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Continue ReadingAll tech companies are heading into game business / invest manly
The technology industry is undoubtedly driving the world.
Because, wherever you look, things surrounding us are all related to technology companies.
Amazon provides e-commerce platforms
Alphabet, Google's mom company, search website, information.
Apple sells electronic devices such as iPhone, iPad
Facebook dominates social media platforms market.
Microsoft Develops Operating Systems and Computer Software
But did you know that there is one thing these companies are paying attention to?
That's the ′′ game business
What are tech companies doing about the game industry now?
Invest man will tell you about it.
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Scenario and Economic Update with Blockdit
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First start at Amazon
Amazon company has invested in the game business since 2014 after acquiring Twitch business, online video platform, game containers with 29,000 million baht.
Passing through now, Twitch has grown beyond the competitors clearly.
9,340 million hours a year videos are viewed by 73 % of the market.
In addition, they have a business called Amazon Web Services (AWS) that provides cloud database storage, which major game developers such as Bandai, Capcom, Epic Games, Supercell, Zynga are the company's customers.
Meaning that every time people play online, AWS services are also being used.
And most importantly, this business has much higher profit margins than E-commerce.
Next one is Alphabet
The company owns YouTube, the world's biggest online video platform, with about 250 million game-related followers per day.
In addition, YouTube has also launched a YouTube Gaming feature to support streaming games especially.
There are 2,681 million hours of video viewing per year. The market share of 21 % is the number 2, secondary from Twitch.
But what creates a lot of excitement for the industry.
Is Launching a cloud gaming platform business named Stadia at the end of 2019
This service may change the gaming patterns as we can buy games immediately. No need to download, install or need to use a good, expensive spectrum. Stadia will process and adjust the game quality details to suit the devices that people. Play and use.
The next company to talk about is Apple
In fact, indirect income game for Apple.
In 2019, there are people who spend in game application via App Store. App Store is about 1.2 trillion Baht. It is 70 % of all apps. Every 100 Baht will receive a share of 30 Baht.
Apple decided to expand its business to the gaming industry.
By launching an online gaming platform called Apple Arcade
Subscription subscriber, 150 baht per month. You can choose to play any game on every device of Apple brand.
There is an assessment that in the next 2 years, there will be around 50 million accounts of Apple Arcade users who will make additional income for the company over 93,000 million baht per year.
Another interesting one is Facebook.
Facebook has launched a 2018 Facebook Gaming online video feature.
Focusing on connecting to social media user base to create an advantage for people to follow contents easily under the same platform.
The company reveals 700 million video game visitors per month.
However, compared to the number of hours, Facebook Gaming also has a market share of only 3 %
But in the future, Facebook may develop new businesses similar to Google's Stadia.
Because I just bought PlayGiga business, cloud-based platform from Spain for 2,400 million baht.
And the eye-catching thing is Oculus VR owned by VR, a virtual reality technology developer with a high chance of making Facebook create successful virtual reality gaming devices.
The last part is Microsoft
Microsoft has been in the gaming business since 2001, as an Xbox gaming console developer that currently has total sales of more than 155 million machines.
And in 2016, the company launched a streaming platform named Mixer.
But the response is not as expected. There is only 3 % market share.
Get Microsoft to turn off this platform this July and rock the account with Facebook Gaming instead to collaborate with Twitch and YouTube.
In addition, Microsoft is also undergoing a cloud gaming business development. It is expected to be launched by XCloud this year.
All of them have businesses involved in gaming either way or anyhow.
But I have to say..
No matter how fierce the competition is, no one can compete with the real game owner like Tencent, Chinese tech company.
Because they have created or invested in a loud game with many players around the world like Fortnite, PlayerUnknown's Battlegrounds, Arena of Valor (RoV), League of Legends, Honor of Kings, Clash of Clans
Resulting in Tencent reigning the industry's highest position. Earning up to 612,000 million baht from the game business.
Arrived here. Many people may wonder why the game market is so interesting in the eyes of tech companies?
What these companies need is inevitable bringing their technology into consumer hands to build a strong user base.
Gaming business is becoming a very large industry.
From the world population of 7,800 million people, there are 2,700 million people playing games or around 35 %
Covering people of all ages and all devices whether it's mobile, computer or game console.
So, the game market is worth up to 4.7 trillion baht and it predicts that the number will grow to 6.2 trillion baht in 2023
The special thing is gaming people always pay to buy unlimited items or features.
Different from other markets where customers may buy limited amounts of money or subscription payments which are always the same.
And the company can also offer products to customers directly in real time. When order happens, players get items immediately. Game owners get paid at the same time.
While buying normally, consumers may have to shop at the mall or wait for delivery later. The seller may have a central or multi-layer dealer to get paid and also to manage inventory.
Including game owners and players can also do game-changing activities such as gamecast reviews or serious Esports to win prize money.
This is not surprising if it says in the near future, the game market where humans pay virtual purchases.
Could be bigger than any physical product market that is tangible..
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References
-https://edition.cnn.com/2020/06/28/tech/google-stadia-apple-arcade-mixer-gaming/index.html
-https://www.protocol.com/tech-gaming-amazon-facebook-microsoft
-https://www.geekwire.com/2019/microsofts-mixer-grows-audience-amazons-twitch-continues-dominate-streaming-market/
-https://aws.amazon.com/gametech/
-https://en.wikipedia.org/wiki/List_of_best-selling_game_consoles
-https://www.reuters.com/article/esports-business-gaming-revenues/report-gaming-revenue-to-top-159b-in-2020-idUSFLM8jkJMl
-https://www.digitalinformationworld.com/2020/01/global-consumers-spent-over-83-billion-on-mobile-apps-in-the-last-12-months.html
-https://en.wikipedia.org/wiki/Tencent#Video_games
-https://www.statista.com/statistics/983227/global-video-games-revenue-companies/Translated
同時也有1部Youtube影片,追蹤數超過83萬的網紅serpentza,也在其Youtube影片中提到,Real name registrations? Passport or ID card, Pre bookings and X-ray machines to go to the beach? I wanted to show you all how to take the bus in Shen...
electronic payments 在 通勤學英語 Facebook 的最讚貼文
【#精選詞彙單元 Vocab 045】 日本現金習慣與折疊帽Cash and foldable helmet in Japan
文章摘要:
Summary:
Japan is a pioneer in cashless technology, but now it is one of the countries in the world that is lagging behind in the adoption of electronic payments. Four out of five purchases are made with cash, while 90% of the payments in Korea are digital. Japanese elders feel more comfortable to use cash, since counterfeiting is non-existent.
In November, Japanese lawmakers giggled during a drill to practice using the disaster prevention helmets. People took to Twitter and questioned the parliament for making light of a life and death matter.
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electronic payments 在 工商時報 Facebook 的最佳貼文
【全球財經焦點】
義大利消費者偏愛傳統付款工具-現金,政府為了打擊稅務詐欺和黑市交易,決定祭出獎勵,讓消費者多加使信用卡或電子支付。
◎精句選粹
Government plans to give bonuses to those making electronic payments in effort to tackle fraud.
#改變消費習慣需要時間
#義大利 #全球財經周報 #工商書房
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electronic payments 在 serpentza Youtube 的最佳貼文
Real name registrations? Passport or ID card, Pre bookings and X-ray machines to go to the beach?
I wanted to show you all how to take the bus in Shenzhen, and decided to go to China's most popular beach only to be told that I need my passport and a reservation to access the beach!
Shenzhen Tong (Chinese: 深圳通) is a contactless smartcard system used for electronic payments in public transportation and some other areas in Shenzhen, Guangdong Province, People's Republic of China. It was developed by Shenzhen Modern Computer, the provider of automatic fare collection systems to Shenzhen Metro, with cooperation from Octopus Cards Limited, the operator of Hong Kong's Octopus cards system. It was first adopted by minibuses in Shenzhen, until the new system was introduced by Shenzhen Metro. The English name was originally TransCard.
Starting from January 18, 2006, Shenzhen Tong was gradually accepted by public buses to replace the old IC card system by Shenzhen Bus. All routes operated by Shenzhen Bus Group, Shenzhen Eastern Bus, Shenzhen Western Bus and most other private buses operators accept Shenzhen Tong cards.
Infineon Technologies announced it has won a contract to be the sole supplier of contactless microprocessor chips for Shenzhen Tong cards. Issuance unit volume of these cards is expected to exceed three million by the end of 2008.
Shenzhen Tong card can be purchased for RMB20 (Sale Version Card) deposit. A combined Shenzhen Tong and Hong Kong Octopus card is available, called the Hu Tong Xing, with RMB & HKD in different purses.
⚫ Watch Conquering Southern China (my documentary) and see China like no one outside of China has ever seen it before: https://vimeo.com/ondemand/conqueringsouthernchina
⚫ Support me on Patreon: http://www.patreon.com/serpentza
Join me on Facebook: http://www.facebook.com/winstoninchina
Twitter: @serpentza
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My other channel: https://www.youtube.com/c/advchina
Music used: Virtual Vice - Summer Dreams ft JJ Mist
Artist's bandcamp: https://new-world.bandcamp.com/album/off-duty