, I was running around excited about all the fun-looking games coming as a gamer myself.
Hideki Kamiya [PlatinumGames] has once said that Nier: Automata saved Platinum. Is that something you agree with and how has the relationship been between PlatinumGames and Square Enix?
Yoko: Speaking from my perspective, of course Taura-san will likely know more about it internally at PlatinumGames...Kamiya-san, he's very laid back on Twitter, but when you actually really talk to him, he's a very serious person and very sincere. I guess Nier: Automata did generate sales for them, because I received a direct letter of gratitude from him saying "Thank you very much for creating a great game." I don't even know if we saved them or not in that sense, but just receiving that kind of message from was just very heartwarming and I was just really happy that I was able to provide such a game for them.
Taura: You could make the headline of your article "Yoko Taro Saved PlatinumGames" and that's definitely true.
Yoko: It's a very true headline.
Why do both of you think that Nier: Automata was more successful than Yoko-san's previous games or most other PlatinumGames titles?
Taura: Mainly because PlatinumGames' sensibilities were much better than Yoko Taro's.
Yoko: I actually think it's the Square Enix brand, the name Square Enix gives a more reliable feeling to an otaku type of title. PlatinumGames' strong name being known for making really good action games and I think the combination of the two really helped. This time with Nier: Automata, we sold about 2.5 million copies and the previous title we sold around 500,000. For the last game, we weren't really in the red, but it wasn't exactly a success either. We have these passionate fans that really supported the time from announcement and the series as a whole. Of course for Automata, too, we had a very passionate fan base including the media and including yourself that gave impressions and articles that helped make the game into a success, so I'm just really grateful for the fans and media alike that really supported the title and were passionate about it.
[The remainder of this interview took place a few weeks later with Taro Yoko and Nier: Automata composer Keiichi Okabe. Okabe is also known for his work on both Nier titles, Drakengard 3, Tekken, and contributing some tracks to Super Smash Bros. Ultimate. Before we started recording, Yoko said it will be okay if I asked Okabe most of the questions and I remarked that I wouldn’t want to make him jealous. He paused for a moment and then said it doesn’t matter because he would get paid either way.]
You two have been working together for a long time, I was curious how much the music composition is tied in with the writing. One of the city themes in Nier: Automata uses similar composition to a track in Nier. Does that come from the writing or the musical identity of the series?
Okabe: Since Yoko-san is I feel the type of person that doesn't want to do the same thing over and over again, even if he did receive praise for what he did previously, I kept that in mind while I was composing music for Nier: Automata. I also wanted to have some kind of connection that you would feel as a player between the previous title and this one, so I used similar tones from previous titles or from the previous game. It might not be exactly the same, but I used some similar types of music lines from the previous title so that you might feel that kind of connection.
But we do have tracks that are arrangements of previous tracks from older titles, but that was mostly for fan service.
I kind of wanted to drill down a little bit this time and get to the core of your philosophy of why and how you make games. If you had to pick a reason to hold up and say "This is why I make video games," what would that be?
Yoko: I feel that video games, amongst all the different entertainment mediums, have the most freedom in what you can do as a creator. For example, in a film, if you are able to control movement, then that's no longer a film in my eyes. In video games, you could have film-like cutscenes and videos, you could have them going on forever as much as you would like as a creator. That kind of freedom to do that is what I really wanted to do and I feel like video games are what provide me that option, even if I never do it.
Is there any kind of message you use games for that you want to convey to your audience or anything you want them to hear from you? Or do you prefer to let them take whatever interpretation they get from your games?
Yoko: It's the latter. I would want our players to freely interpret what I've created just on their own, to grasp something for their own. I feel that's one of the interesting aspects of video games is that you are able to freely interpret what's being shown to you. I also feel like the players make the game whole by playing it. The action of playing the game I feel has meaning in itself and because of that I want the players to find something from the game, feel something from the game, for themselves.
Nier: Automata won a number of awards, Okabe-san you won best music at The Game Awards, Automata won the audience award at GDC. Is there any pressure to appeal a more mainstream audience with your next game?
Okabe: For a popular title that will be played by many, it doesn't really matter what kind of genre you put out musically. I will still be interested to compose music for those if possible. I would have to take a different approaches to those kind of mainline titles, whereas for Nier, I felt that the music can be more geared toward a core audience where only those who would understand the music would play it. But at the same time, once you understand, I want you to be deeply affected by it. That's what I aim for with Nier. If I am to work on a way more mainstream title next time, I will have to change that mindset I have as a composer, but that would be something I'd like to challenge myself more. To answer your question, yes, I'd like to try that, but I'd also do whatever kind of jobs I'm assigned to.
Yoko: For me, my games I actually think are really niche. How Nier: Automata was so successful was actually just a coincidence. To make a successful game is something that I can't really aim to do, so I think that I'll probably return to my small and dark corner, my niche corner, with my successive titles.
Who would you both consider your inspirations for writing and composing?
Okabe: For me, it's obviously more of a composer than a writer, but I don't really focus on one person. I tend to just try to get music here and there and have a wide net. I am greatly affected by people who I've listened to in my youth, like Japanese composer Ryuchi Sakamoto, Ennio Morricone who creates film music, and also pop music like Michael Jackson and Madonna. I am affected by those as well.
Yoko: I have received inspiration from a lot of things, but I think personally expressions in film or any like visual production is something I'm deeply affected by. For example, Neon Genesis Evangelion by Hideaki Anno, that was really a strong influence on me. Also, the drama series 24, the way that they incorporate speedy and complicated constructions of storylines was something that was very new at the time. Just throughout the timeline of visual production, I think there's a sudden burst of evolution, and I think that "that" moment in a title that does that just greatly affects me and becomes an inspiration for me. But I feel that can be said for the rest of the world.
Lately, anything that Christopher Nolan creates I think is very intriguing where he tries to include deep knowledge and thoughtfulness into what he creates. I'm very interested in this new wave of evolution.
Last year, with the release of Animal Crossing on mobile, you talked on social media about how it was your favorite game of the year because you created a narrative where the characters were all unwillingly imprisoned in the camp. Do you often create your own narratives for games?
Yoko: I do that for some games and I don't for others. Off and on, I guess. It's a lot easier to create my own storyline per se for a more primitive game. For example, in Zelda: Wind Waker, you start off with a grandma and your sister living on an island and it's really happy and joyful and there's really no reason for Link to get out of there and fight Ganondorf because you're already living happily. You don't need to get out of that happiness. As a gamer, I felt the kind of sadness to have to leave that happy island life.
In Dragon Quest [V], you have to choose who you want to wed, and I felt that I couldn't really get into liking either of the characters. I also couldn't find the point of having to decide who I want to marry, so I just at that instant I turned off the game and said "My journey ends here!" My mind narrated "The three of them went on the journey and lived happily ever after, the end." That was my ending for Dragon Quest V.
Around the release of Drakengard 3, you spoke about how it's not possible in this industry to make a six-minute game and sell it for $60, no matter how good those six minutes are. Is this something you still think?
Yoko: That analogy was given to explain that, no matter how much you try to make a game really good, there's a limit to what you can do. If you are to create a six-minute game, because you can't go through a lot of different stages, you would have to create one stage. Which means that you could really refine the quality of that one stage without having to put in a lot of money into it and a lot of manpower into it. Also, because it's only six minutes, you can't really have too many characters in it, so you could focus on one or two characters at max. By doing that, you could refine the quality of those two characters. But because you're time-limited, no matter how much you refine the quality of the world around you or the characters, if you're limited to six minutes there's just so much you could do that the game won't become good at all. That was an example for me to say that there's a limit to what you can do in video games.
Okabe-san, in the music for a lot of Yoko-san's game, you use constructed or uncommon languages, is there a specific reason for that?
Okabe: [laughs] Yeah, for one, because it is Nier: Automata, Replicant, and Gestalt, they all take place in a unique world, even though they're in the timeline of our current world, it's so much in the future that it should feel kind of foreign. That's one of the reasons why I went for language we can't understand, but another is that, in games in the past, game directors actually got mad at many occasions for including vocals into the soundtrack. They were saying that it would become too distracting from the gameplay and would distract the player. It was considered more of a taboo, so for Nier, I included vocals in there without a language you could understand more for the sound that you get from the words. It wasn't to convey any meaning of what was being said, but more for a sound impact.
Yoko-san, you tend to have very sad endings in your games, with the exception of Nier: Automata which is as happy an ending as you can get with most characters dying. Why do you tend to write toward more sad endings and do you feel like Automata's happy ending fit the game better?
Yoko: The reason why I created endings that end on a death is because, until now I was creating games where you would kill a lot of enemies, but I've always felt that it doesn't feel right when the protagonist has a happy after they've killed so many enemies during the course of their journey. That's why in Replicant and Gestalt, or my previous titles, the protagonist pretty much ended up dying because I didn't feel like it was right for them to have a happy ending. But for Nier: Automata, 2B and 9S, from the time that they were given life, they've been killing a lot of enemies, but they've also been killed by them many, many times, and regenerated many times. They've actually been killing each other, which you find out at the very end, many, many times as well. So I felt that kind of cleansed them of their sins for killing so many enemies, which made me feel that a happy ending was more fitting for those two.
Do you feel like that cycle of violence and death and the consequences of that are human nature?
Yoko: I think the reasons why we kill in video games do kind of shine light on what's kind of broken within humanity or humans in general. We want peace in the world, but we also enjoy killing others in video games, like shooting guns in video games. I think that's karma in a sense for humans, the way that video games grasp the true essence of humanity, whether or not that's what they were aiming to do.
Is there a series that you know, like Persona or Yakuza or anything like that, that either of you would want to work on?
Yoko: A series or anything?
It can be anything.
Yoko: Personally, it's not a Japanese title. I'd actually love to see how western titles are developed, because I have no insight into how they're made. There was a moment in time where I felt that it might be fun join a western development to see how things run. Of course there's the language barrier that would make it difficult for me to do that, but generally speaking I feel that western storytelling follows kind of a similar route for all the stories that western mediums create. I would feel it fascinating to find out why western games use certain flows and storyline arcs.
Okabe: I'm kind of a fanboy myself, so there is a part of me that wants to work on major titles like Dragon Quest. I feel that if I do work on those titles, the pressure of working such a known title would be just too big and because there is a part of me that really loves that series, I feel like I would try to skew my music in a way that would fit into that series instead of trying to create music that I think is good. I don't feel like I would be able to bring out the best quality in my music if I worked on those big titles, because of that pressure and because of the image I have of those titles in my mind. Currently, my want to work on those major titles and the part of me that's telling me I shouldn't do it are about equal.
Were either of you surprised by Nier: Automata's success?
Yoko: [in English] Oh yes.
Okabe: For me, I live in Tokyo and developer PlatinumGames live in Osaka, so we did have quite a distance in-between, like literal physical distance between us. From the moment that I created the music to when I was able to see it next, there was a big gap in time, so when I was able to my music in the game for the first time, the game was pretty close to finished, they were almost done with development. At that moment, I thought "Maybe this one might sell?" But at the same time, I didn't think it would become this big of a success, I always thought it might do better than the previous titles, but it was like a hunch that I didn't feel until this time in Yoko-san's titles. I did have some kind of a gut feeling that it might do well.
The last song of Automata, Weight of the World, had a chorus with the entire game's development staff at PlatinumGames and Square Enix singing along to encourage the player. Why did you decide on that for the final song of the game?
Okabe: I didn't remember this, I actually forgot about it for a while, but Yoko-san actually came to me telling me that he wanted a chorus at the end of the game pretty early on in the development process. I apparently made disgruntled face at him and did not remember why I even made that face or even that I made that face. After a while, I actually remember why I had such a reaction with the disgruntled face, because there's a couple of different types of choirs, but Yoko-san likes the more classical choir, so when he requested that he wanted a choir, I thought he wanted that classical type of choir at the last part of the game. At that moment, I thought "Well, that doesn't really fit in with the game plan, I don't really want to do that," which is why I had that expression on my face. After we talked about it, Yoko-san mentioned that wasn't really what he was going for, he said that because that last scene is all about all these different people helping you, he wanted everyone to sing, he wanted it to feel like everyone is singing there with you as you play.
When I thought about doing that, and I actually agreed that might be a good idea, because in Nier: Automata all the choir vocals that you hear in the game, it's actually recorded by a small group of singers, I just overlapped their voice so it sounds like a big choir. Because that last part of the game is more about you playing amongst a lot of people, I felt that taking that approach again of overlapping voices again would not really work. So I reached out to the dev teams because they were working on that part and I thought it would be a good idea to have them put themselves in the game as well. I also thought that they don't need to have a good voice, it's just to give that feeling that you're playing with all these developers.
Development teams from Square Enix, PlatinumGames, and also some composers from my company who didn't work on Nier: Automata are singing in it as well. There's also children of PlatinumGames developers and their family actually singing in it as well. That was the reasoning behind why we decided to do that at the end.
Has there ever been, in all your games you've made, an idea you had that you had to be talked out of?
Yoko: For the first Drakengard, I had an idea of [Japanese pop-star] Ayumi Hamasaki, like her character model, wearing all-silver spandex, like a giant version of her descending from the sky and you would fight against her by music. Everyone else on the staff shut it down. It does still leave that kind of music game essence kind of in there, but the part Ayumi Hamasaki comes out in silver spandex has been taken out.
Isn't that kind of similar to Drakengard 3's actual ending?
Yoko: Similar, but I actually wanted to go for something funny, or shockingly stupid. But no one would let me.
Source:
https://www.gameinformer.com/…/talking-to-yoko-taro-platinu…
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颱風 大風大雨
無法出門 可以在家幹嘛呢?
來學個英文吧!
#颱風
#實用的444句
#英文
1. I see.我明白了
2. I quit! 我不干了!
3. Let go! 放手!
4. Me too.我也是。
5. My god! 天哪!
6. No way! 不行!
7. Come on.來吧(趕快)
8. Hold on.等一等。
9. I agree。我同意。
10. Not bad.還不錯。
11. Not yet.還沒。
12. See you.再見。
13. Shut up! 閉嘴!
14. So long.再見。
15. Why not? 好呀! (為什麼不呢?)
16. Allow me.讓我來。
17. Be quiet! 安靜點!
18. Cheer up! 振作起來!
19. Good job! 做得好!
20. Have fun! 玩得開心!
21. How much? 多少錢?
22. I'm full.我飽了。
23. I'm home.我回來了。
24. I'm lost.我迷路了。
25. My treat.我請客。
26. So do I.我也一樣。
27. This way。這邊請。
28. After you.您先。
29. Bless you! 祝福你!
30. Follow me.跟我來。
31. Forget it! 休想! (算了!)
32. Good luck! 祝好運!
33. I decline! 我拒絕!
34. I promise.我保證。
35. Of course! 當然了!
36. Slow down! 慢點!
37. Take care! 保重!
38. They hurt. (傷口)疼。
39. Try again.再試試。
40. Watch out! 當心。
41. What's up? 有什麼事嗎?
42. Be careful! 注意!
43. Bottoms up! 乾杯(見底)!
44. Don't move! 不許動!
45. Guess what? 猜猜看?
46. I doubt it 我懷疑。
47. I think so.我也這麼想。
48. I'm single.我是單身貴族。
49. Keep it up! 堅持下去!
50. Let me see.讓我想想。
51. Never mind.不要緊。
52. No problem! 沒問題!
53. That's all! 就這樣!
54. Time is up.時間快到了。
55. What's new? 有什麼新鮮事嗎?
56. Count me on 算上我。
57. Don't worry.別擔心。
58. Feel better? 好點了嗎?
59. I love you! 我愛你!
60. I'm his fan。我是他的影迷。
61. Is it yours? 這是你的嗎?
62. That's neat.這很好。
63. Are you sure? 你肯定嗎?
64. Do l have to 非做不可嗎?
65. He is my age.他和我同歲。
66. Here you are.給你。
67. No one knows . 沒有人知道。
68. Take it easy.別緊張。
69. What a pity! 太遺憾了!
70. Any thing else? 還要別的嗎?
71. To be careful! 一定要小心!
72. Do me a favor? 幫個忙,好嗎?
73. Help yourself.別客氣。
74. I'm on a diet.我在節食。
75. Keep in Touch.保持聯絡。
76. Time is money.時間就是金錢。
77. Who's calling? 是哪一位?
78. You did right.你做得對。
79. You set me up! 你出賣我!
80. Can I help you? 我能幫你嗎?
81. Enjoy yourself! 祝你玩得開心!
82. Excuse me,Sir.先生,對不起。
83. Give me a hand! 幫幫我!
84. How's it going? 怎麼樣?
85. I have no idea.我沒有頭緒。
86. I just made it! 我做到了!
87. I'll see to it 我會留意的。
88. I'm in a hurry! 我在趕時間!
89. It's her field.這是她的本行。
90. It's up to you.由你決定。
91. Just wonderful! 簡直太棒了!
92. What about you? 你呢?
93. You owe me one.你欠我一個人情。
94. You're welcome.不客氣。
95. Any day will do.哪一天都行夕
96. Are you kidding? 你在開玩笑吧!
97. Congratulations! 祝賀你!
98. T can't help it. 我情不自禁。
99. I don't mean it. 我不是故意的。
100. I'll fix you Up.我會幫你打點的
101. It sounds great!.聽起來很不錯。
102. It's a fine day。今天是個好天。
103. So far,So good.目前還不錯。
104. What time is it? 幾點了?
105. You can make it! 你能做到!
106. Control yourself! 克制一下!
107. He came by train.他乘火車來。
108. He is ill in bed.他臥病在床。
109. He lacks courage.他缺乏勇氣。
110. How's everything? 一切還好吧?
111. I have no choice.我別無選擇。
112. I like ice-cream.我喜歡吃冰淇淋。
113. I love this game.我鍾愛這項運動。
114. I'll try my best.我盡力而為。
115. I'm On your side.我全力支持你。
116. Long time no see! 好久不見!
117. No pain,no gain.不勞無獲。
118. Well,it depends 噢,這得看情況。
119. We're all for it.我們全都同意。
120. What a good deal! 真便宜!
121. What should I do? 我該怎麼辦?
122. You asked for it! 你自討苦吃!
123. You have my word.我保證。
124. Believe it or not! 信不信由你!
125. Don't count on me.別指望我。
126. Don't fall for it! 別上當!
127. Don't let me down.別讓我失望。
128. Easy come easy go.來得容易,去得快。
129. I beg your pardon.請你原諒。
130. I beg your pardon? 請您再說一遍(我沒有聽清)。
131. I'll be back soon.我馬上回來。
132. I'll check it out.我去查查看。
133. It’s a long story.說來話長。
134. It’s Sunday today.今天是星期天。
135. Just wait and see! 等著瞧!
136. Make up your mind.做個決定吧。
137. That's all I need.我就要這些。
138. The view is great.景色多麼漂亮!
139. The wall has ears.隔牆有耳。
140. There comes a bus.汽車來了。
141. What day is today? 今天星期幾?
142. What do you think? 你怎麼認為?
143. Who told you that? 誰告訴你的?
144. Who's kicking off? 現在是誰在開球?
145. Yes,I suppose So.是的,我也這麼認為。
146. You can't miss it 你一定能找到的。
147. Any messages for me? 有我的留言嗎?
148. Don't be so modest.別謙虛了。
149. Don't give me that! 少來這套!
150. He is a smart boy.他是個小機靈鬼。
151. He is just a child.他只是個孩子。
152. I can't follow you.我不懂你說的。
153. I felt sort of ill. 我感覺有點不適。
154. I have a good idea! 我有一個好主意。
155. It is growing cool.天氣漸漸涼爽起來。
156. It seems all right.看來這沒問題。
157. It's going too far.太離譜了。
158. May I use your pen? 我可以用你的筆嗎?
159. She had a bad cold.她患了重感冒。
160. That's a good idea.這個主意真不錯。
161. The answer is zero.白忙了。
162. What does she like? 她喜歡什麼?
163. As soon as possible! 越快越好!
164. He can hardly speak.他幾乎說不出話來。
165. He always talks big.他總是吹牛。
166. He won an election.他在選舉中獲勝。
167. I am a football fan.我是個足球迷。
168. If only I could fly.要是我能飛就好了。
169. I'll be right there.我馬上就到。
170. I'll see you at six.我六點鐘見你。
171. IS it true or false? 這是對的還是錯的?
172. Just read it for me.就讀給我聽好了。
173. Knowledge is power.知識就是力量。
174. Move out of my way! 讓開!
175. Time is running out.沒時間了。
176. We are good friends.我們是好朋友。
177. What's your trouble? 你哪兒不舒服?
178. You did fairly well! 你幹得相當不錯1
179. Clothes make the man.人要衣裝。
180. Did you miss the bus? 你錯過公共汽車了?
181. Don't lose your head。不要驚慌失措。
182. He can't take a joke.他開不得玩笑。
183. He owes my uncle $100.他欠我叔叔100美元。
184. How are things going? 事情進展得怎樣?
185. How are you recently? 最近怎麼樣?
186. I know all about it.我知道有關它的一切。
187. It really takes time.這樣太耽誤時間了。
188. It's against the law.這是違法的。
189. Love me,love my dog. (諺語)愛屋及烏。
190. My mouth is watering.我要流口水了。
191. Speak louder,please.說話請大聲點兒。
192. This boy has no job.這個男孩沒有工作。
193. This house is my own.這所房子是我自己的。
194. What happened to you? 你怎麼了?
195. You are just in time. 你來得正是時候。
196. You need to workout.你需要去運動鍛煉一下。
197. Your hand feels cold.你的手摸起來很冷。 。
198. Don't be so childish. 別這麼孩子氣。
199. Don't trust to chance! 不要碰運氣。
200. Fasten your seat belt.係好你的安全帶。
201. He has a large income. 他有很高的收入。
202. He looks very healthy.他看來很健康。
203. He paused for a reply.他停下來等著·回答。
204. He repaired his house.他修理了他的房子。
205. He suggested a picnic. 他建議搞一次野餐。
206. Here's a gift for you.這裡有個禮物送給你。
207. How much does it cost? 多少錢?
208. I caught the last bus. 我趕上了最後一班車。
209. I could hardly speak.我簡直說不出話來。
210. I'll have to try that.我得試試這麼做。
211. I'm very proud of you.我為你感到非常驕傲。
212. It doesn't make sense. 這沒有意義(不合常理)。
213. Make yourself at home.請不要拘禮。
214. My car needs washing.我的車需要洗一洗。
215. None of your business! 與你無關!
216. Not a sound was heard. 一點聲音也沒有。
217. That's always the case.習以為常了。
218. The road divides here. 這條路在這里分岔。
219. Those are watermelons.那些是西瓜。
220. What a nice day it is! 今天天氣真好!
221. What's wrong with you? 你哪裡不對勁?
222. You are a chicken.你是個膽小鬼。
223. A lovely day,isn't it? 好天氣,是嗎?
224. He is collecting money.他在籌集資金。
225. He was born in New York.他出生在紐約。
226. He was not a bit tired.他一點也不累。
227. I will be more careful.我會小心一些的,
228. I will never forget it.我會記著的。
229. It is Just what I need.這正是我所需要的。
230. It rather surprised me.那事使我頗感驚訝。
231. Just around the comer.就在附近。
232. Just for entertainment.只是為了消遣一下。
233. Let bygones be bygones.過去的,就讓它過去吧。
234. Mother doesn't make up.媽媽不化妝。
235. Oh,you are kidding me.哦,你別拿我開玩笑了。
236. She has been to school. 她上學去了。
237. Skating is interesting.滑冰很有趣。
238. Supper is ready at six.晚餐六點鐘就好了。
239. That's a terrific idea! 真是好主意!
240. What horrible weather! 這鬼天氣!
241. Which would you prefer? 你要選哪個?
242. Does she like ice-cream? 她喜歡吃冰淇淋嗎?
243. First come first served.先到先得。
244. Great minds think alike.英雄所見略同。
245. He has a sense of humor.他有幽默感。
246. He is acting an old man.他正扮演一個老人。
247. He is looking for a job.他正在找工作。
248. He doesn't care about me.他並不在乎我。
249. I develop films myself.我自己沖洗照片。
250. I felt no regret for it.對這件事我不覺得後悔。
251. I get up at six o'clock.我六點起床。
252. I meet the boss himself.我見到了老闆本人。
253. I owe you for my dinner. 我欠你晚餐的錢。
254. I really enjoyed myself.我玩得很開心。
255. I'm fed up with my work! 我對工作煩死了!
256. It's no use complaining. 發牢騷沒什麼用。
257. She's under the weather.她心情·不好。
258. The child sobbed sadly.小孩傷心地抽泣著。
259. The rumor had no basis.那謠言沒有·根據。
260. They praised him highly.他們大大地表揚了他。
261. Winter is a cold season. 冬天是一個,寒冷的季節。
262. You can call me any time.你可以隨時打電話給我。
263. 15 divided by3 equals 5. 15除以3等於5。
264. All for one,one for all.我為人人,人人為我。
265. East,west,home is best.金窩,銀窩,不如自己的草窩。
266. He grasped both my hands. 他緊握住我的雙手。
267. He is physically mature.他身體己發育成熟。
268. I am so sorry about this. 對此我非常抱歉(遺憾)。
269. I can't afford a new car.我買不起一部新車。
270. I do want to see him now.我現在確實很想去見他。
271. I have the right to know. 我有權知道。
272. I heard some one laughing. 我聽見有人在笑。
273. I suppose you dance much.我想你常常跳舞吧。
274. I walked across the park.我穿過了公園。
275. I'll just play it by ear.我到時隨機應變。
276. I'm not sure I can do it.恐怕這事我幹不了。
277. I'm not used to drinking.我不習慣喝酒。
278. Is the cut still painful? 傷口還在痛嗎?
279. It's too good to be true! 好得難以置信。
280. Jean is a blue-eyed girl.珍是個藍眼睛的女孩。
281. Let's not waste our time.咱們別浪費時間了。
282. May I ask some questions? 我可以問幾個問題嗎?
283. Money is not everything.金錢不是一切。
284. Neither of the men spoke.兩個人都沒說過話。
285. Stop making such a noise.別吵了。
286. That makes no difference.沒什麼區別。
287. The price is reasonable.價格還算合理。
288. They crowned him king.他們擁立他為國王。
289. They're in red and white. 他們穿著紅白相間的衣服。
290. We all desire happiness. 我們都想要幸福。
291. We just caught the plane 我們剛好趕上了飛機。
292. What shall we do tonight? 我們今天晚上去干點兒什麼呢?
293. What's your goal in life 你的人生目標是什麼?
294. When was the house built? 這幢房子是什麼時候建造的?
295. Why did you stay at home? 為什麼呆在家裡?
296. Would you like some help? 需要幫忙嗎?
297. You mustn't aim too high 你不可好高騖遠。
298. You're really killing me! 真是笑死我了!
299. You've got a point there.你說得挺有道理的。
300. Bein301. Did you enter the contest? 你參加比賽了嗎?
302. Do you accept credit cards? 你們收信用卡嗎?
303. Don't cry over spilt milk.不要做無益的後悔。
304. Don't let chances pass by.不要讓機遇從我們身邊溜走。
305. He owned himself defeated.他承認自己失敗了。
306. He seems at little nervous.他顯得有點緊張。
307. He strolls about the town.他在鎮上四處遛達。
308. Her tooth ached all night. 她牙疼了一整夜。
309. How about a drink tonight? 今晚喝一杯怎樣?
310. I can do nothing but that. 我只會做那件事。
311. I get hold of you at last.我終於找到你了。
312. I have a surprise for you.我有一個意想不到的東西給你看。
313. I like all kinds of fruit.我喜歡各種各樣的水果。
314. I saw it with my own eyes.我親眼所見。
315. I will arrange everything.我會安排一切的。
316. I wish I knew my neighbor.我很想認識我的鄰居。
317. I would like to check out.我想結帳。
318. It has be come much cooler.天氣變得涼爽多了。
319. It's time you went to bed.你早就該睡覺了。
320. No spitting on the street.禁止在大街上吐痰。
321. She was totally exhausted.她累垮了。
322. Show your tickets,please.請出示你的票。
323. Thank you for your advice.謝謝你的建議。
324. That's the latest fashion.這是最流行的款式。
325. The train arrived on time.火車準時到達。
326. There go the house lights.劇院的燈光滅了。
327. They are paid by the hour.他們按時取酬。
328. Things are getting better.情況正在好轉。
329. Wake me up at five thirty.請在五點半叫醒我。
330. We are all busy with work.我們都忙於工作。
331. Where do you want to meet? 你想在哪兒見面?
332. You can get what you want.你能得到你想要的。
333. A barking dog doesn't bite! 吠犬不咬人。
334. Are you free this Saturday? 你這個星期六有空嗎?
335. Be careful not to fall ill.注意不要生病了。
336. Being a mother is not easy.做一個母親是不容易的。
337. Brevity is the soul of wit.簡潔是智慧的精華。
338. Cancer is a deadly disease.癌症是一種致命的疾病。
339. Did you fight with others? 你又和別人打架了嗎?
340. Don't dream away your time.不要虛度光陰。
341. Don't keep me waiting long.不要讓我等得太久。
342. He has a remarkable memory.他有驚人的記憶力。
343. He has completed the task.他完成了這個任務。
344. He has quite a few friends.他有不少的朋友。
345. He is capable of any crime.他什麼樣的壞事都能幹得出來。
346. He walks with a quick pace.他快步走路。
347. He was not a little tired.他很累。
348. His looks are always funny.他的樣子總是滑稽可笑。
349. How about going to a movie? 去看場電影怎麼樣?
350. I think I've caught a cold.我想我得了感冒。
351. I was taking care of Sally. 我在照顧薩莉。
352. I wish I lived in NEWYORK.我希望住在紐約。
353. I'm very glad to hear that.很高興聽你這樣說。
354. I'm your lucky fellow then. 我就是你的幸運舞伴啦!
355. It's none of your business! 這不關你的事兒!
356. No littering on the campus.在校園內不准亂丟廢物。
357. She is a good-looking girl. 她是一個漂亮女孩。
358. She mended the broken doll.她修補了破了的洋娃娃。
359. So I just take what I want.那麼我只拿我所需要的東西。
360. Spring is a pretty season, 春天是一個好季節。
361. The figure seems all Right.數目看起來是對的。
362. The stars are too far away.星星太遙遠了。
363. The whole world knows that.全世界都知道。
364. Tomorrow will be a holiday.明天放假。
365. We walk on the garden path.我們走在花園小徑上。
366. What you need is just rest.你需要的就是休息。
367. What's your favorite steps? 你最喜歡跳什麼舞?
368. You'd better let her alone.你們最好是讓她一個人呆會兒。
369. A lost chance never returns.錯過的機會永不再來。
370. Don't let this get you down.不要為此灰心喪氣。
371. He shot the lion with a gun. 他用槍把獅子打死了。
372. I don't think you are right.我認為你是不對的。
373. I have never seen the movie.我從未看過那部電影。
374. I haven't seen you for ages.我好久沒見到你了。
375. I was alone,but not lonely.我獨自一人,但並不覺得寂寞。
376. I went there three days ago.我三天前去過那兒。
377. It's a friendly competition.這是一場友誼賽。
378. It's very thoughtful of you.你想得真周到。
379. May I speak to Lora,please? 我能和勞拉說話嗎?
380. Mr.Wang is fixing his bike.王先生在修他的自行車。
381. My brother is seeking a job.我弟弟正在找工作。
382. Nancy will retire next year.南希明年就退休了。
383. Neither you nor he is wrong.你沒錯,他也沒錯。
384. Opportunity knocks but once.機不可失,時不再來。
385. She dressed herself hastily.她匆忙穿上衣服。
386. She hired a car by the hour.她租了一輛按鐘點計費的汽車。
387. Someone is ringing the bell.有人在按門鈴。
388. The Smiths are my neighbors. 史密斯一家是我的鄰居。
389. These shoes don't fit right.這雙鞋不太合適。
390. This is only the first half.這才是上半場呢。
391. This pen doesn't write well.這鋼筆不好寫。
392. Would you like a cup of tea? 你想喝杯茶嗎?
393. You really look sharp today.你今天真漂亮。
394. Another cat came to my house.又有一隻貓來到我家了。
395. Check your answers with mine.把你的答案跟我的核對一下。
396. Don't keep the truth from me.別瞞著我事實真相。
397. Everything has its beginning.凡事都有開端。
398. He came to the point at once.他一下子就說到了點子上。
399. He fell behind with his work.他工作落後了。
400. He is the happiest man alive. 他是世界上最快樂的人g criticized is awful! 被人批評真是痛苦
401. He neither smokes nor drinks.他既不抽煙也不喝酒。
402. He ran his horse up the hill.他策馬跑上小山。
403. He reminds me of his brother. 他使我想起了他的弟弟。
404. He was efficient in his work.他工作效率高。
405. He will do anything but work.只要不是乾活,他幹什麼都行。
406. His father runs a restaurant.他的父親經營一家餐館。
407. I have something to tell you.我有事要告訴你。
408. I smelled a smell of cooking.我聞到了燒菜做飯的味道。
409. I want to see the film again.我真想再看一遍。
410. I've got too much work to do.我要做的工作太多了。
411. Let's go for a walk,shall we? 咱們出去走走,好嗎?
412. Please let me check the bill.請讓我核對一下帳單。
413. Plenty of sleep is healthful.充足的睡眠有益於健康。
414. The sun comes up in the east.太陽從東方升起。
415. This is because we feel pain.這是因為我們能感到疼痛。
416. What do you desire me to do? 你想要我做什麼?
417. What you said was quite true. 你所說的完全符合事實。
418. You can either stay or leave.你或者留下或者離開。
419. Your life is your own affair.你的生活是你自己的事。
420. All that glitters is not gold.發閃光的不全是黃金。
421. Are you going to have a party? 你要舉行聚會嗎?
422. Aren't you concerned about it? 難道你不擔心嗎?
423. Don't forget to keep in touch.別忘了保持聯繫。
424. He broke his words once again. 他又一次違背了諾言。
425. He is in his everyday clothes.他穿著平常的衣服。
426. He is taller than I by ahead.他比我高一頭。
427. He led them down the mountain.他帶他們下山。
428. He was trained to be a lawyer.他被培養成一名律師。
429. I am afraid that l have to go.我要走了。
430. I don't have any cash with me.我身上沒帶現金。
431. I have been putting on weight.我開始發胖了。
432. I have just finished the book.我剛剛讀完這本書。
433. I was late for work yesterday, 我昨天上班遲到了。
434. It appears to be a true story.這故事似乎是真的。
435. I've got to start working out.我必須開始做健身運動了。
436. Japan is to the east of China.日本在中國的東部。
437. John asked Grace to marry him, 約翰向格雷斯求婚。
438. My watch is faster than yours.我的表比你的表快。
439. New China was founded in l949. 1949年新中國成立。
440. Thanks for your flattering me.多謝你的誇獎。
441. They charged the fault on him.他們把過失歸咎於他。
442. This car is in good condition.這車性能很好。
443. This work itself is very easy.這件工作本身很容易。
444. Truth is the daughter of time.時間見真理
boss fight entertainment 在 陳思安 Suann Chen Facebook 的精選貼文
一起學習喔
有人說,想學好英文者,先把這444句簡短英語學會!(真的嗎?試試看吧!)
1. I see.我明白了
2. I quit! 我不幹了!
3. Let go! 放手!
4. Me too.我也是。
5. My god! 天哪!
6. No way! 不行!
7. Come on.來吧(趕快)
8. Hold on.等一等。
9. I agree。我同意。
10. Not bad.還不錯。
11. Not yet.還沒。
12. See you.再見。
13. Shut up! 閉嘴!
14. So long.再見。
15. Why not? 好呀! (為什麼不呢?)
16. Allow me.讓我來。
17. Be quiet! 安靜點!
18. Cheer up! 振作起來!
19. Good job! 做得好!
20. Have fun! 玩得開心!
21. How much? 多少錢?
22. I'm full.我飽了。
23. I'm home.我回來了。
24. I'm lost.我迷路了。
25. My treat.我請客。
26. So do I.我也一樣。
27. This way。這邊請。
28. After you.您先。
29. Bless you! 祝福你!
30. Follow me.跟我來。
31. Forget it! 休想! (算了!)
32. Good luck! 祝好運!
33. I decline! 我拒絕!
34. I promise.我保證。
35. Of course! 當然了!
36. Slow down! 慢點!
37. Take care! 保重!
38. They hurt. (傷口)疼。
39. Try again.再試試。
40. Watch out! 當心。
41. What's up? 有什麼事嗎?
42. Be careful! 注意!
43. Bottoms up! 乾杯(見底)!
44. Don't move! 不許動!
45. Guess what? 猜猜看?
46. I doubt it 我懷疑。
47. I think so.我也這麼想。
48. I'm single.我是單身貴族。
49. Keep it up! 堅持下去!
50. Let me see.讓我想想。
51. Never mind.不要緊。
52. No problem! 沒問題!
53. That's all! 就這樣!
54. Time is up.時間快到了。
55. What's new? 有什麼新鮮事嗎?
56. Count me on 算上我。
57. Don't worry.別擔心。
58. Feel better? 好點了嗎?
59. I love you! 我愛你!
60. I'm his fan。我是他的影迷。
61. Is it yours? 這是你的嗎?
62. That's neat.這很好。
63. Are you sure? 你肯定嗎?
64. Do l have to 非做不可嗎?
65. He is my age.他和我同歲。
66. Here you are.給你。
67. No one knows.沒有人知道。
68. Take it easy.別緊張。
69. What a pity! 太遺憾了!
70. Any thing else? 還要別的嗎?
71. To be careful! 一定要小心!
72. Do me a favor? 幫個忙,好嗎?
73. Help yourself.別客氣。
74. I'm on a diet.我在節食。
75. Keep in Touch.保持聯絡。
76. Time is money.時間就是金錢。
77. Who's calling? 是哪一位?
78. You did right.你做得對。
79. You set me up! 你出賣我!
80. Can I help you? 我能幫你嗎?
81. Enjoy yourself! 祝你玩得開心!
82. Excuse me,Sir.先生,對不起。
83. Give me a hand! 幫幫我!
84. How's it going? 怎麼樣?
85. I have no idea.我沒有頭緒。
86. I just made it! 我做到了!
87. I'll see to it 我會留意的。
88. I'm in a hurry! 我在趕時間!
89. It's her field.這是她的本行。
90. It's up to you.由你決定。
91. Just wonderful! 簡直太棒了!
92. What about you? 你呢?
93. You owe me one.你欠我一個人情。
94. You're welcome.不客氣。
95. Any day will do.哪一天都行夕
96. Are you kidding? 你在開玩笑吧!
97. Congratulations! 祝賀你!
98. T can't help it. 我情不自禁。
99. I don't mean it. 我不是故意的。
100. I'll fix you Up.我會幫你打點的
101. It sounds great!.聽起來很不錯。
102. It's a fine day。今天是個好天。
103. So far,So good.目前還不錯。
104. What time is it? 幾點了?
105. You can make it! 你能做到!
106. Control yourself! 克制一下!
107. He came by train.他乘火車來。
108. He is ill in bed.他臥病在床。
109. He lacks courage.他缺乏勇氣。
110. How's everything? 一切還好吧?
111. I have no choice.我別無選擇。
112. I like ice-cream.我喜歡吃冰淇淋。
113. I love this game.我鍾愛這項運動。
114. I'll try my best.我盡力而為。
115. I'm On your side.我全力支持你。
116. Long time no see! 好久不見!
117. No pain,no gain.不勞無獲。
118. Well,it depends 噢,這得看情況。
119. We're all for it.我們全都同意。
120. What a good deal! 真便宜!
121. What should I do? 我該怎麼辦?
122. You asked for it! 你自討苦吃!
123. You have my word.我保證。
124. Believe it or not! 信不信由你!
125. Don't count on me.別指望我。
126. Don't fall for it! 別上當!
127. Don't let me down.別讓我失望。
128. Easy come easy go.來得容易,去得快。
129. I beg your pardon.請你原諒。
130. I beg your pardon? 請您再說一遍(我沒有聽清)。
131. I'll be back soon.我馬上回來。
132. I'll check it out.我去查查看。
133. It’s a long story.說來話長。
134. It’s Sunday today.今天是星期天。
135. Just wait and see! 等著瞧!
136. Make up your mind.做個決定吧。
137. That's all I need.我就要這些。
138. The view is great.景色多麼漂亮!
139. The wall has ears.隔牆有耳。
140. There comes a bus.汽車來了。
141. What day is today? 今天星期幾?
142. What do you think? 你怎麼認為?
143. Who told you that? 誰告訴你的?
144. Who's kicking off? 現在是誰在開球?
145. Yes, I suppose So.是的,我也這麼認為。
146. You can't miss it 你一定能找到的。
147. Any messages for me? 有我的留言嗎?
148. Don't be so modest.別謙虛了。
149. Don't give me that! 少來這套!
150. He is a smart boy.他是個小機靈鬼。
151. He is just a child.他只是個孩子。
152. I can't follow you.我不懂你說的。
153. I felt sort of ill. 我感覺有點不適。
154. I have a good idea! 我有一個好主意。
155. It is growing cool.天氣漸漸涼爽起來。
156. It seems all right.看來這沒問題。
157. It's going too far.太離譜了。
158. May I use your pen? 我可以用你的筆嗎?
159. She had a bad cold.她患了重感冒。
160. That's a good idea.這個主意真不錯。
161. The answer is zero.白忙了。
162. What does she like? 她喜歡什麼?
163. As soon as possible! 越快越好!
164. He can hardly speak.他幾乎說不出話來。
165. He always talks big.他總是吹牛。
166. He won an election.他在選舉中獲勝。
167. I am a football fan.我是個足球迷。
168. If only I could fly.要是我能飛就好了。
169. I'll be right there.我馬上就到。
170. I'll see you at six.我六點鐘見你。
171. IS it true or false? 這是對的還是錯的?
172. Just read it for me.就讀給我聽好了。
173. Knowledge is power.知識就是力量。
174. Move out of my way! 讓開!
175. Time is running out.沒時間了。
176. We are good friends.我們是好朋友。
177. What's your trouble? 你哪兒不舒服?
178. You did fairly well.你幹得相當不錯。
179. Clothes make the man.人要衣裝。
180. Did you miss the bus? 你錯過公共汽車了?
181. Don't lose your head。不要驚慌失措。
182. He can't take a joke.他開不得玩笑。
183. He owes my uncle $100.他欠我叔叔100美元。
184. How are things going? 事情進展得怎樣?
185. How are you recently? 最近怎麼樣?
186. I know all about it.我知道有關它的一切。
187. It really takes time.這樣太耽誤時間了。
188. It's against the law.這是違法的。
189. Love me,love my dog. (諺語)愛屋及烏。
190. My mouth is watering.我要流口水了。
191. Speak louder,please.說話請大聲點兒。
192. This boy has no job.這個男孩沒有工作。
193. This house is my own.這所房子是我自己的。
194. What happened to you? 你怎麼了?
195. You are just in time. 你來得正是時候。
196. You need to workout.你需要去運動鍛煉一下。
197. Your hand feels cold.你的手摸起來很冷。 。
198. Don't be so childish. 別這麼孩子氣。
199. Don't trust to chance! 不要碰運氣。
200. Fasten your seat belt.係好你的安全帶。
201. He has a large income.他有很高的收入。
202. He looks very healthy.他看來很健康。
203. He paused for a reply.他停下來等著•回答。
204. He repaired his house.他修理了他的房子。
205. He suggested a picnic. 他建議搞一次野餐。
206. Here's a gift for you.這裡有個禮物送給你。
207. How much does it cost? 多少錢?
208. I caught the last bus. 我趕上了最後一班車。
209. I could hardly speak.我簡直說不出話來。
210. I'll have to try that.我得試試這麼做。
211. I'm very proud of you.我為你感到非常驕傲。
212. It doesn't make sense.這沒有意義(不合常理)。
213. Make yourself at home.請不要拘禮。
214. My car needs washing.我的車需要洗一洗。
215. None of your business! 與你無關!
216. Not a sound was heard. 一點聲音也沒有。
217. That's always the case.習以為常了。
218. The road divides here.這條路在這里分岔。
219. Those are watermelons.那些是西瓜。
220. What a nice day it is! 今天天氣真好!
221. What's wrong with you? 你哪裡不對勁?
222. You are a chicken.你是個膽小鬼。
223. A lovely day,isn't it? 好天氣,是嗎?
224. He is collecting money.他在籌集資金。
225. He was born in New York.他出生在紐約。
226. He was not a bit tired.他一點也不累。
227. I will be more careful.我會小心一些的,
228. I will never forget it.我會記著的。
229. It is Just what I need.這正是我所需要的。
230. It rather surprised me.那事使我頗感驚訝。
231. Just around the comer.就在附近。
232. Just for entertainment.只是為了消遣一下。
233. Let bygones be bygones.過去的,就讓它過去吧。
234. Mother doesn't make up.媽媽不化妝。
235. Oh,you are kidding me.哦,你別拿我開玩笑了。
236. She has been to school. 她上學去了。
237. Skating is interesting.滑冰很有趣。
238. Supper is ready at six.晚餐六點鐘就好了。
239. That's a terrific idea! 真是好主意!
240. What horrible weather! 這鬼天氣!
241. Which would you prefer? 你要選哪個?
242. Does she like ice-cream? 她喜歡吃冰淇淋嗎?
243. First come first served.先到先得。
244. Great minds think alike.英雄所見略同。
245. He has a sense of humor.他有幽默感。
246. He is acting an old man.他正扮演一個老人。
247. He is looking for a job.他正在找工作。
248. He doesn't care about me.他並不在乎我。
249. I develop films myself.我自己沖洗照片。
250. I felt no regret for it.對這件事我不覺得後悔。
251. I get up at six o'clock.我六點起床。
252. I meet the boss himself.我見到了老闆本人。
253. I owe you for my dinner.我欠你晚餐的錢。
254. I really enjoyed myself.我玩得很開心。
255. I'm fed up with my work! 我對工作煩死了!
256. It's no use complaining.發牢騷沒什麼用。
257. She's under the weather.她心情•不好。
258. The child sobbed sadly.小孩傷心地抽泣著。
259. The rumor had no basis.那謠言沒有•根據。
260. They praised him highly.他們大大地表揚了他。
261. Winter is a cold season.冬天是一個,寒冷的季節。
262. You can call me any time.你可以隨時打電話給我。
263. 15 divided by3 equals 5. 15除以3等於5。
264. All for one,one for all.我為人人,人人為我。
265. East, west, home is best.金窩,銀窩,不如自己的草窩。
266. He grasped both my hands.他緊握住我的雙手。
267. He is physically mature.他身體己發育成熟。
268. I am so sorry about this.對此我非常抱歉(遺憾)。
269. I can't afford a new car.我買不起一部新車。
270. I do want to see him now.我現在確實很想去見他。
271. I have the right to know.我有權知道。
272. I heard some one laughing.我聽見有人在笑。
273. I suppose you dance much.我想你常常跳舞吧。
274. I walked across the park.我穿過了公園。
275. I'll just play it by ear.我到時隨機應變。
276. I'm not sure I can do it.恐怕這事我幹不了。
277. I'm not used to drinking.我不習慣喝酒。
278. Is the cut still painful? 傷口還在痛嗎?
279. It's too good to be true! 好得難以置信。
280. Jean is a blue-eyed girl.珍是個藍眼睛的女孩。
281. Let's not waste our time.咱們別浪費時間了。
282. May I ask some questions? 我可以問幾個問題嗎?
283. Money is not everything.金錢不是一切。
284. Neither of the men spoke.兩個人都沒說過話。
285. Stop making such a noise.別吵了。
286. That makes no difference.沒什麼區別。
287. The price is reasonable.價格還算合理。
288. They crowned him king.他們擁立他為國王。
289. They're in red and white.他們穿著紅白相間的衣服。
290. We all desire happiness.我們都想要幸福。
291. We just caught the plane.我們剛好趕上了飛機。
292. What shall we do tonight? 我們今天晚上去干點兒什麼呢?
293. What's your goal in life? 你的人生目標是什麼?
294. When was the house built? 這幢房子是什麼時候建造的?
295. Why did you stay at home? 為什麼呆在家裡?
296. Would you like some help? 需要幫忙嗎?
297. You mustn't aim too high.你不可好高騖遠。
298. You're really killing me! 真是笑死我了!
299. You've got a point there.你說得挺有道理的。
300. Bein301. Did you enter the contest? 你參加比賽了嗎?
302. Do you accept credit cards? 你們收信用卡嗎?
303. Don't cry over spilt milk.不要做無益的後悔。
304. Don't let chances pass by.不要讓機遇從我們身邊溜走。
305. He owned himself defeated.他承認自己失敗了。
306. He seems at little nervous.他顯得有點緊張。
307. He strolls about the town.他在鎮上四處遛達。
308. Her tooth ached all night.她牙疼了一整夜。
309. How about a drink tonight? 今晚喝一杯怎樣?
310. I can do nothing but that. 我只會做那件事。
311. I get hold of you at last.我終於找到你了。
312. I have a surprise for you.我有一個意想不到的東西給你看。
313. I like all kinds of fruit.我喜歡各種各樣的水果。
314. I saw it with my own eyes.我親眼所見。
315. I will arrange everything.我會安排一切的。
316. I wish I knew my neighbor.我很想認識我的鄰居。
317. I would like to check out.我想結帳。
318. It has be come much cooler.天氣變得涼爽多了。
319. It's time you went to bed.你早就該睡覺了。
320. No spitting on the street.禁止在大街上吐痰。
321. She was totally exhausted.她累垮了。
322. Show your tickets,please.請出示你的票。
323. Thank you for your advice.謝謝你的建議。
324. That's the latest fashion.這是最流行的款式。
325. The train arrived on time.火車準時到達。
326. There go the house lights.劇院的燈光滅了。
327. They are paid by the hour.他們按時取酬。
328. Things are getting better.情況正在好轉。
329. Wake me up at five thirty.請在五點半叫醒我。
330. We are all busy with work.我們都忙於工作。
331. Where do you want to meet? 你想在哪兒見面?
332. You can get what you want.你能得到你想要的。
333. A barking dog doesn't bite! 吠犬不咬人。
334. Are you free this Saturday? 你這個星期六有空嗎?
335. Be careful not to fall ill.注意不要生病了。
336. Being a mother is not easy.做一個母親是不容易的。
337. Brevity is the soul of wit.簡潔是智慧的精華。
338. Cancer is a deadly disease.癌症是一種致命的疾病。
339. Did you fight with others? 你又和別人打架了嗎?
340. Don't dream away your time.不要虛度光陰。
341. Don't keep me waiting long.不要讓我等得太久。
342. He has a remarkable memory.他有驚人的記憶力。
343. He has completed the task.他完成了這個任務。
344. He has quite a few friends.他有不少的朋友。
345. He is capable of any crime.他什麼樣的壞事都能幹得出來。
346. He walks with a quick pace.他快步走路。
347. He was not a little tired.他很累。
348. His looks are always funny.他的樣子總是滑稽可笑。
349. How about going to a movie? 去看場電影怎麼樣?
350. I think I've caught a cold.我想我得了感冒。
351. I was taking care of Sally.我在照顧薩莉。
352. I wish I lived in NEWYORK.我希望住在紐約。
353. I'm very glad to hear that.很高興聽你這樣說。
354. I'm your lucky fellow then.我就是你的幸運舞伴啦!
355. It's none of your business.這不關你的事兒!
356. No littering on the campus.在校園內不准亂丟廢物。
357. She is a good-looking girl.她是一個漂亮女孩。
358. She mended the broken doll.她修補了破了的洋娃娃。
359. So I just take what I want.那麼我只拿我所需要的東西。
360. Spring is a pretty season.春天是一個好季節。
361. The figure seems all Right.數目看起來是對的。
362. The stars are too far away.星星太遙遠了。
363. The whole world knows that.全世界都知道。
364. Tomorrow will be a holiday.明天放假。
365. We walk on the garden path.我們走在花園小徑上。
366. What you need is just rest.你需要的就是休息。
367. What’s your favorite steps? 你最喜歡跳什麼舞?
368. You'd better let her alone.你們最好是讓她一個人呆會兒。
369. A lost chance never returns.錯過的機會永不再來。
370. Don't let this get you down.不要為此灰心喪氣。
371. He shot the lion with a gun.他用槍把獅子打死了。
372. I don't think you are right.我認為你是不對的。
373. I have never seen the movie.我從未看過那部電影。
374. I haven't seen you for ages.我好久沒見到你了。
375. I was alone,but not lonely.我獨自一人,但並不覺得寂寞。
376. I went there three days ago.我三天前去過那兒。
377. It's a friendly competition.這是一場友誼賽。
378. It's very thoughtful of you.你想得真周到。
379. May I speak to Lora,please? 我能和勞拉說話嗎?
380. Mr. Wang is fixing his bike.王先生在修他的自行車。
381. My brother is seeking a job.我弟弟正在找工作。
382. Nancy will retire next year.南希明年就退休了。
383. Neither you nor he is wrong.你沒錯,他也沒錯。
384. Opportunity knocks but once.機不可失,時不再來。
385. She dressed herself hastily.她匆忙穿上衣服。
386. She hired a car by the hour.她租了一輛按鐘點計費的汽車。
387. Someone is ringing the bell.有人在按門鈴。
388. The Smiths are my neighbors. 史密斯一家是我的鄰居。
389. These shoes don't fit right.這雙鞋不太合適。
390. This is only the first half.這才是上半場呢。
391. This pen doesn't write well.這鋼筆不好寫。
392. Would you like a cup of tea? 你想喝杯茶嗎?
393. You really look sharp today.你今天真漂亮。
394. Another cat came to my house.又有一隻貓來到我家了。
395. Check your answers with mine.把你的答案跟我的核對一下。
396. Don't keep the truth from me.別瞞著我事實真相。
397. Everything has its beginning.凡事都有開端。
398. He came to the point at once.他一下子就說到了點子上。
399. He fell behind with his work.他工作落後了。
400. He is the happiest man alive.他是世界上最快樂的人。
401. He neither smokes nor drinks.他既不抽煙也不喝酒。
402. He ran his horse up the hill.他策馬跑上小山。
403. He reminds me of his brother. 他使我想起了他的弟弟。
404. He was efficient in his work.他工作效率高。
405. He will do anything but work.只要不是乾活,他幹什麼都行。
406. His father runs a restaurant.他的父親經營一家餐館。
407. I have something to tell you.我有事要告訴你。
408. I smelled a smell of cooking.我聞到了燒菜做飯的味道。
409. I want to see the film again.我真想再看一遍。
410. I've got too much work to do.我要做的工作太多了。
411. Let's go for a walk,shall we? 咱們出去走走,好嗎?
412. Please let me check the bill.請讓我核對一下帳單。
413. Plenty of sleep is healthful.充足的睡眠有益於健康。
414. The sun comes up in the east.太陽從東方升起。
415. This is because we feel pain.這是因為我們能感到疼痛。
416. What do you desire me to do? 你想要我做什麼?
417. What you said was quite true.你所說的完全符合事實。
418. You can either stay or leave.你或者留下或者離開。
419. Your life is your own affair.你的生活是你自己的事。
420. All that glitters is not gold.發閃光的不全是黃金。
421. Are you going to have a party? 你要舉行聚會嗎?
422. Aren't you concerned about it? 難道你不擔心嗎?
423. Don't forget to keep in touch.別忘了保持聯繫。
424. He broke his words once again. 他又一次違背了諾言。
425. He is in his everyday clothes.他穿著平常的衣服。
426. He is taller than I by ahead.他比我高一頭。
427. He led them down the mountain.他帶他們下山。
428. He was trained to be a lawyer.他被培養成一名律師。
429. I am afraid that l have to go.我要走了。
430. I don't have any cash with me.我身上沒帶現金。
431. I have been putting on weight.我開始發胖了。
432. I have just finished the book.我剛剛讀完這本書。
433. I was late for work yesterday.我昨天上班遲到了。
434. It appears to be a true story.這故事似乎是真的。
435. I've got to start working out.我必須開始做健身運動了。
436. Japan is to the east of China.日本在中國的東部。
437. John asked Grace to marry him.約翰向格雷斯求婚。
438. My watch is faster than yours.我的表比你的表快。
439. New China was founded in l949. 1949年新中國成立。
440. Thanks for your flattering me.多謝你的誇獎。
441. They charged the fault on him.他們把過失歸咎於他。
442. This car is in good condition.這車性能很好。
443. This work itself is very easy.這件工作本身很容易。
444. Truth is the daughter of time.時間見真理(時間證明一切)。
boss fight entertainment 在 Adrian Lo Dejavu Youtube 的最讚貼文
#finalfantasy7remake #adrianlodejavu #gaming
@Adrian Lo Dejavu
Boss Fight - Hell House
HP: 34128
Weakness: Keep changing
Items Dropped: Fuzzy Wuzzy
Rare Items Dropped: Mr. Cuddlesworth
Stealable Items: Mr. Cuddlesworth
The Overhead Fire Attack will hit the last place you're standing in. When the Hell House does its attack, dodge to the side to escape it.
Don't expect the Hell House to stay in one place during the fight. It will follow after you and it even has charging attacks so be careful.
Since it's too far, it's best to use Aerith when the Hell House goes up to the platform. Focus your attacks to it until it comes back down again.
The Hell House is weak to the opposite type to whatever Element mode it is currently in. Fire Ice and Wind Lightning are the polarities. Use spells and abilities with that element to deal as much damage to the Hell House in your attacks!
boss fight entertainment 在 Adrian Lo Dejavu Youtube 的精選貼文
Location: If you keep in touch with Shinra intern Chadley during Chapter 8, he should provide you with a VR combat scenario that pits you against summon creature Shiva to earn its respective Materia. Chadley can be found standing between a healing bench and the Materia shop in the Sector 5 Slums.
As a note, you'll have whoever's in your party when you take on this fight, so if you try it with just Cloud, it'll be tougher than if you tackle it with Aerith in your squad. We recommend that you bring Aerith along, though.
Boss Strategy: Shiva is an Ice summon, and thus weak to Fire. Give Aerith your best Fire Materia, and make sure you have the Ifrit summon equipped, then head into the battle. Cloud can pretty much take care of himself, so you're better off controlling Aerith to run up her ATB bars as quickly as possible; the more Fire or Fira spells you can cast on Shiva, the faster you'll manage to stagger her. Make use of Aerith's Arcane Ward ability, which automatically makes you cast two spells for every ATB bar you spend, to maximize your damage. A good Fire spell will knock Shiva to the ground, offering Cloud a chance to lay down some melee attacks. Make sure you're not too close when she gets back up, though, because she'll use the Icicle Impact area attack spell around her when she's back on her feet.
You'll want to keep laying down spells on Shiva while working to keep Aerith alive. You'll need to be on top of dodging her attacks to stay clear of incoming danger, which include Blizzara spells that Shiva will shoot your way and a bunch of ice crystals to shoot at you in a group. Dodging the ice crystals attack is a losing battle because there are so many of them, so guard against it and power through.
boss fight entertainment 在 MaoGaming เมาเกมมิ่ง Youtube 的最讚貼文
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