6月份節目歌單【好事自在Latte】
🌞 6/30(二)
2:05:12 PM名偵探/宇宙人
2:08:49 PMI'll Be There for You/Meghan Trainor
2:11:10 PM壞女孩/Tension
2:17:09 PMThis Is Not A Song/Jun. K
2:20:46 PM說到愛/蔡健雅
2:25:04 PM欠處理/J.Sheon
2:32:44 PM我想念我自己/彭佳慧
2:37:07 PMMy Cherie Amour/Rod Stewart
2:40:42 PMLa La La La/梁靜茹
2:48:31 PM光榮之橋/柚子
2:55:29 PM唇唇欲動/蔡依林
3:05:10 PM壞米仔/楊士弘/屁孩
3:08:32 PMApologize/OneRepublic
3:11:32 PMSay Yeah/藍心湄/謝和弦
3:17:00 PM致姍姍來遲的你/阿肆/林宥嘉
3:20:57 PM就說你很漂亮/Eddy Kim
3:24:08 PM愛情夾在麵包裡/四分衛
3:33:14 PMHavana/Camila Cabello
3:36:45 PMMOJITO/周杰倫
3:40:26 PM119/大嘴巴
3:46:57 PM走了嗎/張若凡
3:50:34 PM演員/薛之謙
3:54:51 PM亞麻色頭髮的少女/島谷瞳
4:04:08 PM解脫/張惠妹
4:08:46 PM遮光幕/SUHO
4:13:10 PM為愛而愛/鼓鼓
4:18:55 PMDancing With A Stranger/Sam Smith
4:21:43 PM沒在怕的/小春Kenzy
4:24:46 PM忽然東風/莫文蔚
4:32:36 PM這邊 那邊/伍思凱
4:36:33 PM美麗動人的日子/持田香織
4:44:53 PM美/王力宏
4:52:06 PM再見 Hip-Hop/MC HotDog/張震嶽
4:56:00 PMSolo En Ti最愛是你/Enrique Iglesia
🥭6/29(一)
2:04:40 PM你是唯一/五月天
2:08:15 PM快樂崇拜/潘瑋柏/張韶涵
2:11:38 PMCan't Take My Eyes Off You/椎名林檎
2:18:43 PM好好走/葛西瓦/Matzk
2:21:56 PM很好/孫燕姿
2:26:14 PMWhen You're Looking Like/Westlife
2:34:46 PM希望是永不沉睡的夢/Super Junior-圭賢
2:39:21 PM我敢在你懷裡孤獨/劉若英
2:44:32 PM來互相傷害/八三夭/A-Lin
2:52:00 PMThe Middle/Zedd/Maren Morris
2:55:00 PM閃閃惹人愛/蕭亞軒
3:04:02 PM夢中的情話/江蕙/阿杜
3:08:43 PM每個人都是鬼/許瑋甯
3:12:20 PMWhen They Come For Me/Linkin Park
3:20:41 PMYeah/Usher
3:24:49 PMCrush on/李浩瑋
3:27:47 PM一步一步愛/鄭秀文/陳奐仁
3:34:44 PM如果我變成回憶/TANK
3:39:25 PM「我愛你」/清水翔太
3:45:38 PM在你左右/吳莫愁
3:52:39 PM你懂個屁/李玖哲/Flowsik
3:55:41 PMCandy Boy/TWICE
4:04:03 PM你知不知道/張學友
4:08:07 PM永興行/林采欣
4:12:12 PMBecause We Can/Bon Jovi
4:17:32 PMDance Monkey/Tones and I
4:20:58 PM皇后區的皇后/葛仲珊
4:30:26 PM即使離別/平井堅
4:36:49 PM離心力/楊乃文
4:43:10 PM關你屁事/佛跳牆
4:49:20 PM好心情/李玟
4:54:04 PMReady For Love/Megan Lee
🍹6/26(五)
2:04:10 PMMoney On My mind/Sam Smith
2:07:23 PM半點心/B.A.D Danny
2:13:39 PM真面目/蘇慧倫
2:18:11 PM你不知道的事/王力宏
2:22:42 PMHow We Do/Rita Ora _
2:31:23 PM陪著你/魏如萱
2:36:34 PM讓/楊宗緯
2:42:19 PMCandy Boy/TWICE
2:48:10 PM星象儀/大塚 愛
2:53:49 PM有一種愛叫等待/邱鋒澤
3:04:01 PM不通將阮放/孫淑媚
3:08:07 PMMore Than You'll Ever Know/Boyz II Men
3:12:11 PM超展開/鼓鼓
3:19:18 PM海洋/MC HotDog
3:23:46 PMTHE GREATEST SHOW/大娛樂家
3:33:10 PM愛要有你才完美/那英
3:37:56 PM愛你3000/潘瑋柏
3:42:37 PMMONSTER/BIGBANG
3:50:54 PM不告訴任何人/宇多田光
3:55:38 PM別哭小女孩/張震嶽
4:03:56 PM奢求/堂娜
4:08:35 PM一天又一天/文明真
4:13:39 PM度個假/陳零九
4:19:37 PM衣櫥演唱會/Linda 廖語晴
4:23:21 PMI Wanna Dance With Somebody/Whitney
4:32:44 PM魚/陳綺貞
4:37:18 PMFree/張玉華
4:41:37 PM展望/關8
4:50:17 PM愛上現在的我/閻奕格/高爾宣
4:53:48 PMI Knew You Were Trouble/Taylor Swift
🍜6/25(四)
2:04:04 PM散播快樂散播愛/草蜢
2:07:57 PMWake Up Call/Maroon 5
2:11:33 PM來個蹦蹦/玖壹壹/Ella陳家樺
2:18:06 PM一起跳舞吧/星野源
2:19:40 PM一點點喜歡/鄧福如
2:22:50 PM啦啦啦/習譜予
2:30:52 PM我還是不懂/魏嘉瑩
2:35:53 PMToo Much Heaven/Bee Gees
2:41:17 PMihateyou1000/Karencici
2:48:12 PM以心電信/Orange Range
2:52:09 PM我不/侯湘婷
3:04:09 PM追追追/黃妃
3:08:51 PMCupid Boy/Kylie Minogue
3:16:46 PM如果你也聽說/張惠妹
3:22:27 PM好時光/鄭俊日
3:26:50 PM敏感/艾怡良
3:34:39 PM咖啡在等一個人/周慧敏
3:39:29 PM輸情歌/J.Sheon
3:43:21 PMMy love/安室奈美惠
3:51:47 PM普通朋友/陶吉吉
3:56:11 PMAlive/Dami Im
4:03:56 PM你冷得像風/張學友
4:08:26 PMRAIN ON ME/Lady Gaga
4:11:35 PMDance Floor/溫嵐
4:18:42 PM我們沒有愛錯/潘嘉麗
4:23:54 PM人生海海/五月天
4:28:24 PMI Don't Know Why/CNBLUE
4:36:21 PM寂寞讓你更快樂/陳奕迅
4:40:31 PM全世界的朋友都讓我失望/吳卓源
4:44:33 PM貓中毒/手越增田
4:51:34 PMTake On Me/A-Ha
4:55:06 PM我要你愛/美秀集團
🥂6/24(三)
2:04:57 PM喔愛/曹格
2:08:47 PM愛?/劉容嘉
2:11:52 PMWild 2nite/Shaggy/Olivia
2:17:57 PMINTENTIONS/Justin Bieber
2:21:24 PMWinter Sweet/蛋堡
2:31:56 PMIce Cream/泫雅/Maboos
2:35:10 PM跟我一起去兜風/紅孩兒
2:40:16 PM傷心的歌/ocean deep/周華健
2:49:29 PM為你著迷/羅時豐/卓文萱
2:53:59 PM只要有你/華原朋美
3:03:52 PM海波浪/郭桂彬/黃乙玲
3:08:26 PM How Can I Love You/金俊秀
3:12:40 PM乖乖壞女孩/梁文音
3:19:06 PM辣台妹/頑童MJ116
3:23:27 PMGet The Party Started/P!nk
3:31:45 PM白色婚禮/許哲珮
3:36:26 PM遠距離/蔣卓嘉
3:41:07 PMDOING IT/Charli XCX
3:48:47 PM依然睡公主/鄧紫棋
3:51:21 PMParadise/南方之星
4:04:03 PM絕口不提愛你/鄭中基
4:08:50 PM成全/林宥嘉
4:13:39 PMRed Queen/IU/Zion.T
4:19:35 PMBody Sing/楊乃文
4:23:33 PM愛你一萬年/周渝民
4:26:54 PMLive While We’re Young/One Direction
4:34:33 PM寂寞邊界/張棟樑
4:38:55 PM大眠/王心凌
4:43:52 PMGreen Light/Lorde
4:50:26 PM白日夢/郁可唯
4:53:26 PMOLA!!/柚子
🚲 6/23(二)
2:04:33 PM你好美麗/PIA吳蓓雅
2:07:49 PM你想娶我嗎/袁詠琳
2:11:04 PMI Gotta Feeling/The Black Eyed peas
2:18:37 PMBe Yourself/請夏
2:22:00 PM音浪/黃立行
2:29:49 PM凝望/江美琪
2:33:26 PM在一起嘛好不好/李榮浩
2:39:23 PMStand Out Fit In/ONE OK ROCK
2:47:18 PM這樣你還要愛我嗎/張惠妹
2:54:28 PM多吻我一些~狂野波麗路/NEWS
3:04:07 PM離開了後/荒山亮
3:08:16 PM記事本/陳慧琳
3:12:18 PM愛情塵埃 Love Dust/BIGBANG
3:18:48 PMHow Do You Do!/Roxette
3:21:50 PM愛情有你/陳漢典
3:24:59 PM腦公/蔡依林
3:32:03 PMCapital Letters/Hailee Steinfel
3:35:30 PMihateyou1000/Karencici
3:38:34 PMDream/元衛覺醒
3:45:00 PM有一種悲傷/劉以豪
3:48:54 PM仰望/楊丞琳
3:52:26 PMBeautiful Fighters/濱崎步
4:03:54 PM廣島之戀/莫文蔚/張洪量
4:09:09 PM我們的青澀季節/SUPER JUNIOR-K.R.Y.
4:13:03 PM主打歌/屁孩 Ryan
4:19:11 PM酒鬼/張震嶽
4:22:39 PM365/Zedd/Katy Perry365
4:25:38 PM灰色地帶/符瓊音
4:33:27 PMBoat Behind/Kings of convenience
4:37:00 PM我開始忘記想你了/鄭樂洋
4:43:05 PM打破他/葛仲珊
4:51:03 PMStaring At The Stars/Passenger
4:53:57 PM馬尾女孩最無敵/阿喜
🍉6/22(一)
2:04:43 PM藍天/圖騰
2:07:44 PM在這裡請你隨意/蘇運瑩
2:11:04 PMA Sky Full Of Stars/Coldplay
2:18:39 PM約嗎/KIMBERLEY 陳芳語
2:21:43 PMSOSO/徐若瑄/李玖哲
2:25:12 PM咖桃呼/朱俐靜
2:34:01 PM那些女孩教我的事/品冠
2:38:08 PM到時再分手就好/ROY KIM
2:43:22 PM雙人體操/陳珊妮
2:50:07 PMHoney? Money/Saya
2:54:15 PMSparkle/iri
3:04:14 PM鼓聲若響/江蕙
3:08:09 PMShe Bangs/Ricky Martin
3:17:34 PM捨不得你/鄭秀文
3:22:29 PM把你還給你/方泂鑌
3:26:28 PMTime's Up/After School
3:34:46 PM心花一朵朵/彭佳慧
3:39:57 PM遠距離/蔣卓嘉
3:43:31 PMCloser/Ne-Yo
3:51:15 PMbaby be mine/時尚一派
3:54:37 PM維納斯/MP 魔幻力量
4:04:04 PM長空下的獨白/南王姊妹花
4:09:11 PM你好嗎/許書豪
4:13:12 PMBleeding Love/Leona Lewis
4:20:00 PMWind It Up/Gwen Stefani
4:23:06 PM山頂黑狗兄/庾澄慶
4:32:48 PM牡丹江/南拳媽媽
4:36:39 PM日日夜夜/元 千歲
4:43:30 PM小心願/強辯樂團 黃牛/任容萱
4:52:29 PMWho's next?/4MINUTE/BEAST
4:54:23 PM甩個POSE/林育群/陳嘉唯
🍑 6/19(五)
2:04:09 PMAction Go/Bii畢書盡
2:07:36 PM耳朵要解渴/莫文蔚
2:10:55 PMGood Times/王若琳
2:17:49 PM皆可/田馥甄
2:22:05 PM換日線/張智成
2:26:57 PMGrowl 咆哮/EXO
2:35:28 PMThe Rose/中島美嘉
2:39:50 PM那些愛過的事/光良
2:46:02 PM電話皇后/蔡依林
2:53:13 PM稱讚她的美/瘦子E.SO
2:55:43 PMLa La La Etc./Tribeca
3:04:02 PM酒醉的恰恰/王識賢
3:07:58 PM兩個恰恰好/旺福
3:12:00 PMSmooth/Santana/Rob
3:19:25 PMON/BTS 防彈少年團 MAP
3:23:26 PM青春鬥/楊丞琳
3:30:48 PM單身動物園/莊鵑瑛
3:34:34 PM顯微鏡下的愛情/黃義達
3:40:36 PMGood Morning/槙原敬之
3:49:17 PM潺潺/家家
3:53:58 PMThe Way I Feel/Keane
4:04:03 PM誘惑的街/林憶蓮
4:09:17 PM麵麵/方大同
4:13:08 PMIt's So Delicious/Dreams Come true
4:19:47 PMChained To The Rhythm/Katy Perry
4:23:40 PMBreak it down/Spexial
4:31:36 PM已經結束的/張若凡
4:35:46 PMlighters/Bad Meets Evil
4:41:52 PMHoney/郭書瑤
4:49:49 PM每朝美Day/夏宇童
4:54:04 PMFireflies/Owl City
🎂6/18(四)
2:04:17 PMShine/林宇中
2:08:08 PMBrighter Than The Sun/Colbie Caillat
2:11:59 PMRise and Shine/小男孩樂團
2:17:36 PMHug/空音/kojikoji
2:21:03 PM愛斯基摩/蔡黃汝
2:28:37 PM傘下/張宇
2:33:12 PM尋人啟事/徐佳瑩
2:37:55 PM像我這樣的人/MAMAMOO
2:46:46 PMNo Matter What/Boyzone
2:51:59 PM黏度最佳新人/邵雨薇
2:55:34 PMSkyline/FKJ
3:03:54 PM美麗的意外/李千娜
3:08:03 PM決鬥巴哈/南拳媽媽
3:12:19 PMWrecking Ball/Miley Cyrus
3:19:14 PM貓叫春/羅密歐
3:22:35 PMSexy Love/T-ARA
3:29:17 PMShe Will Be Loved/Maroon 5
3:33:41 PM忘記你那麼愛我/王語昕
3:37:30 PM愛的主打歌/蕭亞軒
3:46:06 PMLast Song/風味堂
3:51:43 PM蘚的歌唱/安溥
4:04:03 PM為我照顧他/杜德偉
4:08:58 PM之後/黃莉
4:13:19 PMU/Super Junior M
4:20:54 PMone love唯一的愛/JENNIFER LOPEZ?
4:24:41 PM我跟你卡好/玖壹壹/羅志祥
4:32:22 PM重傷/林凡
4:36:29 PM慢動作/曹格
4:41:10 PM惡夢/2YOON/BTOB 鄭鎰豐收物語
4:48:58 PMGood Life 美好人生/時尚一派
4:52:55 PM乖乖牌/安心亞
🕺6/17(三)
2:04:02 PM熱情的沙漠/黃小琥
2:07:56 PMDar um Jeito/Santana
2:17:41 PMWithout Me/Halsey
2:20:56 PM半途/蔡健雅
2:25:04 PM於是長大了以後/謝和弦
2:28:07 PM柏拉圖的異想世界/潘瑋柏
2:32:24 PM突然心動/陳曉東
2:37:15 PMFind U Again/Mark Ronson/Cami Cabalo
2:45:29 PM機場/曹楊
2:51:23 PM直覺2~漏網之魚比較大!~/早安少女組
3:04:07 PM不如甭相識/孫淑媚
3:07:26 PMSomeday/橘慶太
3:12:14 PM三個字/魏如萱
3:16:15 PMAll About That Bass/Meghan Trainor
3:19:20 PM高貴氣/周思潔
3:30:16 PM用餘生去愛/張學友
3:34:33 PM小小/王晴
3:39:27 PMBeat it/Michael Jackson
3:46:17 PM等等/Olivia Ong
3:50:13 PMStarLoco/俞勝恩
3:53:12 PM俄羅斯娃娃/陳大天
4:03:54 PM棋子/王菲
4:08:38 PM獨佔/蔡旻佑
4:13:09 PMLa La La...為了你/SS501
4:17:02 PMI Love You Always Forever/Betty Who
4:20:37 PM瘋狂假面(Feat. MC 40)/自由發揮
4:29:10 PM愛比死更寂寞/艾怡良
4:32:43 PMWhy/平井堅
4:39:31 PM傻瓜與野丫頭/張宇/徐熙娣
4:44:43 PMFairground/Simply Red
4:50:05 PM猴籠/蕭敬騰
💪6/16(二)
2:04:01 PM愛上他/暉倪
2:07:31 PMI Do I Do I Do I Do I Do/ABBA
2:10:41 PM愛洗蝦米/旺福
2:18:21 PMMoon Blue/GRAY
2:21:33 PM辣台妹/頑童MJ116
2:25:56 PM刀馬旦/李玟/周杰倫
2:33:14 PM一夜情/張惠妹
2:39:28 PMSour Candy/Lady Gaga/BlackPink
2:47:12 PM簡愛/孫燕姿
2:53:34 PMtruth/嵐
3:03:53 PM感情線/黃乙玲
3:08:09 PM小王子/SUPER JUNIOR-厲旭
3:12:24 PMslide/葛仲珊
3:17:59 PMConga/Gloria Estefan
3:22:08 PM妳是我的花朵/伍佰
3:30:20 PM愛笑的眼睛/徐若瑄
3:33:28 PM就讓回憶殺了我/邵羽
3:39:10 PM Sucker/Jonas Brothers
3:45:36 PM蘚的歌唱/安溥
3:50:13 PM有什麼關係/FUNKY MONKEY
3:55:32 PM愛的叮咚/徐懷鈺
4:04:01 PM蔓延/許美靜
4:08:48 PM明天你不用來了/楊士弘
4:12:45 PM樂園寶貝/Rip Slyme 屎爛幫
4:19:22 PMCan't Get You Out Of My/Kylie Minogue
4:23:10 PMBon Bon Bon Bon/宇宙人/熊仔
4:31:26 PMWith You/LYn
4:35:33 PM轉眼/五月天
4:42:39 PM謝謝儂/陳奕迅
4:50:49 PMShe Came to Give It to You/Usher/Nicki Minage
4:54:43 PM囉哩叭唆/Ella陳嘉樺
🌶6/15(一)
2:04:38 PMHot Hot Hot/Sebastian
2:07:42 PM早晨瑜伽/Matzka/小S
2:11:38 PMDespacito/林俊傑/Luis Fonsi
2:17:58 PMKEY/婁峻碩
2:20:06 PM不得不愛/弦子
2:24:41 PM愛的料理王/Super Junior-Happy
2:32:49 PMYou Are My Only One/袁婭維/小宇-宋念宇
2:37:14 PM我不是愛過就算的人/蘇永康
2:42:11 PM愛tears/Nissy西島隆弘
2:49:30 PM機場/曹楊
2:54:15 PMSet Fire To The Rain/Adele
3:04:13 PM謝謝再聯絡/謝金燕
3:08:15 PMOn the floor/JENNIFER LOPEZ
3:17:03 PM該忘了/郭采潔
3:21:17 PM浪費愛情/陳信安
3:25:10 PMGreen Window/AKMU
3:32:38 PMEvery Breath You Take/青山黛瑪/布萊恩
3:38:59 PM假朋友真兄弟/熊仔
3:43:33 PM玩愛之徒/蔡依林
3:50:31 PM站出來/Aden王淯騰/OZI
3:55:41 PM太陽如常升起/梁靜茹
4:04:07 PM小天堂/周華健
4:07:23 PM溫暖的詩句/Le Couple
4:11:53 PM一起出發吧/郭靜/曾靜玟
4:17:26 PMCurtain Falls/BLUE
4:21:26 PM貪心鬼/葛仲珊
4:25:28 PM花的綻放/林語菲
4:34:04 PMDarling/范曉萱
4:37:18 PM心痛的愛/李敏鎬
4:42:16 PM猴籠/蕭敬騰
4:50:44 PMAfter Party/MC HotDog
4:54:53 PMYou Light Up My Life/Samantha Cole
🥤6/12(五)
2:04:47 PM靜止/楊乃文
2:07:59 PMOn The Loose/Niall Horan
2:11:37 PM搖勒搖勒/八三夭
2:16:50 PM鯨落/林采欣
2:21:03 PM遺失的美好/阿沁
2:25:06 PMDon't U Wait No More/Red Velvet
2:32:37 PM你連笑起來都不快樂/游鴻明
2:36:52 PMNever Be The Same/Jessica Maubo
2:41:46 PM跳舞到天明/蔡佩軒/Kurt Hug
2:48:59 PM天使的偏執/王心凌
2:53:16 PM愛哭鬼之歌/風味堂
3:03:54 PM墓仔埔也敢去/伍佰
3:07:19 PMMaria/Blondie
3:11:57 PM一步一步愛/鄭秀文/陳奐仁
3:17:15 PM你好嗎/許書豪
3:21:15 PMThank You/Dido
3:29:05 PM天邊/張韶涵
3:33:52 PM 告別憂傷/島谷瞳
3:39:57 PM 歌頌者/吳青峰
3:48:12 PM Diamond Girl/ CNBLUE
3:53:58 PM流浪者之歌/陳綺貞
4:04:03 PM就要愛了嗎/蘇慧倫
4:07:54 PM只憑接吻/菅田將暉/Aimyon
4:11:32 PM給自己的歌/小男孩樂團
4:17:20 PMeight/IU/SUGA
4:20:03 PM119/大嘴巴
4:22:58 PMWoman Up/Meghan Trainor
4:31:21 PM愛情/莫文蔚
4:36:41 PMPerfect/Ed Sheeran
4:42:07 PM水手怕水/周杰倫
4:49:48 PM去海邊/鄭興
4:54:03 PMTeenage Dream/Katy Perry
6/11(四)
2:04:07 PM閃亮亮/吳汶芳
2:07:23 PMI Do 我願意/Colbie Caillat
2:10:09 PM就像白癡一樣/盧廣仲
2:16:54 PMTime/宇多田光
2:21:45 PM倒數/鄧紫棋
2:25:29 PMSuper Nice Girl/周湯豪
2:33:28 PM非你莫屬/林依晨
2:38:04 PM因為我太傻/SS501
2:43:26 PMYoungblood/5 Seconds Of Summer
2:50:53 PM這樣的你/PIA吳?雅/異鄉人
2:54:14 PMGirl Talk/TLC
3:04:00 PM最愛的人/李千娜/王大文
3:07:11 PM半生熟/品冠/戴佩妮
3:11:04 PM慎吾媽媽的早安搖滾/香取慎吾
3:17:07 PM這幾天/小宇-宋念宇
3:21:02 PMA Thousand Years/Christina Perri
3:25:39 PMEverybody Bounce/高爾宣
3:32:08 PM情非得已/庾澄慶
3:36:33 PM愛的Plus/As One
3:41:08 PM我愛你/李榮浩
3:50:24 PMNo More Cryin'/李玖哲
3:54:09 PMI'm Ready/Sam Smith
4:04:01 PM連回憶都不給我嗎?/彭羚
4:08:02 PM因為想念/CNBLUE-鄭容和
4:12:29 PM全民偶像/黃明志
4:18:54 PM真實朋友/宇宙人
4:22:44 PMRun/Flo Rida
4:30:50 PM初戀/梁文音
4:34:27 PMMandy/Westlife
4:38:49 PM蘚的歌唱/安溥
4:48:14 PM戀物癖/鄭興
4:52:51 PMFree World/Love Psychedelico
🥪 6/10(三)
2:04:26 PM想吃什麼就吃/李佳歡
2:08:22 PM祝你開心/孫燕姿
2:12:10 PMCupid/Daniel Powter
2:18:21 PMSour Candy/Lady Gaga/Blackpink
2:20:57 PM舞林正傳/郭富城
2:28:37 PM青春住了誰/楊丞琳
2:33:01 PM好想對你說/蕭敬騰
2:39:34 PMBitten By You/MONKEY MAJIK
2:47:32 PMI PROMISE YOU/Wanna One
2:51:47 PM白色花漾/5566
2:55:33 PM自拍/葛仲珊/安心亞
3:04:34 PM憂愁/小安
3:09:06 PMLOVE/Lana Del Rey
3:13:32 PM騙吃騙吃/頑童MJ116
3:19:22 PMLike It Is/Kygo/Zara Larson
3:22:20 PMDifferent Man/吳建豪
3:29:25 PMSay YES/Loco/PUNCH
3:32:58 PM孩子氣的成熟/王語昕
3:37:45 PM陽光宅男/周杰倫
3:44:58 PM裝睡的人/邵雨薇
3:49:11 PM向日葵/福山雅治
3:55:06 PMTag Me/KIMBERLEY陳芳語
4:03:53 PM走在陽光裡,如果能夠/張清芳
4:08:35 PMThe look of love/Ronan Keating
4:13:12 PM正在塞/呂士軒
4:18:42 PMWait A Minute/4MINUTE
4:21:51 PM大風吹/許慧欣
4:29:53 PM拋物線/蔡健雅
4:34:57 PMU Make Me Wanna/BLUE
4:39:46 PM靈感床/Supper Moment
4:48:35 PM過於喧囂的孤獨/鄭興
4:53:16 PMMj Megamix/Michael Jackson
⚡️6/9(二)
2:04:22 PMQueen/楊乃文
2:08:40 PMSave you tonight/One Direction
2:12:01 PM射手/MP 魔幻力量
2:18:47 PMLOVELY/MINZY
2:22:42 PM飄向北方/黃明志/王力宏
2:27:05 PM亂了/徐懷鈺
2:35:57 PM指望/郁可唯
2:39:43 PMLucky/Jason Mraz
2:43:42 PMFancy/李玟
2:51:18 PM環遊世界/旺福
2:53:59 PM戀/星野 源
3:04:01 PM巴豆痛/Lulu黃路梓茵
3:08:01 PM來自星星的你/Younha
3:11:16 PM旗開得勝/張學友/張靚穎
3:17:14 PM喜歡兩個人/彭佳慧
3:22:39 PM想你了/光良
3:26:53 PMGood Grief/Bastille
3:34:36 PM別弄花我的妝/關詩敏/Karencic
3:38:47 PM不要再說愛我/動力火車
3:47:44 PM七月七日晴/Dreams Come True
3:52:58 PM蘚的歌唱/安溥
4:04:01 PM一世情緣/姜育恆
4:08:37 PM我想要的快樂/家家
4:13:54 PMYou Should Be Dancing/Bee Gees
4:19:58 PM單純幸福/暉倪
4:23:05 PMWhat A Boy Wants/APINK
4:30:42 PMBetter Fly/Bii畢書盡
4:34:53 PM天空/蔡依林
4:40:33 PMlove me, I love you/B'z
4:48:53 PM眼淚博物館/鄭興
4:53:37 PMLet Me Love You/Ne-Yo
🎯6/8(一)
2:04:33 PMSay U Love Me/南拳媽媽Lara/鐵竹堂Jason
2:08:52 PM曖/孫盛希/OZI
2:12:14 PMCome Again/M-Flo
2:20:26 PM愚者/理想混蛋
2:24:51 PM愛情釀的酒/高慧君
2:29:08 PMBest Years Of Our Lives/Baha Men
2:36:19 PMMelody/曹奎燦
2:42:23 PM不愛最大/黃小琥
2:50:48 PM我就是喜歡你/大嘴巴
2:54:48 PMThe Distance/Mariah Carey
3:04:54 PM別人的/徐若瑄
3:09:44 PM斷了思念/信樂團
3:14:20 PM灌籃/NCT DREAM
3:21:53 PM穿越時空愛上你/自由發揮
3:26:31 PMLOUDER/Lea Michele
3:34:42 PM你愛我嗎/范逸臣
3:39:01 PM一滴眼淚/Kiroro
3:44:03 PM天生你對/吳思賢
3:49:38 PMNo more I love you's /Annie Lennox
3:55:29 PM無聊男孩/曹格
4:03:54 PM新不了情/萬芳
4:08:14 PM依然愛你/王力宏
4:12:13 PMBe Okay/R3HAB/HRVY
4:16:42 PM清新早晨/櫻桃幫
4:20:09 PMMan in a movie/DAY6
4:28:22 PM失落沙洲/徐佳瑩
4:33:13 PM在思緒重疊之前/平井堅
4:39:51 PMBe OK/郭靜
4:49:43 PM陽台/鄭興/HUSH
4:53:28 PM你說了算/張惠妹
🥭6/5(五)
2:04:41 PMChillaxing/安心亞
2:08:18 PMOREA/鍾漢良
2:12:17 PM名為妳的遊樂設施/Hey! Say! JUMP
2:18:24 PM快樂天堂/劉若英
2:22:47 PM心愛的/卓文萱/黃鴻升
2:26:11 PMThat thing you do /The Wonders
2:33:24 PM紅豆/方大同
2:37:16 PMDA RA DA/MAMAMOO
2:42:16 PM華麗舞台/草蜢
2:50:29 PMCall Me/Spark
2:55:02 PMMy Girls/Christina Aguilera
3:04:00 PM繁華攏是夢/江蕙
3:08:59 PM早鳥/noovy
3:12:52 PMHot Summer/f(x)
3:18:45 PM深邃森林/Do As Infinity
3:22:39 PM鞋貓夫人,Madame/Tizzy Bac
3:32:16 PM我呼吸妳/周渝民
3:37:04 PM蘚的歌唱/安溥
3:42:50 PMscream & shout/will.i.am
3:49:36 PM何必記念/莊鵑瑛
3:53:56 PMI'll Be Good For You/N'sync
4:04:01 PM火柴天堂/齊秦
4:08:42 PMTouch Love/尹美來
4:12:44 PM蘆樂佛尼亞/李英宏
4:19:18 PMGet Low/Zedd/Liam Payne
4:22:39 PM姐姐/謝金燕
4:30:11 PM太想愛你/張信哲
4:34:46 PM小星星/謝震廷
4:41:13 PMAutomatic/宇多田 光
4:52:12 PMVacation/G.R.L.
4:55:43 PM粉Happy/左左右右
🌤️ 6/4(四)
2:04:36 PM100個太陽月亮/棉花糖
2:07:57 PM后羿/李榮浩
2:11:15 PMEenie Meenie/Craig David
2:18:39 PM怪物小姐/平井堅/Aimyon
2:22:42 PMSuper Model/S.H.E
2:30:37 PM走鋼索的人/李泉
2:35:18 PM不如先慶祝能在一起/蕭亞軒
2:40:58 PMMystery/鄭東河
2:47:55 PM對面的女孩看過來/任賢齊
2:50:55 PM123/sugar me
2:54:29 PMFresh Gang/頑童MJ116
3:03:54 PM咱攏要幸福/吳申梅
3:08:02 PM不屑紀念/吳克群
3:12:39 PMBody on me/Nelly
3:18:44 PMDi-Da-Di/李玟
3:23:05 PM主動/溫嵐
3:26:37 PMLights, Camera, Action!/SUPER JUNIOR-D&E
3:33:48 PM路邊攤/古巨基
3:38:05 PM痊癒/許莉潔
3:42:46 PMWe Don't Talk Anymore /Charlie Puth
3:50:14 PM值得被珍惜/周蕙
3:55:57 PM水手服與機關槍/長澤雅美
4:04:02 PM相思成災/劉德華
4:08:40 PM藍天/解偉苓
4:13:10 PMHot Shot/褐眼女孩
4:19:41 PMBack To Life/Hailee Steinfel
4:23:25 PM超級英雄/MP 魔幻力量
4:29:54 PM征服/那英
4:34:38 PMHello/蕭敬騰/林俊傑
4:40:17 PM忍者棒棒/卡莉怪妞
4:50:10 PM一起跳舞/黃玠
4:54:08 PML8 CMMR/Lily Allen
🐔6/3(三)
2:04:00 PM飢/羅時豐
2:08:05 PM都是你的錯/陳慧琳/鄭中基
2:11:55 PMWake Up And Smell The Coffee/The Cranberries
2:18:30 PMRAIN ON ME/Lady Gaga/Ariana Grande
2:21:32 PM愈慢愈美麗/蔡依林
2:28:59 PM淡水河邊/戴佩妮
2:33:22 PM以後別做朋友/周興哲
2:38:41 PMPUPPY/FTISLAND
2:47:08 PM你懂我說的嗎/呂薔
2:52:49 PM約定/EXO
3:04:07 PM感謝無情人/黃乙玲
3:08:16 PM愛上屬於你的天空/F.I.R.飛兒樂團
3:12:59 PMHappily/One Direction
3:18:03 PMREAL LOVE/Jess Glynne
3:21:38 PM我是你的誰/黃立行
3:25:03 PM不是我的靴/陳瑾緗
3:31:41 PM我好想你/蘇打綠
3:37:01 PM暫時愛著我/戴愛玲
3:42:53 PM談個戀愛吧/河村隆一
3:49:43 PMHappy/少女時代-太妍
3:54:28 PM荷里活/曹格
4:03:53 PM愛相隨/周華健
4:07:27 PM甜甜的愛/李再浩
4:10:32 PM跳舞吧/陳綺貞
4:16:32 PMSomebody To Love/Justin Bieber
4:20:05 PMNo More/張語噥
4:23:11 PM撐腰/羅志祥
4:31:03 PM我變了/陶晶瑩
4:34:53 PM一萬小時/宇宙人
4:40:57 PMOh My God/Alec Benjamin
4:49:40 PM美/王力宏
4:53:01 PM狂風的花/米津玄師
🍟6/2(二)
2:04:34 PM寶貝壞壞/Matzka
2:08:12 PM魯冰花/庾澄慶
2:12:35 PMWhenever Wherever/Shakira
2:18:34 PMZombie/DAY6
2:21:59 PM那一夜你喝了酒/彭佳慧
2:25:33 PMBaby, love you/李建軒
2:32:43 PM兩個冬天/侯湘婷
2:37:30 PM適得其所的悲傷/廖文強
2:42:56 PMI Got You/Bebe Rexha
2:49:36 PM值得被珍惜/周蕙
2:55:19 PM花的寫真/SPITZ
3:03:53 PM疊衫/潘越雲
3:08:02 PM我是如此愛你/小野麗莎
3:12:21 PM死定了/自由發揮
3:18:05 PMPower Up/Red Velvet
3:21:25 PM妙妙妙/徐懷鈺
3:28:34 PM有時候/梁詠琪
3:32:37 PM想你/柚子
3:38:38 PM再見勾勾/盧廣仲
3:46:01 PMHello/蕭敬騰/林俊傑
3:51:40 PMstaring over/JENNIFER LOPEZ
3:55:31 PM神經兮兮/leo王
4:04:00 PM新年快樂/憂歡派對/小虎隊
4:08:10 PMMore/Popu Lady
4:12:18 PM愛情血型ABO/NEWS
4:18:50 PM給我你的愛/TANK
4:23:21 PMI Surrender/Celine Dion
4:27:51 PMUNHERO/田亞霍
4:35:21 PM未完待續/杜德偉/梁心頤
4:39:25 PM蘚的歌唱/安溥
4:45:12 PMHot/BIGBANG-太陽
4:50:30 PMCrazy Kids/Ke$ha
4:54:19 PM碰碰愛/何維健
🍑 6/1(一)
2:04:54 PM世界中唯一僅有的花/SMAP
2:09:28 PM情花開/張棟樑
2:11:59 PM愛情三十六計/蔡依林
2:18:19 PM再也不見/黃玠瑋/吳青峰
2:21:40 PM那年的情書/江美琪
2:26:09 PMPompeii/Bastille
2:34:21 PM先得方/鼓鼓/萬芳
2:40:30 PMBubble Pop!/泫雅
2:49:19 PM完美情人/鄧福如
2:53:32 PMDaddy Lessons/Beyonce
3:05:29 PM最佳男主角/陳雷
3:08:50 PMSenorita/Shawn Mendes
3:11:59 PM你想娶我嗎/袁詠琳
3:19:06 PM時間煮雨/郁可唯
3:23:04 PM到不了/張洪量
3:28:07 PMAHHHHH!/久保田利伸
3:36:28 PMDeja vu/Crispy脆樂團/熊仔
3:40:56 PMI Swear/All 4 one
3:45:09 PM你啊你啊/魏如萱
3:52:49 PM不是我的靴/陳瑾緗
3:55:47 PM首爾這裡/ROY KIM
4:04:03 PM忘記你我做不到/張學友
4:08:51 PM怎麼能這樣/曾沛慈
4:13:40 PMLOVE ME RIGHT/EXO
4:19:06 PMI Want You/Savage Garden Truly, Madly,
4:22:39 PM哈囉/艾怡良
4:25:48 PM愛琴海/李玟
4:33:11 PM小小的你/陶吉吉
4:36:30 PMOh My God/Alec Benjamin
4:40:41 PM見招拆招/曾之喬/阿沁
4:50:40 PMShape Of You/Ed Sheeran
4:54:31 PMI LOVE YOU,JOHN/陳珊妮
#歌單
#DJ荳子
#好事989Bestradio
#好事自在Latte
同時也有2部Youtube影片,追蹤數超過172萬的網紅BILLbilly01,也在其Youtube影片中提到,Official BILLbilly01 "Coldplay Medley" Subscribe to BILLbilly01: http://bit.ly/subBILL Follow BILLbilly01 on: Facebook: http://facebook.com/BILLbilly...
「look up the sky look how they shine for you」的推薦目錄:
- 關於look up the sky look how they shine for you 在 DJ荳子 Facebook 的最佳貼文
- 關於look up the sky look how they shine for you 在 半瓶醋 Facebook 的最佳解答
- 關於look up the sky look how they shine for you 在 Cabin Crew Afterwork Facebook 的最佳解答
- 關於look up the sky look how they shine for you 在 BILLbilly01 Youtube 的最佳貼文
- 關於look up the sky look how they shine for you 在 Sirens Vocal Band Youtube 的最佳貼文
- 關於look up the sky look how they shine for you 在 Lyrics - Yellow 「Look at the star. Look how they shine for you.」 的評價
- 關於look up the sky look how they shine for you 在 Coldplay - Yellow (Official Video) - YouTube 的評價
- 關於look up the sky look how they shine for you 在 Coldplay - Yellow (Lyrics) - YouTube 的評價
- 關於look up the sky look how they shine for you 在 Look at the stars look how they shine for you . Coldplay 的評價
- 關於look up the sky look how they shine for you 在 "Look at the stars, look how they shine for you..." #ColdplayParis 的評價
- 關於look up the sky look how they shine for you 在 shine for you的評價和優惠,YOUTUBE和商品老實說的推薦 的評價
look up the sky look how they shine for you 在 半瓶醋 Facebook 的最佳解答
"橫尾先生你傾向於在你的遊戲中有個悲傷的結局(除了《尼爾 自動人形》),這是為什麼呢?
橫尾:我想啊,玩家在遊戲中的旅程中殺了那麼多的敵人,但自己卻迎來了一個Happy Ending,這很奇怪,所以我之前遊戲的主角都有著不幸的結局,我覺得對他們來說有個Happy Ending是不對的。
不過對《尼爾 自動人形》來說,對2B和9S來說,從被給予生命,他們殺了很多人,但也被自己殺了很多,很多次,有著無數次的輪迴。我認為這已經把他們殺死敵人的罪給贖了,幸福結局對他們兩個來說更合適一些。"
【尼爾:自動人形】是好遊戲,2B很可愛~
Talking To Yoko Taro, PlatinumGames' Takahisa Taura, And Composer Keiichi Okabe About Life, Death, And Opportunity
This interview with《Nier: Automata》director Yoko Taro and PlatinumGames' designer Takahisa Taura was first conducted in March of this year. Square Enix then offered gameinformer another chance to talk with Taro again, this time with Keiichi Okabe to speak more about the game's creation, music, and design philosophies and we are taking this opportunity to combine both until-now unpublished interviews together.
At the start of the first interview, Taro Yoko, whose pen name is appropriately Yoko Taro, was surprisingly quiet. He took a gulp from a bottle of Diet Pepsi and looked me straight in the eye to say something. I myself looked to the translator, who laughed at whatever Yoko said. She began "Yoko-san wants you to write about how expensive the food and drinks are here, if you can. He says it's way too much."
[The following interview contains some spoilers for Nier: Automata, including the game's final ending.]
With Nier: Automata, you guys won a Game Developer Conference award. How do you feel about that?
Yoko: We heard it was a user's choice award where the players themselves select the winners, so I'm just really happy that the players have selected our game for winning the award.
How did PlatinumGames and Yoko-san first meet on Nier? Why did you decide on that project versus something like another Drakengard or a new IP as a whole?
Taura: I loved the previous Nier title, I was actually went to Square Enix saying "Please let us create a Nier sequel, because you haven't done anything with it for a long time." At the same time, there was coincidentally Saito-san, the producer for Nier: Automata, talking with Yoko-san that they wanted to do something together. It just so happened that it was the right time, right place and we met for the first time when we started this project.
When you started working on the Automata, did you know what it was going to be? Did you have an idea in your head of what a Nier sequel would look like after the first game?
Yoko: Not at all, I had no ideas for a sequel in mind. When I first heard that we might do a collaboration with PlatinumGames, the image I had of them is that they only create Sci-Fi action games. When I thought of that, I thought of what part of the Nier storyline might fit in with that Sci-Fi action gaming sequence, I selected the themes for Automata because I felt it just fits in with the PlatinumGames style.
PlatinumGames has a reputation for fast, often-challenging action games, but Nier: Automata is a lot easier. Was that intentional to keep it closer to the first Nier or perhaps a consequence of trying to make PlatinumGames action more mainstream?
Taura: That's actually exactly the reason why. Saito-san from Square Enix told us when the project started that, since the original Nier has a lot of female fans and a lot of non-action gamer fans, to make the game as fun and accessible as possible to people who aren't accustomed to playing difficult action games. We always thought of making the game into something that's fun to play for newcomers to the action game field, but also to the more experienced players as well.
One of the usual tropes of PlatinumGames is that, as the game goes on, it tends to escalate more and more to an explosive finale. Nier: Automata kind of messes with that formula a little bit by Ending A being a little bit more subdued and low-key and then goes up again and again until it finishes with endings D and E. Is that something you had to work with Yoko-san about, where the escalation and pacing would best fit the gameplay?
Taura: In terms of like a climax or increasing the difficulty level toward the end, it's not that different from our other titles, or at least we didn't feel like it was that different. The one major difference was that this was the first game that I've at least worked that had the leveling up element in it. So as long as you level up your character, the boss would be easier to defeat, but if you don't, then some of the enemies toward the end of the game would be very difficult. For me, the balancing between the difficulty level of stages and bosses versus the levels the player might be was the difficult part in creating this game.
One thing that we really had it easy with in this game is that Yoko-san's scenario and Okabe-san's music, once it's mixed into the battle, makes a really menial and indifferent battle sequence suddenly becomes this dramatic and grandiose battle with everything at stake, so I felt like that really helped elevate our battle sequences as well. We did have an easy time thanks to that!
With Automata, you started appearing at press conferences and as part of the marketing of the game, whereas previously you never did that. When you appear in public, you have been wearing a mask of Emil from the first Nier title. Why Emil specifically?
Yoko: Hmm. One of the answers I can give is that, and I do have a little more that I want to elaborate on, is that for one Emil in the previous title is just a strong character on its own, so it's more like an iconic image or character for Nier as a series. Another part of the answer is that Emil actually holds a great secret of the part of the Nier world and it's not all revealed with the games I've created so far. I'm not sure if I'll have an opportunity to disclose that secret, but if I do, I might one day create a game that delves more into why it's Emil and why I continue to wear Emil's mask.
I don't know if either of you can speak to this, but the trailers for Nier: Automata were a little misleading. They showed A2, who you play as late in the game, but with short hair, so she looked like 2B. Was that something you decided, to show those scenes but not make it clear who it was?
Yoko: There were trailers like that?
There was one specifically showing A2 fighting Hegel like that.
Yoko: Ahh, yeah. There's no reason! We weren't trying to hide A2 or mislead anyone, it just happened to work out that way.
Taura: We made so many trailers at some point we kind of didn't care what we showed.
Oh, wow, that's going to shock a lot of fans in the Nier community. People really believed in the theory that you were hiding A2 in plain sight the marketing.
Yoko: Haha, but it might not be the correct answer. Like Taura-san said, we made so many trailers that we can't remember them all, so I'm definitely happy to take the credit without remembering why.
Taura: Yeah, let's say we intentionally did that. For the fans. It might be true.
Yoko: But I can say, in one of the trailers is A2 fighting one of the Engels, one of the big robots. She actually has long hair in the trailer, but in the actual game, it's after she cut her, so she would have had shorter hair. That one was actually intentional, because we did not reveal before the game that A2 would cut her hair, so we actually made a scene specifically with long-haired A2 to take that trailer. So that's that shot was kind of a lie.
In the Automata DLC, the CEO of Square Enix Yosuke Matsuda, as well as PlatinumGames boss Kenichi Sato, are boss fights. Where did that idea come from and how did you get them to approve it? How did they react when you asked them?
Yoko: Haha, oh yeah.
Taura: The development team went to Square Enix and said "Please let us use him in our game!" Their reaction was initially saying "Uhm, are you sure you want to?"
We were thinking for a while of what we could do with the DLC, because we didn't have a lot of time to develop it, so we wanted to do something fun with it. When we were thinking about it, we saw that Final Fantasy XV used a character model of president Matsuda in one of their marketing assets. When Yoko-san saw that, he reached out and asked if maybe we could use that in the game at Platinum. We said that, if we get the character models, we could definitely use them for something in the game. We reached out to Square Enix and they gave us the model and we were able to use that character model for a boss fight.
If it was just that you were able to fight the CEO of Square Enix, then it would have just been the same as what Final Fantasy XV did, so we had to think of ways to spice that up even more. So we had PlatinumGames' CEO Sato-san appear in the fight as well. We also included background music that arranged their voices, we included their voices in the music, just to add a little bit more and beat out Final Fantasy XV. That BGM track is Matsuda-san and Sato-san's debut single. We didn't even get permission from them, so it's an unofficial debut single, and those are much rarer.
Speaking of crossovers, did you know that Nier fans have been trying get Katsuhiro Harada of Bandai Namco to put 2B in Tekken? Is that something you guys would want to do? [Note: This interview was conducted before 2B was announced as a Soulcalibur guest character.]
Yoko: For us, if we were asked, we would gladly say yes to anything for money. We're open to any kind of opportunities for anything, ever. Even if it's Candy Crush, if they want to use 2B, we will say yes, please go ahead and use her.
Actually, speaking of doing anything for money, you've never created a direct story sequel before, they've all been loosely tied together and many years apart. Saito-san has already said there will be another Nier game, if the characters are popular enough, would you create a direct sequel to Automata or would you change the characters and location again?
Yoko: I haven't thought about it once! Taura-san, where would you want to create a new game?
Taura: Actually, when I brought my concept document to Square Enix about a Nier sequel, I wanted to write a story about that prologue portion in the first Nier game. You know the beginning of the game, where you're kind of in Tokyo, in an area that's more modern? I kind of want to delve into that storyline a little bit more. So if I'm allowed to create a new Nier title, that's what I want to create. But that's just me speaking as a fan of the series, so I don't think that will actually happen officially.
Yoko: When I actually heard about that idea from Taura-san when we first started this project, I felt that it would be very difficult to make a modern recreation of Tokyo because it's the city that we constantly see every day. You just notice differences in the lies that we put in there, so I felt it would be very difficult to do to recreate a city that we know and see so much. But now that I know that PlatinumGames is such a good studio that they most likely will have that power and talent to be able to create that kind of video game world, I think that might be an option. Whether or not we'll do that is a different question, but it is a viable option.
One of the things you said before the release of Drakengard 3 was that you wanted to call it Drakengard 4 and just let people figure out what the theoretical Drakengard 3 was supposed to be. That's similar to what you did with Automata where the game takes place 10,000 years after Nier and people who played the first game were more confused than new players. Was that an intentional idea or something you've wanted to do for a while?
Yoko: It's not that I brought over that idea to Nier: Automata, the greatest reasoning why I did this is because I wanted players who haven't played the original title to enjoy Nier: Automata so you can enjoy the game without knowing anything about the previous game. That's the biggest reason why we took a storyline that's so far in the future that it really didn't have anything to do with the previous title.
A common through-line for Yoko-san's games is flowers: the lunar tear in the Nier series, the flower in Zero's eye in Drakengard 3, is that symbolizing anything in your games or is it just visual imagery you like?
Yoko: Well, I do like flowers in general, but yes, there is a greater meaning to it that I have with these flowers. It's the same as Emil like I talked about earlier, I just haven't revealed it anywhere. There is a meaning, which is why they keep on coming back in my games, but I haven't revealed it anywhere yet.
With the last Nier game, you had said that you built the game on the concept of people being okay with murdering people who are different. With Nier: Automata, the games actually became more fun to play and control and touch, do you think there's a danger in giving people that sense of ease in killing enemies in the narrative?
Yoko: In the previous title, I actually feel like I overdid that a bit. I did want to portray that enemies have a reason to live and a reason to fight on their own as well, but I feel like I forced that idea that I had in my mind a little bit too much on the players. So for Nier: Automata, I did not want to focus on it, I didn't want to impose my feelings and thoughts. I actually feel that it's fine if some people feel it's fun to kill in our games. If that's all that they feel from the game, then it's fine, because its their freedom to feel what they want from the game. To answer your question, I think that it's fine to have that happen.
Taura: I actually have the same answer, too. I feel like if it's fun to fight, that's great as a game designer. But if you feel bad to kill these cute little robots, that's fine with me as well. I feel like different people will have different reactions to the game and they will feel differently when they play the game, so I'm actually happy to create a game that creates those kind of differences within the players as well.
Yoko: That's a really good question for us, because if players felt that it was way too fun to kill these enemies that it started making them feel guilty, that's something we didn't really aim to do. Just as we mentioned earlier, I'm really happy that players were able to take it on their own and experience it on their own, then we didn't just provide something for people to take it as-is on face value. I feel like it's great that the players are now taking the game and experiencing it on their own and trying to figure things out on their own.
There was a time after 2B was revealed that people were asking you about her design on Twitter and you answered that you just like sexy ladies. That quote has become pretty famous and attached to you and a lot of people are reading into it. Is that a thing you still believe, would you ever take the quote back, or would you have ever changed 2B's design?
Yoko: [laughs] Don't straight men like cute girls? Isn't that common knowledge? I didn't realize that was a quote.
A lot of people use you as an example as a developer that just says what is on their mind.
Yoko: Before we released the game, on Twitter, because so many people were sending me 2B fan art, I said that "Send me a zip file of all your erotic fan art!" When I tweeted that out, my number of Twitter followers jump from 20,000 to 60,000 just with that one Tweet. I actually think it's because I did something that's more of a taboo in the western world where I talked about sexuality or gender that openly on Twitter, but that's actually...so, I do know that what I said did not just creative positive buzz and there's some negative buzz around it as well, but I feel like it kind of has to do with the Japanese culture where we're not too strict about gender and sexuality and being more open about talking about those things.
I think it's the same thing as reading manga as an adult, it's a little bit different when you think about it because in Japan that's more common, it's not considered something weird or something outlandish. With that kind of feedback that I get from fans, I just feel like it's the difference in culture between Japan and the rest of the world.
That is something you tend to tackle fairly often. Drakengard 3 was partly about sex and sexuality treated casually within the game's universe, is that something you feel doesn't translate across all regions?
Yoko: I actually don't think [translating across regions] has a lot to do with sexuality. I don't think it would have sold more copies of Drakengard 3 if I took away aspects of sexuality or added more in there. I feel that Nier: Automata sold well because we worked with PlatinumGames, so I don't think that has anything to do with a sexual nature.
For the original Nier, there was a lot of information on the periphery of the game like books with background information and short stories that answer questions raised in the game. Automata even had a stage play predating the game. Do you think it's harder for western fans to grasp the whole stories of these games when there's Japanese-exclusive media about it expanding the lore?
Yoko: Of course we can't localize everything because we have limitations in budget, so it's really difficult to do all of that, but I actually think there really isn't a need to know everything, either. The meaning I have behind Emil's mask or the flowers you asked about, like I said it's not revealed in the game at all or anywhere else yet, but no one really needs to know that to enjoy the game or enjoy the world or enjoy the game. More than gaining knowledge, I want players to cherish the experience they have when playing the game. It's more about that instead of the knowledge they could have for every question. Of course the theatrical stage play was more of like a YoRHa spinoff, but you don't need to know that to enjoy the game. Every piece, like the books and the stage play, is made in a way so that you can enjoy it by yourself, so you don't need that extra knowledge to enjoy it.
It may add a little bit depth to the knowledge that you have, but you don't necessarily need to have it. I do understand the otaku mentality that you want to know everything, you want to have everything answered, you want to collect everything, but I don't see the value in knowing everything. For example, just in real life, you might not know everything about the politics that surrounds the world or even in your own country, and there's really no point in knowing everything that happens in the world. Maybe a lot things, but not everything, right? What's more important is how you interact with people around you, immediately around you, and I think that's the same with video games. You don't really need to know everything that happens in the world to enjoy it.
Of course I do respect the freedom that the players feel as well, so if you do get mad that we can't localize everything in America, or America never gets everything, that's also something to be respected and I do understand the frustrations surrounding that as well.
When Nier: Automata released, it did so in a three-month timeframe that several other big Japanese games came out in the U.S., like The Legend of Zelda: Breath of the Wild and Yakuza 0. A lot of people started heralding those games as a return of Japanese development in the west. What do you think about going from fairly niche games to what some people consider the tip of the spear of modern Japanese development?
Yoko: First and foremost, just to speak about having so many good titles in that timeframe, my thought was "Are you people trying to kill me with this?!" In Japan, Horizon came out first, then it was Nier, then Zelda, and I think in the west, it was Horizon, Zelda, then Nier in North America. So we're literally sandwiched between those two with a two-week window in between each and they were all very similar to us in the futuristic setting. Especially for Zelda, it was one of the titles we copied in the first place, so I really felt like they were trying to kill us at the time.
Personally, not even thinking about Nier: Automata during that time frame, I was running around excited about all the fun-looking games coming as a gamer myself.
Hideki Kamiya [PlatinumGames] has once said that Nier: Automata saved Platinum. Is that something you agree with and how has the relationship been between PlatinumGames and Square Enix?
Yoko: Speaking from my perspective, of course Taura-san will likely know more about it internally at PlatinumGames...Kamiya-san, he's very laid back on Twitter, but when you actually really talk to him, he's a very serious person and very sincere. I guess Nier: Automata did generate sales for them, because I received a direct letter of gratitude from him saying "Thank you very much for creating a great game." I don't even know if we saved them or not in that sense, but just receiving that kind of message from was just very heartwarming and I was just really happy that I was able to provide such a game for them.
Taura: You could make the headline of your article "Yoko Taro Saved PlatinumGames" and that's definitely true.
Yoko: It's a very true headline.
Why do both of you think that Nier: Automata was more successful than Yoko-san's previous games or most other PlatinumGames titles?
Taura: Mainly because PlatinumGames' sensibilities were much better than Yoko Taro's.
Yoko: I actually think it's the Square Enix brand, the name Square Enix gives a more reliable feeling to an otaku type of title. PlatinumGames' strong name being known for making really good action games and I think the combination of the two really helped. This time with Nier: Automata, we sold about 2.5 million copies and the previous title we sold around 500,000. For the last game, we weren't really in the red, but it wasn't exactly a success either. We have these passionate fans that really supported the time from announcement and the series as a whole. Of course for Automata, too, we had a very passionate fan base including the media and including yourself that gave impressions and articles that helped make the game into a success, so I'm just really grateful for the fans and media alike that really supported the title and were passionate about it.
[The remainder of this interview took place a few weeks later with Taro Yoko and Nier: Automata composer Keiichi Okabe. Okabe is also known for his work on both Nier titles, Drakengard 3, Tekken, and contributing some tracks to Super Smash Bros. Ultimate. Before we started recording, Yoko said it will be okay if I asked Okabe most of the questions and I remarked that I wouldn’t want to make him jealous. He paused for a moment and then said it doesn’t matter because he would get paid either way.]
You two have been working together for a long time, I was curious how much the music composition is tied in with the writing. One of the city themes in Nier: Automata uses similar composition to a track in Nier. Does that come from the writing or the musical identity of the series?
Okabe: Since Yoko-san is I feel the type of person that doesn't want to do the same thing over and over again, even if he did receive praise for what he did previously, I kept that in mind while I was composing music for Nier: Automata. I also wanted to have some kind of connection that you would feel as a player between the previous title and this one, so I used similar tones from previous titles or from the previous game. It might not be exactly the same, but I used some similar types of music lines from the previous title so that you might feel that kind of connection.
But we do have tracks that are arrangements of previous tracks from older titles, but that was mostly for fan service.
I kind of wanted to drill down a little bit this time and get to the core of your philosophy of why and how you make games. If you had to pick a reason to hold up and say "This is why I make video games," what would that be?
Yoko: I feel that video games, amongst all the different entertainment mediums, have the most freedom in what you can do as a creator. For example, in a film, if you are able to control movement, then that's no longer a film in my eyes. In video games, you could have film-like cutscenes and videos, you could have them going on forever as much as you would like as a creator. That kind of freedom to do that is what I really wanted to do and I feel like video games are what provide me that option, even if I never do it.
Is there any kind of message you use games for that you want to convey to your audience or anything you want them to hear from you? Or do you prefer to let them take whatever interpretation they get from your games?
Yoko: It's the latter. I would want our players to freely interpret what I've created just on their own, to grasp something for their own. I feel that's one of the interesting aspects of video games is that you are able to freely interpret what's being shown to you. I also feel like the players make the game whole by playing it. The action of playing the game I feel has meaning in itself and because of that I want the players to find something from the game, feel something from the game, for themselves.
Nier: Automata won a number of awards, Okabe-san you won best music at The Game Awards, Automata won the audience award at GDC. Is there any pressure to appeal a more mainstream audience with your next game?
Okabe: For a popular title that will be played by many, it doesn't really matter what kind of genre you put out musically. I will still be interested to compose music for those if possible. I would have to take a different approaches to those kind of mainline titles, whereas for Nier, I felt that the music can be more geared toward a core audience where only those who would understand the music would play it. But at the same time, once you understand, I want you to be deeply affected by it. That's what I aim for with Nier. If I am to work on a way more mainstream title next time, I will have to change that mindset I have as a composer, but that would be something I'd like to challenge myself more. To answer your question, yes, I'd like to try that, but I'd also do whatever kind of jobs I'm assigned to.
Yoko: For me, my games I actually think are really niche. How Nier: Automata was so successful was actually just a coincidence. To make a successful game is something that I can't really aim to do, so I think that I'll probably return to my small and dark corner, my niche corner, with my successive titles.
Who would you both consider your inspirations for writing and composing?
Okabe: For me, it's obviously more of a composer than a writer, but I don't really focus on one person. I tend to just try to get music here and there and have a wide net. I am greatly affected by people who I've listened to in my youth, like Japanese composer Ryuchi Sakamoto, Ennio Morricone who creates film music, and also pop music like Michael Jackson and Madonna. I am affected by those as well.
Yoko: I have received inspiration from a lot of things, but I think personally expressions in film or any like visual production is something I'm deeply affected by. For example, Neon Genesis Evangelion by Hideaki Anno, that was really a strong influence on me. Also, the drama series 24, the way that they incorporate speedy and complicated constructions of storylines was something that was very new at the time. Just throughout the timeline of visual production, I think there's a sudden burst of evolution, and I think that "that" moment in a title that does that just greatly affects me and becomes an inspiration for me. But I feel that can be said for the rest of the world.
Lately, anything that Christopher Nolan creates I think is very intriguing where he tries to include deep knowledge and thoughtfulness into what he creates. I'm very interested in this new wave of evolution.
Last year, with the release of Animal Crossing on mobile, you talked on social media about how it was your favorite game of the year because you created a narrative where the characters were all unwillingly imprisoned in the camp. Do you often create your own narratives for games?
Yoko: I do that for some games and I don't for others. Off and on, I guess. It's a lot easier to create my own storyline per se for a more primitive game. For example, in Zelda: Wind Waker, you start off with a grandma and your sister living on an island and it's really happy and joyful and there's really no reason for Link to get out of there and fight Ganondorf because you're already living happily. You don't need to get out of that happiness. As a gamer, I felt the kind of sadness to have to leave that happy island life.
In Dragon Quest [V], you have to choose who you want to wed, and I felt that I couldn't really get into liking either of the characters. I also couldn't find the point of having to decide who I want to marry, so I just at that instant I turned off the game and said "My journey ends here!" My mind narrated "The three of them went on the journey and lived happily ever after, the end." That was my ending for Dragon Quest V.
Around the release of Drakengard 3, you spoke about how it's not possible in this industry to make a six-minute game and sell it for $60, no matter how good those six minutes are. Is this something you still think?
Yoko: That analogy was given to explain that, no matter how much you try to make a game really good, there's a limit to what you can do. If you are to create a six-minute game, because you can't go through a lot of different stages, you would have to create one stage. Which means that you could really refine the quality of that one stage without having to put in a lot of money into it and a lot of manpower into it. Also, because it's only six minutes, you can't really have too many characters in it, so you could focus on one or two characters at max. By doing that, you could refine the quality of those two characters. But because you're time-limited, no matter how much you refine the quality of the world around you or the characters, if you're limited to six minutes there's just so much you could do that the game won't become good at all. That was an example for me to say that there's a limit to what you can do in video games.
Okabe-san, in the music for a lot of Yoko-san's game, you use constructed or uncommon languages, is there a specific reason for that?
Okabe: [laughs] Yeah, for one, because it is Nier: Automata, Replicant, and Gestalt, they all take place in a unique world, even though they're in the timeline of our current world, it's so much in the future that it should feel kind of foreign. That's one of the reasons why I went for language we can't understand, but another is that, in games in the past, game directors actually got mad at many occasions for including vocals into the soundtrack. They were saying that it would become too distracting from the gameplay and would distract the player. It was considered more of a taboo, so for Nier, I included vocals in there without a language you could understand more for the sound that you get from the words. It wasn't to convey any meaning of what was being said, but more for a sound impact.
Yoko-san, you tend to have very sad endings in your games, with the exception of Nier: Automata which is as happy an ending as you can get with most characters dying. Why do you tend to write toward more sad endings and do you feel like Automata's happy ending fit the game better?
Yoko: The reason why I created endings that end on a death is because, until now I was creating games where you would kill a lot of enemies, but I've always felt that it doesn't feel right when the protagonist has a happy after they've killed so many enemies during the course of their journey. That's why in Replicant and Gestalt, or my previous titles, the protagonist pretty much ended up dying because I didn't feel like it was right for them to have a happy ending. But for Nier: Automata, 2B and 9S, from the time that they were given life, they've been killing a lot of enemies, but they've also been killed by them many, many times, and regenerated many times. They've actually been killing each other, which you find out at the very end, many, many times as well. So I felt that kind of cleansed them of their sins for killing so many enemies, which made me feel that a happy ending was more fitting for those two.
Do you feel like that cycle of violence and death and the consequences of that are human nature?
Yoko: I think the reasons why we kill in video games do kind of shine light on what's kind of broken within humanity or humans in general. We want peace in the world, but we also enjoy killing others in video games, like shooting guns in video games. I think that's karma in a sense for humans, the way that video games grasp the true essence of humanity, whether or not that's what they were aiming to do.
Is there a series that you know, like Persona or Yakuza or anything like that, that either of you would want to work on?
Yoko: A series or anything?
It can be anything.
Yoko: Personally, it's not a Japanese title. I'd actually love to see how western titles are developed, because I have no insight into how they're made. There was a moment in time where I felt that it might be fun join a western development to see how things run. Of course there's the language barrier that would make it difficult for me to do that, but generally speaking I feel that western storytelling follows kind of a similar route for all the stories that western mediums create. I would feel it fascinating to find out why western games use certain flows and storyline arcs.
Okabe: I'm kind of a fanboy myself, so there is a part of me that wants to work on major titles like Dragon Quest. I feel that if I do work on those titles, the pressure of working such a known title would be just too big and because there is a part of me that really loves that series, I feel like I would try to skew my music in a way that would fit into that series instead of trying to create music that I think is good. I don't feel like I would be able to bring out the best quality in my music if I worked on those big titles, because of that pressure and because of the image I have of those titles in my mind. Currently, my want to work on those major titles and the part of me that's telling me I shouldn't do it are about equal.
Were either of you surprised by Nier: Automata's success?
Yoko: [in English] Oh yes.
Okabe: For me, I live in Tokyo and developer PlatinumGames live in Osaka, so we did have quite a distance in-between, like literal physical distance between us. From the moment that I created the music to when I was able to see it next, there was a big gap in time, so when I was able to my music in the game for the first time, the game was pretty close to finished, they were almost done with development. At that moment, I thought "Maybe this one might sell?" But at the same time, I didn't think it would become this big of a success, I always thought it might do better than the previous titles, but it was like a hunch that I didn't feel until this time in Yoko-san's titles. I did have some kind of a gut feeling that it might do well.
The last song of Automata, Weight of the World, had a chorus with the entire game's development staff at PlatinumGames and Square Enix singing along to encourage the player. Why did you decide on that for the final song of the game?
Okabe: I didn't remember this, I actually forgot about it for a while, but Yoko-san actually came to me telling me that he wanted a chorus at the end of the game pretty early on in the development process. I apparently made disgruntled face at him and did not remember why I even made that face or even that I made that face. After a while, I actually remember why I had such a reaction with the disgruntled face, because there's a couple of different types of choirs, but Yoko-san likes the more classical choir, so when he requested that he wanted a choir, I thought he wanted that classical type of choir at the last part of the game. At that moment, I thought "Well, that doesn't really fit in with the game plan, I don't really want to do that," which is why I had that expression on my face. After we talked about it, Yoko-san mentioned that wasn't really what he was going for, he said that because that last scene is all about all these different people helping you, he wanted everyone to sing, he wanted it to feel like everyone is singing there with you as you play.
When I thought about doing that, and I actually agreed that might be a good idea, because in Nier: Automata all the choir vocals that you hear in the game, it's actually recorded by a small group of singers, I just overlapped their voice so it sounds like a big choir. Because that last part of the game is more about you playing amongst a lot of people, I felt that taking that approach again of overlapping voices again would not really work. So I reached out to the dev teams because they were working on that part and I thought it would be a good idea to have them put themselves in the game as well. I also thought that they don't need to have a good voice, it's just to give that feeling that you're playing with all these developers.
Development teams from Square Enix, PlatinumGames, and also some composers from my company who didn't work on Nier: Automata are singing in it as well. There's also children of PlatinumGames developers and their family actually singing in it as well. That was the reasoning behind why we decided to do that at the end.
Has there ever been, in all your games you've made, an idea you had that you had to be talked out of?
Yoko: For the first Drakengard, I had an idea of [Japanese pop-star] Ayumi Hamasaki, like her character model, wearing all-silver spandex, like a giant version of her descending from the sky and you would fight against her by music. Everyone else on the staff shut it down. It does still leave that kind of music game essence kind of in there, but the part Ayumi Hamasaki comes out in silver spandex has been taken out.
Isn't that kind of similar to Drakengard 3's actual ending?
Yoko: Similar, but I actually wanted to go for something funny, or shockingly stupid. But no one would let me.
Source:
https://www.gameinformer.com/…/talking-to-yoko-taro-platinu…
look up the sky look how they shine for you 在 Cabin Crew Afterwork Facebook 的最佳解答
look up the sky look how they shine for you.
look up the sky look how they shine for you 在 BILLbilly01 Youtube 的最佳貼文
Official BILLbilly01 "Coldplay Medley"
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"Coldplay Medley" Lyrics:
Cause you're a sky, 'cause you're a sky full of stars
I'm gonna give you my heart
Oh, angel sent from up above
You know you make my world light up
I think I saw you
And dream of para-para-paradise
Para-para-paradise
Para-para-paradise
I hear Jerusalem bells are ringing
Roman Cavalry choirs are singing
Be my mirror, my sword and shield
My missionaries in a foreign field
For some reason I can't explain
Once you go there was never, never a honest word
And that was when I ruled the world
Look at the stars
Look how they shine for you
And everything you do
Yeah they were all yellow
Come up to meet you
Tell you I'm sorry
You don't know how lovely you are
I had to find you
Tell you I need you
And it was all yellow
Nobody said it was easy
Your skin
Oh yeah your skin and bones
Nobody said it was easy
No one ever said it would be so hard
I'm going back to the start
She said, where'd you wanna go?
How much you wanna risk?
I'm not looking for somebody
With some superhuman gifts
Some superhero
Some fairytale bliss
Just something I can turn to
Somebody I can kiss
I want something just like this
Ah-oh-ah-oh-ah
Got me feeling drunk and high
So high, so high
(Doo-doo-doo, doo-doo-doo)
Oh, I want something just like this
Ah-oh-ah-oh-ah
Got me feeling drunk and high
So high, so high
(Doo-doo-doo, doo-doo-doo)
Oh, I want something just like this
look up the sky look how they shine for you 在 Sirens Vocal Band Youtube 的最佳貼文
Subscribe us ➔ https://goo.gl/Fi0h75
More cover songs ➔ https://goo.gl/7qtpCK
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This April, Coldplay was in Taiwan! We love Coldplay so we chose 10 of their songs re-arranging into a new medley.
This video also shows how we spent our lives in Shanghai for 6 weeks! We enjoyed the filming so much!
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Mashup List of Songs:
2000 Yellow
2002 Clocks
2002 The Scientist
2005 Fix You
2008 Viva la Vida
2011 Paradise
2014 A Sky Full of Stars
2015 Adventure of A Lifetime
2015 Hymn For The Weekend
2017 Something Just Like This
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Coldplay Medley
Coldplay
Arrangement: Jenny Wu of Sirens
Cause you’re a sky
Cause you’re a sky full of stars
I’m gonna give you my heart
Cause you’re a sky
Cause you’re a sky full of stars
Cause you light up the path
Oh I, oh I, oh I
Got me feeling drunk and high
So high, so high
( I want something just like this )
Oh I, oh I, oh I
Now I’m feeling drunk and high
So high, so high
( I want something just like this )
I used to roll the dice
Feel the fear in my enemy's eyes
Listened as the crowd would sing
Now the old king is dead
Long live the king
One minute I held the key
Next the walls were closed on me
And I discovered that my castles stand
Upon pillars of salt and pillars of sand
You’re skin
(Ah Woo~~~~~)
Oh yeah your skin and bones
Turn into something beautiful
(Ah Woo~~~~~)
You know, you know I love you so
You know I love you so
You know I love you so
( Para para, paradise )
You know I love you so
( It’s true, look how they shine for )
You know I love you so
Oh oh oh oh oh
I hear Jerusalem bells a ringing
Roman cavalry choirs are singing
Be my mirror, my sword and shield
My missionaries in a foreign field
For some reason I can’t explain
I know St. Peter won’t call my name
Never an honest word
But that was when I ruled the world
To fix you
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Recording & Editing: Valen Ng of Sirens
Mixing: Dzih Long
VP Arranging: Iron Chu of Sirens
Director: Iron Chu of Sirens
Video Editing: Webtvasia Taiwan
look up the sky look how they shine for you 在 Coldplay - Yellow (Official Video) - YouTube 的推薦與評價
... COLDPLAY Since forming at university in London, Coldplay have gone on ... Clocks, Fix You, Paradise, Viva La Vida, A Sky Full Of Stars, ... ... <看更多>
look up the sky look how they shine for you 在 Coldplay - Yellow (Lyrics) - YouTube 的推薦與評價
... Coldplay - Yellow [Verse 1: Chris Martin] Look at the stars look how they shine for you And everything you do Yeah, they were all yellow ... ... <看更多>
look up the sky look how they shine for you 在 Lyrics - Yellow 「Look at the star. Look how they shine for you.」 的推薦與評價
Coldplay - YellowLook at the stars Look how they shine for youAnd everything you doYeah they were all yellowI came alongI wrote a song for ... ... <看更多>