2020 ZA Share International EXPO of Educational Alternatives and Innovations
from 12 pm November 21 to 12 pm November 22 (GMT+8), completely online for 24-hours! I couldn't be more excited to invite you to join!
here is the EXPO entrance link: http://zashare2020.org
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This year, there will be three main tracks happening simultaneously at the ZA Share Expo:
1. EXPO Website as RPG
First, the main Exhibition Website will be a website-based role-playing game, which will be as easy to access as any website. If you visit the Exhibition, you will become a lost Star Wanderer that collided on planet Earth in ZA Share Era VI and embark on a journey to find your way back to your own orbit. During this journey, you have to visit different space stations (learn from different exhibitors) to collect the required materials to fly back to your orbit!
2. 24hr Non-Stop Online TV Channel
Second, there will be a video channel that plays various programs 24-hour non-stop, just like any other TV channel! On the video channel, you'll see reality shows featuring alternative learning opportunities, such as farming and airplane-flying; talk shows with celebrities, politicians, and academics in Taiwan on transforming education in different sectors; and the Taiwan International Education Summit (TIES), which will be featuring education pioneers from Japan, Korea, India to the United States on Towards an Anti-Fragile Paradigm in Education: Shifting from the focus from EE (Effectiveness & Efficiency) to RR (Resilience & Robustness) .
3. Virtual Lounge -- Host or Join Open Spaces for Free!
Third, to foster spontaneous co-learning, networking, and joy, everyone is welcomed to host an Open Space in whatever format, and the registration form and Realtime Bulletin Board is already live! Why not join the play with friends around the world?
At ZA Share, we strive to facilitate meaningful connections between our exhibitors and our visitors. A large portion of them are young adults aged 18 to 30 and young teachers and parents aged 30 to 45. Many are unsatisfied with education's status quo, so attend our expo to be inspired, explore the other possibilities to learning, and find out actions they can take to make a difference.
With a considerable community size from the bottom-up, our expo also served as a platform to bridge civic action with government-industry-academia collaboration. Aestheticell, for example, is a civic project founded by a group of then-college students. When they first showcased their dream to bring aesthetics to Taiwanese textbooks at ZA Share 2016, they received the support to make their dream a reality -- Their designs were eventually accepted and published by major textbook publishers across the country, later even received a national design award.
We believe that to change society, participation in social change has to become a "trend." Fortunately, with the joint effort with all of our partners and community members, the number of Taiwanese students pursuing alternative or innovative forms of accredited education (i.e., Experimental Education, as defined by the Taiwan government) has five folded in the previous five years!
If you also want to make educational alternatives and innovations more widely acceptable and accessible, why don't you join us to have fun together and spread the word? AERO members such as North Star, Agile Learning Centers, and Sri Aria are all exhibiting at the ZA Share Expo this year!
EXPO SUMMIT HOST AN OPEN SPACE
Again, we deeply appreciate your effort in making a different kind of education possible. We genuinely hope to see you at the ZA Share Global PopUp School!
Sincerely,
Ozzie Su
CEO of ZA Share and Ozzie Arts and Curation
同時也有2部Youtube影片,追蹤數超過3萬的網紅七王,也在其Youtube影片中提到,兩種版本不同的區別 "Grind Stormer"採用道具系統,玩家可以視情況取得所需的武裝道具 "V-Five"採用"宇宙巡航艦"的武器系統,獲得升級道具之後,依照想升級的武器做選擇 Grind Stormer is a 1993 vertically scrolling shooter arc...
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virtual reality example 在 GamingDose Facebook 的最佳解答
วงการกีฬาเริ่มใช้เทคโนโลยี Virtual Fans มากขึ้น หลังเกิดเหตุการณ์ COVID-19
นับตั้งแต่เกิดเหตุการณ์เชื้อไวรัส COVID-19 ระบาด ทุกวงการล้วนต้องปรับตัว และในวงการกีฬาก็เช่นกัน
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Virtual Fans คืออีกหนึ่งเทคโนโลยี ที่ไม่ใช่แค่การสร้างแฟนจำลองขึ้นมาผ่านระบบคอมพิวเตอร์ แต่เป็นแฟนตัวเป็น ๆ อย่างเช่นแมทช์ล่าสุด ที่ Devin Booker ดาวรุ่งแห่งทีม Suns ที่สร้างช็อทสุดสวยงามขึ้นมา และเมื่อเกมจบการแข่งขันหลง ผู้ชมเสมือนจริงเหล่านั้นก็ส่งเสียงเฮร่วมกันอย่างมีชีวิตชีวา
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ซึ่งในแมทช์นั้น ผู้ชมไม่ได้อยู่ในสนาม แต่อยู่ในอาคาร Disney's Wide World of Sports และทำให้เป็นที่มาของเบื้องหลังแนวคิดของทาง NBA ที่จะใช้ Virtual Fans ในทุกเกมการแข่งขัน โดยเชื้อเชิญให้แฟน ๆ ชมการแข่งขันแบบ Real Time แบบสตรีมสด
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ประสบการณ์นี้กลายเป็นที่พูดถึงในโลกโซเชียลแบบทันทีทันใด และทำให้ทางลีกกีฬาต่าง ๆ ต้องหันไปร่วมมือกับทาง Microsoft และ Michelob Ultra เพื่อส่งเสริมและผลักดันเทคโนโลยีนี้
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ด้วยสถานการณ์เกี่ยวกับโรคระบาดในตอนนี้ เราพยายามมองหาหนทาง และมุ่งเน้นให้แฟน ๆ ได้เข้าชมเกมการแข่งขันให้มากขึ้นในรูปแบบต่าง ๆ เราคงคาดเดาคำตอบไม่ได้หรอก แต่มันน่าตื่นเต้นที่ได้เห็นว่าความนิยมเหล่านี้กำลังเพิ่มขึ้น
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ในอนาคต วงการกีฬาอาจจะปรับตัวเข้าสู่ยุค New Normal ด้วยเทคโนโลยี Virtual Fans แบบนี้อีกมากมายก็เป็นได้
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ที่มา : https://www.nba.com/…/…/virtual-fans-help-restart-atmosphere
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#gamingdose #tech #VirtualFans
Since the COVID-19 virus has gone viral, every industry has to adapt and in the sport industry.
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Virtual Fans is another technology that not only creates a fan simulation through computer system, but is a fan. For example, the latest match Devin Booker, Suns star who creates a beautiful shot and when the game ends, the audience is lost. Those virtual reality make a vibrant noise.
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In the match, the audience is not in the field, but in Disney's Wide World of Sports building and makes it a source of behind the concept of NBA to use Virtual Fans in every match. Invitation to fans to watch Real Time match. Live stream type
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This experience becomes instant social media and makes sporting leagues become collaborative with Microsoft and Michelob Ultra to promote and push this technology.
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With the plague situation now, we're looking for ways and focus on fans to get into more games in different ways. We can't guess the answer, but it's exciting to see these popularity rising.
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In the future, the sports circle may adapt to the New Normal era with Virtual Fans technology like this.
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Source: https://www.nba.com/article/2020/08/10/virtual-fans-help-restart-atmosphere
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#gamingdose #tech #VirtualFansTranslated
virtual reality example 在 เกมถูกบอกด้วย v.2 Facebook 的最讚貼文
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แพ็คใหม่จาก Humble นะครัช ครั้งนี้คือ HUMBLE BOOK BUNDLE: GAME DESIGN & ANIMATION BY PACKT รายละเอียดมีดังนี้
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อนึ่ง eBook และ วิดีโอ
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อสอง ดีลนี้หมดเวลาในอีก 20 วันกว่าๆ
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อสาม ก็ตามชื่อแพ็คคือรวมหนังสือและวิดีโอสอนเกี่ยวกับการทำเกมและแอนิเมชัน ใครทำงานหรือเรียนสายนี้อยู่ก็จัดกันไป
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virtual reality example 在 七王 Youtube 的最讚貼文
兩種版本不同的區別
"Grind Stormer"採用道具系統,玩家可以視情況取得所需的武裝道具
"V-Five"採用"宇宙巡航艦"的武器系統,獲得升級道具之後,依照想升級的武器做選擇
Grind Stormer is a 1993 vertically scrolling shooter arcade video game originally developed and published by Toaplan in Japan and North America. It is considered to be the spiritual successor to Slap Fight. Based around a video game within a video game concept, players assume the role of a young secret agent assigned by the government taking control of the NA-00 space fighter craft in an attempt to defeat the titular virtual reality simulator, rescue the abducted players who lost against it and unveil its true purpose.
Headed by DonPachi producer Kenichi Takano, Grind Stormer was created by a small development team of new employees at Toaplan who would later go on to work at one of its offshoots after the company declared bankruptcy in 1994 and was originally titled Bakuretsu Wing before being ultimately renamed to V・V in Japan. It is notable for marking the debut of Cave co-founder Tsuneki Ikeda in the video game industry, serving as one of its programmers and features a much smaller hitbox for the ship compared with previous shoot 'em up games released at the time. It is also notable for being one of the last games by Toaplan to feature an FM soundtrack, as the company began to clear out their FM chip inventory. Initially launched for the arcades, the game was later ported to the Sega Genesis by Tengen and first published in Japan on 25 March 1994 and a month later in North America, featuring both the original Japanese and North American versions as selectable gameplay modes.
Grind Stormer proved to be popular in arcades but the game has been met with mixed reception from critics and reviewers alike since its release on the Genesis, who felt divided in regards to several aspects such as the presentation, visuals, sound design and gameplay. It has been regarded by some to be an early example of a manic shooter. As of 2019, its rights are owned by Tatsujin, a company founded in 2017 by former Toaplan member Masahiro Yuge and now-affiliate of Japanese arcade manufacturer exA-Arcadia alongside many other Toaplan IPs.
(個人通關492)
virtual reality example 在 ジェットダイスケ/JETDAISUKE Youtube 的最讚貼文
Animation Desk presents you the virtual reality of creating animation;it's exactly the stage for you to exert your creativity and imagination. Simply drawing sketches on the screen with your finger and turning drawings into animation in a few steps, you will immediately become the creator of the animation world.
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