[News] นักแสดงผู้รับบทเป็น Sam Bridge กล่าวว่ากำลังอยู่ในระหว่างการเจรจาเพื่อทำ Death Stranding 2
.
จากบทสัมภาษณ์กับทาง IGN Brazil คุณ Norman Reedus นักแสดงผู้รับบทเป็น Sam Porter Bridge ใน Death Stranding ได้เปิดเผยในช่วงพูดคุยเรื่อง The Walking Dead Season 11 ว่า ในตอนนี้เขาคิดว่ากำลังทำภาคต่อของ Death Stranding อยู่ ก่อนที่จะชี้ว่าทาง Kojima Productions และ PlayStation กำลังอยู่ในระหว่างการเจรจากันเพื่อให้ไฟเขียวทำภาค 2 ต่อ
.
อย่างไรก็ตาม ทาง ComicBook ให้ความเห็นว่า คุณ Reedus อาจจะพูดถึงตัวเกม Director's Cut ที่กำลังจะวางจำหน่ายบน PS4 และ PS5 และอาจจะสับสนโดยคิดว่า Death Stranding Director's Cut เป็นภาคต่อก็ได้
.
ในขณะที่ทาง ScreenRant มองว่า Reedus อาจจะไม่ได้กลับมารับบทเป็น Sam ใน Death Stranding 2 แต่หมายถึงโปรเจ็กต์อื่นๆ ของทาง Kojima Productions อย่าง Silent Hills ที่เคยถูกยกเลิกการพัฒนาไป รวมไปถึงเกมสยองขวัญผ่านระบบ Cloud ของทาง Xbox ที่เคยมีข่าวลือมาก่อนหน้า
.
ซึ่งในตอนนี้ยังไม่มีฝ่ายใด ออกมาเคลื่อนไหวหรือให้ความเห็นใดๆ ในเรื่องนี้อย่างชัดเจน ทั้ง Kojima Productions หรือ PlayStation
.
https://www.cdkeys.com/death-stranding-pc?mw_aref=goodgamecheap
DEATH STRANDING กำลังลดราคาใน cdkeys เหลือ 911.49 บาท (Steam)
.
รายละเอียดเพิ่มเติมดูที่หน้าร้านค้า
https://www.cdkeys.com/death-stranding-pc?mw_aref=goodgamecheap
.
Source: https://comicbook.com/gaming/news/death-stranding-2-ps5-playstation-norman-reedus-hideo-kojima/
https://screenrant.com/death-stranding-2-undergoing-development-says-norman-reedus/
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"Advice" จัดสเปคประกอบคอม โน๊ตบุ๊คและอุปกรณ์ไอที กรอกโค้ด GTB8 รับส่วนลดสุดพิเศษที่ > https://bit.ly/Advice-Online
-------------------------------
Battlefield V (Origin) แจกฟรีสำหรับสมาชิก Prime Gaming ดูวิธีรับที่นี่ - https://bit.ly/3Cn4urT
同時也有21部Youtube影片,追蹤數超過9萬的網紅Shiney,也在其Youtube影片中提到,Death Stranding พากย์ไทย แปลไทย สรุป เนื้อเรื่อง ซื้อเกมได้ที่ https://store.epicgames.com/legendauser/death-stranding Death Stranding is an action ...
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porter bridge 在 Taipei Ethereum Meetup Facebook 的精選貼文
📜 [專欄新文章] [zkp 讀書會] Cairo 語言介紹
✍️ NIC Lin
📥 歡迎投稿: https://medium.com/taipei-ethereum-meetup #徵技術分享文 #使用心得 #教學文 #medium
Cairo 是 STARK 證明系統的其中一個編程語言,讓開發者能透過 Cairo 來使用 STARK,撰寫效能更高的 Dapp
Photo by Simon Berger on Unsplash
Warning:本篇會保持在 high level 的介紹,實際深入的部分請見文內附上的文檔或是官方開發者文件
背景介紹
建構於密碼學的零知識證明能提供計算的隱私性,但同時在區塊鏈生態系也被用來提升 Scalability — 我可以用 10 秒的運算資源來驗證原本耗費 1000 秒運算資源的計算過程
如同更多人熟悉的 SNARK,STARK 也是一個零知識證明的證明系統,但當前的 STARK 著重的是在 Scalability ,而非大家比較習以為常零知識證明提供的隱私性特質
其實目前基於 SNARK 的 Rollup 項目,例如 zkSync、Loopring、Aztec、zkopru,除了 Aztec 外,其他都是利用 SNARK 來增加 Scalability — 這些 Rollup 上資料都還是公開、沒有隱私性的
StarkWare 是目前唯一基於 STARK 的開發團隊
STARK 要加上隱私保護不會太難,只是 StarkWare 還沒有把這項功能放在未來規劃中
Cairo 簡介
標榜為圖靈完備的零知識證明系統語言,Cairo 對原本熟悉 Solidity 的開發者來說還是會感到比較難上手和陌生的。再加上套件庫還不夠充足,目前支援的雜湊函式是 Pedersen,數位簽章演算法是 ECDSA(相對於 SNARK,EdDSA 的效能反而比較差所以沒有支援)。
但 Cairo 還在早期開發的階段,相信開發體驗會越來越好的。
另外需要注意的是作為一個證明系統,會有 Prover 和 Verifier 的角色。而 STARK 的 Verifier 是公開的,但 Prover 軟體預計會有 License 保護。Prover 一般情況下不得用於商業用途,除非將 proof 上傳至官方的 Verifier。
最後要提及的是,第一版的 Cairo 是設計來方便開發者將 Dapp 的運算遷移至鏈下。不同於 Rollup,這個鏈下只會有它自己一個 Dapp。這個 Dapp 的項目方自己維護自己 Dapp 的 state。( Rollup 則是 operator 維護所有 Dapp 的 state,Dapp 開發者不需自己操煩)
這可能有點難懂。如果你有在寫 Solidity,想像一下今天你在合約要用到合約裡宣告的 storage 變數時,你要自己提供 merkle proof 上來,證明這個storage 變數真的是這個值。這個就是開發者要自己維護 state 的意思。
而第二版的 Cairo 則是 StarkNet 裡使用的 Cairo(第一和第二版是不同編譯器),這版的 Cairo 就是作為 Dapp 在 Rollup 開發所使用 — 開發者可以在合約裡宣告變數,變數的值不需開發者維護,可以直接假設存在。
註1:StarkWare 不喜歡 Rollup 這個詞,他們覺得 Data Availability 的需求是一段光譜:不一定得要把 data 全都送上 L1,中間有其他方式可以做不同層級的 Data Availability。
註2:第一版和第二版實際上在官方版本裡是 0.0.1 及 0.0.2,在撰文當前最新版即是 0.0.2
官方網站:https://www.cairo-lang.org
開發者文件:https://www.cairo-lang.org/docs/
開發環境
Cairo 有提供像是 Remix 的瀏覽器 IDE:playground。裡面提供各種範例練習和挑戰,除了可以編譯,還可以直接生成並上傳 proof。
註:但有些功能還是沒辦法在 playground 裡使用,例如要給你的程式 custom input 時。這時候只能在本地端開發才能使用這個功能。
開發 Cairo 要先安裝python,我將開發者文件整理出來的資料統整在這個 hackmd 文檔裡:https://hackmd.io/w690dpAQTsKeKZv3oikzTQ
裡面包含簡介、設置本地開發環境以及 Cairo 基礎(因為篇幅原因,所以不將內容複製到這裡)
註:我把開發者文件裡的代碼整理到這裡:https://github.com/NIC619/cairo_practice/tree/master/practices
如果不想在研究開發者文件過程中,還要自己手動拼湊裡面例子的話,可以直接用整理好的代碼來執行。同時 repo 裡還有包含一些額外自己測試 Cairo 功能的範例。
深入 Cairo
在那份 hackmd 文檔裡的開頭,可以連結到第二部分 — 深入 Cairo 的部分。裡面也是從開發者文件裡擷取出來我覺得比較重要的部分。如果你要讀開發者文件的話,我建議從 Hello Cairo 開始,它會從例子切入,會比較好知道 Cairo 怎麼使用。接著如果要更深入了解,再去讀 How Cairo Works。
StarkNet Cairo
第二版的 Cairo 其實功能和第一版的 Cairo 是差不多的,所以不必擔心在開發者文件裡學到的 Cairo 在 StarkNet 版本會不能用或差很多。在讀完 Hello Cairo/How Cairo works 後,就可以接著看 Hello StarkNet。會很順利的切換到 StarkNet 版本的 Cairo。
註1:我整理的文檔裡是按照第一版 Cairo 所寫的
註2:如果你從開發者文件一路看下來,體驗過非 StarkNet 版的 Cairo,那你在體驗 StarkNet 版的 Cairo 時一定會發現這更像一般智能合約的使用方式 — 你可以用 view 函式查詢 storage 變數,可以用 external 函式去執行合約(非 StarkNet 版本不是這樣操作 Dapp 的,這邊因為篇幅原因沒有詳細介紹)。
非常建議嘗試兩種版本的 Cairo,你會知道 1. 操作一個單獨在 L2 的 Dapp 和2. 操作與其他 Dapp 共存在 Rollup 上的 Dapp 的不同。這對了解 L2 怎麼運行、需要哪些資料、為什麼需要這些資料非常有幫助。
0.0.2 版的 StarkNet Cairo 目前還缺少一些功能:
函式還沒辦法宣告陣列或 struct 型態的參數
合約和合約之間還沒辦法互動
L1 沒有辦法讀取到 L2 的資料,L2 也沒辦法讀取到 L1 的資料。如果要建立跨 L2 Bridge,這個功能非常重要。
補充及個人心得
STARK 的 proof size 相比於 SNARK 系列的 proof size 大很多,又其證明所包含的交易數量對 proof size 和驗證時間的影響不大,所以把很多筆交易一併做一個 proof 會是對 STARK 非常有利、節省成本的方式(SNARK、STARK 比較表)。但這同時也是一個缺點,如果你的 Dapp 或 Rollup 的 TPS 不高,那就只能等更久時間搜集多一點的交易,要不然就只能提高成本來維持驗證 proof 的頻率。
StarkWare和 zkSync 一樣都有 Rollup 宇宙的概念( Rollup 宇宙的用詞並不精確,因為在他們的宇宙中不會所有子鏈都是 Rollup,而是會有依照 Data Availability 程度不同所區分的子鏈,像是 Validium、zk Porter 的設計),個人覺得能夠有(針對 Data Availability 程度的)選擇是會比只有一個選擇(完全 Data Available) 還好的方式,但實際上的可行性就要等其團隊釋出更多的資訊。
在 Rollup 越趨成熟的情況下,能夠提供快速跨 Rollup 服務的流動性提供者的角色會越來越重要。zk Rollup(StarkNet、zkSync、etc…)比 Optimistic Rollup (Optimism、Arbitrum、etc…)有著短上許多的 finalize 時間,這對降低流動性提供者的風險有很大的幫助,但目前 zk Rollup 支援合約功能甚至 L1 <-> L2 互動的完成度都比 Optimistic Rollup 還低上許多。短期內快速跨 Rollup 的服務應該還是侷限在 Optimitic Rollup 之間。
abbrev
[zkp 讀書會] Cairo 語言介紹 was originally published in Taipei Ethereum Meetup on Medium, where people are continuing the conversation by highlighting and responding to this story.
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porter bridge 在 Shiney Youtube 的精選貼文
Death Stranding
พากย์ไทย แปลไทย สรุป เนื้อเรื่อง
ซื้อเกมได้ที่ https://store.epicgames.com/legendauser/death-stranding
Death Stranding is an action game set in an open world, which also includes multiplayer functions. Kojima compared the genre to how his earlier game Metal Gear – now considered to be a stealth game – was called an action game during its release because the stealth genre was not considered to exist at the time.
According to Kojima, one of the key aspects of the announcement trailer was the idea of a connection between life and death. He explained one of the main themes through a short story by Kōbō Abe; the first tool created by humans was a stick, meant as protection by putting a distance between oneself and "bad things", and that the second was a rope, used to secure things one finds important. Kojima compared the main "tools" in action games – punching, shooting and kicking – to sticks, and that in Death Stranding, he wants people to communicate through the game equivalent of ropes. While the title refers to the phenomenon of cetacean stranding, "strand" is an alternative term for shore and also stands for strings and connections.
When the main character, named Sam, dies, the player is sent to another world, referred to as an upside-down world submerged in water. Kojima suggests that when the player returns to the world of the living, anything they did or any damage that an explosion or the like causes when the player dies remains persistent in the world and does not go away. Another element talked about is the existence of a type of rain, called "Timefall", with the ability to age or deteriorate whatever it hits. Another gameplay element talked about is the player's ability to interact with the environment and wander outside of the character's body, as well as recovering items when they die.
People have created "Walls" and become accustomed to living in isolation. Death Stranding is a completely new type of action game, where the goal of the player is to reconnect isolated cities and a fragmented society. It is created so that all elements, including the story and gameplay, are bound together by the theme of the "Strand" or connection. As Sam Porter Bridges, you will attempt to bridge the divides in society, and in doing create new bonds or "Strands" with other players around the globe. Through your experience playing the game, I hope you'll come to understand the true importance of forging connections with others.
— Hideo Kojima
porter bridge 在 Shiney Youtube 的最佳解答
Death Stranding
พากย์ไทย แปลไทย เนื้อเรื่อง
ซื้อเกมได้ที่ https://store.epicgames.com/legendauser/death-stranding
Death Stranding is an action game set in an open world, which also includes multiplayer functions. Kojima compared the genre to how his earlier game Metal Gear – now considered to be a stealth game – was called an action game during its release because the stealth genre was not considered to exist at the time.
According to Kojima, one of the key aspects of the announcement trailer was the idea of a connection between life and death. He explained one of the main themes through a short story by Kōbō Abe; the first tool created by humans was a stick, meant as protection by putting a distance between oneself and "bad things", and that the second was a rope, used to secure things one finds important. Kojima compared the main "tools" in action games – punching, shooting and kicking – to sticks, and that in Death Stranding, he wants people to communicate through the game equivalent of ropes. While the title refers to the phenomenon of cetacean stranding, "strand" is an alternative term for shore and also stands for strings and connections.
When the main character, named Sam, dies, the player is sent to another world, referred to as an upside-down world submerged in water. Kojima suggests that when the player returns to the world of the living, anything they did or any damage that an explosion or the like causes when the player dies remains persistent in the world and does not go away. Another element talked about is the existence of a type of rain, called "Timefall", with the ability to age or deteriorate whatever it hits. Another gameplay element talked about is the player's ability to interact with the environment and wander outside of the character's body, as well as recovering items when they die.
People have created "Walls" and become accustomed to living in isolation. Death Stranding is a completely new type of action game, where the goal of the player is to reconnect isolated cities and a fragmented society. It is created so that all elements, including the story and gameplay, are bound together by the theme of the "Strand" or connection. As Sam Porter Bridges, you will attempt to bridge the divides in society, and in doing create new bonds or "Strands" with other players around the globe. Through your experience playing the game, I hope you'll come to understand the true importance of forging connections with others.
— Hideo Kojima
porter bridge 在 Shiney Youtube 的最佳貼文
Death Stranding
พากย์ไทย แปลไทย เนื้อเรื่อง
ซื้อเกมได้ที่ https://store.epicgames.com/legendauser/death-stranding
Death Stranding is an action game set in an open world, which also includes multiplayer functions. Kojima compared the genre to how his earlier game Metal Gear – now considered to be a stealth game – was called an action game during its release because the stealth genre was not considered to exist at the time.
According to Kojima, one of the key aspects of the announcement trailer was the idea of a connection between life and death. He explained one of the main themes through a short story by Kōbō Abe; the first tool created by humans was a stick, meant as protection by putting a distance between oneself and "bad things", and that the second was a rope, used to secure things one finds important. Kojima compared the main "tools" in action games – punching, shooting and kicking – to sticks, and that in Death Stranding, he wants people to communicate through the game equivalent of ropes. While the title refers to the phenomenon of cetacean stranding, "strand" is an alternative term for shore and also stands for strings and connections.
When the main character, named Sam, dies, the player is sent to another world, referred to as an upside-down world submerged in water. Kojima suggests that when the player returns to the world of the living, anything they did or any damage that an explosion or the like causes when the player dies remains persistent in the world and does not go away. Another element talked about is the existence of a type of rain, called "Timefall", with the ability to age or deteriorate whatever it hits. Another gameplay element talked about is the player's ability to interact with the environment and wander outside of the character's body, as well as recovering items when they die.
People have created "Walls" and become accustomed to living in isolation. Death Stranding is a completely new type of action game, where the goal of the player is to reconnect isolated cities and a fragmented society. It is created so that all elements, including the story and gameplay, are bound together by the theme of the "Strand" or connection. As Sam Porter Bridges, you will attempt to bridge the divides in society, and in doing create new bonds or "Strands" with other players around the globe. Through your experience playing the game, I hope you'll come to understand the true importance of forging connections with others.
— Hideo Kojima
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porter bridge 在 【 日本直送】PORTER BRIDGE系列帆布面料抗撕裂抗摩擦背 ... 的推薦與評價
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