[蘋果咬一口]Steve Jobs死後,蘋果股價仲升咗8倍。投資有幾難?
TLDR:根本蘋果人人皆知時都任你買。投資反映性格,最大嘅敵人,就係你自己嘅貪念同短視。我都係。
1. 介紹返,篇文唔係講蘋果。係講投資,講股票as a whole。當然我發現好多人好鍾意講「一見篇文開頭講乜乜已經唔想睇落去」。何其傲慢,好似你啲時間好值錢咁。埃汾一向都話,never judge a book by its cover.「同樣地,未上床唔好講真愛」。I am serious。睇完幾千字覺得個作者廢,咪畀多次機會。睇多幾篇都唔得嘅,咪唔好睇。
2. 話時話,呢排記得keep 住like and share,主動入嚟睇,同埋設定做see first.真係搵食艱難。但感激大家,Keep住做,呢排啲Reach係好返好多的,但唔好鬆懈。一個都不能少呀
3. 其實唔少朋友讀者都有蘋果股票(*),唔好話發達,但回報已經叻過絶大多數人。基本上你任何位買都贏錢,你見到呢篇文時係星期一,蘋果出完業績。升10%,歷史新高,所以任何位買都贏錢(**)。而家係間市值18000億嘅公司。有幾驚人?冇,就係全世界最大市值咁解。就係早兩年都講緊齊齊鬥快10000億,four comma club (one trillion,12個零,4個comma).而家分分鐘今年有人去到20000億。
4. BTW,見到啦?早幾年先10000億,而家20000億。不投資,往下流。即使呢個Page或明報專欄(今日有,記得買份,我冇得分,但支持下明報),我都至少講左幾年。
5. 但呢篇文唔係講蘋果業績,係講投資股票,as a whole。「其實唔難」。但點解咁多人做唔到(包括小弟,但已改進好多)?好簡單,畢菲特講嘅依然啱—冇人想慢慢發達。
6. 蘋果做乜,不用多講。埃瘋咯。冇錯仲有埃扑(其實係咪冇咗?),埃劈,埃窩廚,埃覓及其朋友覓卜等等。但主要都係埃瘋單天保至尊。勉強講而家仲有「服務」,上得快,但而家都係埃瘋佔近半收入,況且沒有埃瘋那有服務。有機會另文講下。
7. 所以,的確好多人講蘋果「冇創意」,食老本,一招走天下—但吹咩,就係一招走天下就夠做全世界最大市值企業。《絶世好BRA》有講,花式唔使多,女人要嘅唔係呢啲。同樣地,投資者要嘅,好簡單,給我盈利,其他免問。
8. 遲下我再寫篇文,寫另一個對比:Google,夠多元化,乜招式都有。當然都好勁,但,同蘋果比如何?一句,搵唔搵到錢?而家我地講股票下話?咁巴閉,點解賺唔到錢?哦我地唔係為錢咁庸俗。咁唔好上市咯。你私人公司任你點玩都得。上市公司股東就係睇利潤,你以為Steve Jobs因為脾氣臭畀人炒?
9. 聽聞李小龍都係咁講,唔怕你式一百種體位,至怕你一招傳教士練一百次。
10. 嚟啦喎,睇圖。應該好易明。藍色係蘋果嘅收入,十億美金計,左邊軸。紅色係純利,一樣十億美金計,都係左邊軸。灰色線?紅色除藍色,純利率,net profit margin,右邊軸。
11. 當然蘋果唔係2002先成立,再早嘅數我都有。揀2002主要因為2001年蝕錢。而我原本用log scale 後來唔用,費事再搞,但不影響討論。
12. 因為,我地唔好離地到講咩10蚊買騰訊呀,九十年代買蘋果咁痴線先。我地講啲realistic 嘅嘢。
13. 我係一個蘋果用家,但只限埃瘋埃劈埃扑,冇其他。我更加唔會半夜睇發佈會(好似睇過一次,冇由頭到尾睇完)。但我想講,我好記得教主Steve Job係幾時死嘅。
14. 因為嗰日,我在馬六甲,出緊差,其實係啲無聊添標定,標到去馬六甲,真爽。當日有啲分組活動,開始時,呀主持人好凝重咁講「我地開始前呢,想同大家分享一個唔係幾好嘅消息」我心諗,做乜春?。原來係教主死咗。咁咋?我係用埃瘋,但好似太痴線啦!
15. 無論如何,嗰日係2011年10月5日。
16. 點解講呢啲?因為教主死嗰日,已經係無人不識咁滯,蘋果亦都已經無人不識。大家只係擔心之後點算。
17. 然後回返帶,用埃瘋嘅你,幾時開始用?或者唔用嘅你,幾時見到有人用?我有個狂熱同事,好似埃瘋吐已經開始用。但我地呢啲正常人,應該係瘋科飛,或者埃瘋科先用。埃瘋科有幾紅?紅到李克勤有首歌叫「埃瘋科」
18. 就由埃瘋科,全城狂熱開始講。時為2010年6月。教主釘蓋前一年。我地睇睇,教主死嗰年,2011年,蘋果收入突破1000億。純利係260億。
19. 似乎豬肉在前,好似莫耶斯教曼聯咁(又係李克勤!),點超越前人?
20. 但就係唔係咁。
21. 打後十年,即係去到今年左右,蘋果收入係當年差不多3倍。其實唔係好多,10年3倍喎。一年11%左右。聽講我啲網友一個月都賺幾成。純利呢?升得更少,一個double 左右。
22. 想講嘅係,教主釘嗰時,蘋果股價,應該50蚊左右。而家400蚊樓上。十年八倍,not bad。你有冇一隻股票升8倍?
23. 而我呢個,已經係極之唔屈機嘅一個講法。根本埃瘋飛埃瘋科嗰幾年,連你阿爺都知道呢件玩意好新奇。但,嗰時你又覺得,扯,賺得一浸錢啫。
24. 係咯,到出埃瘋快乎,你又覺得,扯,咪又係咁,冇乜創意(的確係)。但,請睇多次第7段。到教主死埋,你就覺得,玩完咯,帝國崩潰。而唔知道,教主雖則係極其cult,果粉去到邪教咁地步(你排過生果舖見到有人出嚟同你拍手就知有幾痴線)。但,企業才是永恒。你要質疑嘅,永遠都可以「但係呢如果咁不過呢」,但公司就係不停咁迎難而上,唔係啲友點拎咁高人工?
25. 寫到呢度,你絶對可以質疑一樣嘢。喂,教主死咗之後真係唔得喎。我地就講錢,首先,見唔見個margin 跌咗落嚟?教主死時去到24-26%,近年係20%左右。的確如此。亦畀你見到,近年蘋果收入升得慢,純利更加升得慢。近兩三年其實原地踏步
26. 計長啲?頭先講過,教主死嗰年到而家,收入係當年三倍,純利係當年兩倍多啲。但股價升咗8倍!呀哈!GotCha!仲唔係「股價同基本因素脫節」?
27. 咁,你就諗漏咗兩樣嘢。嚟啦喎。第一,埃瘋飛埃瘋科出嗰時,美國10年國債,5厘息。教主死嗰時,2里半左右。而家,半厘。你覺得冇影響?咁你最好讀少少書先。好喱文講句:借畀美國政府都有5厘息嘅,我買公用股4厘冇乜吸引。但借畀美國政府得0.5厘息嘅,我買公用股3厘都仆到去啦
28. 第二,亦係重點。特登trap你的。冇錯,教主死嗰年至而家,純利只係一個開多啲。但,Earnings per share 每股純利唔係嘛!計EPS,就升咗四倍咁滯了!
29. 點解有咁混帳嘅嘢?簡單數學,每股純利=純利/股數。咁當然係股數少咗!
30. 點解少咗?因為回購!點解回購?因為多錢!唔止,蘋果甚至發債。咁多錢都發債?咁平息,唔借就笨!我借錢嚟回購股票,得咗。但當然要你間公司本身有錢同發債成本低。
31. 回購唔道德?痴線,你見匯控啲乜乜小股東,4月嘈到8月,咪又係嘈人派息。回購同派息效果相似,但唔使畀美國政府抽稅。
32. 加上,再講一次,聯儲局將啲息壓到咁低。公司根本發債回購都有so.所以低息點會冇助股市?
33. 睇完呢篇文,你就真係明白,唔使睇坊間好多垃圾文。
34. BTW,收費專欄今星期會重出江湖。留名……係冇discount嘅。不過會第一時間通知你。之前冇訂嘅。話你知,你就當呢篇係sample,雖則未必寫咁長。一個星期三篇。收費應該平過之前。
(*)我冇統計過,但讀者好似係果粉多。而我幾肯定香港嘅果粉佔比係比全世界高。好簡單,有錢。但呢個唔係重點。唔係果粉先要買蘋果。係相反,你係叔粉巿粉先更加要買蘋果!Keep your friend close, but your enemy closer。所以我雖則討厭香港,但一樣買香港股票—因為,萬一我錯呢?
(**)包拗頸嘅,咁嗰時day high個位買咪唔係咯,四百幾蚊輸六毫子。你係嘅,影張相畀我,我請你食飯又點話。
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同時也有1部Youtube影片,追蹤數超過5萬的網紅半瓶醋,也在其Youtube影片中提到,【刀劍神域劇場版 -序列爭戰 -】的劇情節奏略為緩慢,層出不窮的設定術語,很明顯是個粉絲向的作品,片尾的演唱會危機爆發之後,各大要角現身一起對抗最終的大敵,雖然在最後的大戰,角色出現的合理性都缺乏邏輯,一切都是靠著結衣這個無敵的外掛AI來解釋,但是反正打得既熱血又爽快,誰還在乎那些呢? 題外話,我不...
狂 派 player 巴 哈 在 猛猛的遊戲實況台 Facebook 的最佳貼文
昨天《天命2》公開了實機遊戲畫面
看起來很不錯耶~~~~~~~~~~~~
又可以射擊又可以帥氣近戰的根本就是我的菜啊啊啊
#雙眼發亮大心動
B社說除了多人連線組隊模式
豐富的內容會讓光玩單打的人也玩得盡興
預計9月8號全球同步上市
一起期待吧!!
#不知道會不會跟碧血狂殺2撞期呢
#但我總覺得碧血狂殺2會延期老是在說秋季出都不壓日期
#到時卡路里就可以派上用場啦❤️
Destiny 2 details, gameplay unveiled
《天命 2》公布实机游玩宣传影片 预定今年夏季展开首波 Beta 测试 PC版为暴雪战网独占
转载 - 巴哈姆特
Bungie 制作,Activision 预定 9 月 8 日同步推出中文版的 PS4 / Xbox One / PC 大型多人在线第一人称动作游戏《天命 2(Destiny 2)》/《命运 2》,18 日公布首部实机游玩宣传影片,供玩家欣赏。
《天命 2》故事叙述地球上最后一座安全无虞的城市遭到红色军团首领攻陷化为废墟,失去一切的守护者将再次集结,掌握新技能与新武器,探索太阳系各地,重新夺回属于人类的世界。
在本次公布的实机游玩宣传影片中,玩家得以一窥三大阵营的守护者英雄在对抗红色军团入侵的战役中,屈居劣势但仍全力奋战的英勇场面,以及完全针对新世代硬件制作的精彩游玩画面。
Activision 首席执行长 Eric Hirshberg 在 18 日举办的游戏实况发表会中还宣布,《天命 2》的 PC 版将与同一集团的 Blizzard 合作,由 Blizzard 旗下的 Battle.net 平台独占发行。 此外并预定于今年夏季展开全平台的 Beta 测试,预购游戏的玩家将可获得抢先参与测试活动的兑换代码。
以下是直播中的流程(转载 A9VG)
开场首先放出的是全新的剧情宣传视频,新的预告片主要讲述了Zavala(泰坦导师)从一个Guardian成为带领整个Guardian的领袖,并且建立了人类在地球的最后城市Tower的故事(《命运》之前的故事)。
开发者称《命运2》将更注重故事细节,将会让玩家进入一个全新的世界。本作有很多全新的内容,制作团队对于1代中的不足部分,在2代中进行了大量的修改和完善。
《命运2》将为一直以来solo的玩家提供更加完善的联机组队体验,强调“即使一个人也能体验到《命运2》的所有内容”。另外发布会上也宣布了将追加全新的4v4 PVP模式。
随后的视频正式公布了《命运2》的实机游戏画面,从中可以看到Cabal大军入侵Tower,他们入侵地球攻占Tower的目的是为了抢占Traveler的科技和能力。
在剧情模式中依然可以3人组队,各职业Vanguard Leader完全参与到了游戏故事模式的战斗中,这些职业导师在前作中只是作为Tower的NPC出现,并没有参与到任何战斗中,这次他们将与玩家在剧情中并肩作战。在实际演示中我们看到了全新的武器系统“Power Weapon”,以及各种全新的武器,例如半自动冲锋枪、榴弹发射器、能量型重武器等。此外演示中还展示了三个职业的全新副职业以及各自的超必杀技。
第三段视频则介绍了本作各职业的全新副职业(术士的DAWNBLADE、泰坦的SENTINEL、猎人的ARCSTRIDER),每个副职业的超必杀技都是基于冷兵器展现的技能(类似于前作泰坦的Hammer of Sol)。
发布会的第四段视频介绍了全新的4个星球,本作不用每次回轨道就可以去其他想去的地方。此外还有全新的游戏模式Countdown,以及类似沙箱游戏一般的探索模式。(NPC互动、城镇等)
《命运2》拥有全新的社交系统Clans(类似网游的公会),每个玩家的活动都将影响整个Clan的发展,包括资源共享以及公会任务等。本作还有全新的雇佣系统,任何solo玩家都可以选择雇佣其他Clan的玩家或团队,从而实现组队。
接下来官方公布了一段总结性质的新预告片,其中包含大量未公开的实机游戏画面。
最后登场的人有些让人意外——暴雪总裁麦克·莫汉通过视频宣布:暴雪、Bungie和动视进行了合作,《命运2》的PC版将会是暴雪战网独占。
那么为什么要在暴雪的游戏平台上引入一款非暴雪出品的游戏呢?官方给出的解释是《命运2》是该系列首次登陆PC平台的作品,如果要为此制作一个全新的网络客户端将导致其开发周期延长。目前登陆战网平台仅限于《命运2》这一款游戏,未来或将评估动视发行的其他游戏登陆战网的需求和可能性。至于第三方游戏,目前暴雪还没有打算提供支持。
暴雪称在游玩《命运2》时能同时和战网其他好友聊天,可以看到好友在玩《命运2》时的状态图标,此外《命运2》还可以使用战网点数购买。更多消息将在今年下半年公开。
Activision and Bungie lifted the lid on Destiny 2 during a gameplay premiere event live streamed online from the Jet Center in Hawthorne, California.
The sequel to the 2014-launched Destiny, Desttiny 2 is a first-person action game that tasks players with defending humanity from annihilation. It offers a fresh start to all players with no previous knowledge or background of the first game necessary. It promises a “heroic, cinematic journey,” which you can play either solo or with friends, and offers a new “Guided Games” feature that allows solo players to find and play with other players to earn new in-game rewards like weapons and armor.
Here’s the full overview, via Activision:
■ Product Description
Destiny 2 is a first-person action game and the evolution of its award winning, internationally acclaimed predecessor, Destiny. With a compelling, immersive story and fresh beginning awaiting all new, returning, casual, and competitive players, Destiny 2 will deliver an experience for new and existing players to discover.
■ Cinematic Story with Relatable Characters
Humanity has fallen to an overwhelming invasion force, led by Lord Ghaul, the imposing commander of the brutal Red Legion. He has stripped Guardians of their power, and forced the survivors to flee their home. Players will venture out into our solar system to discover an arsenal of weapons and devastating new combat abilities. To defeat the Red Legion and confront Ghaul, they must reunite humanity’s scattered heroes, stand together, and fight back to reclaim our home.
■ Four New Stunning Worlds to Explore with New Features
Destinations of Destiny 2
European Dead Zone – The largest destination yet featuring a lush forest, abandoned town, a cave system below the surface, and a Red Legion military base to explore and contest.
Titan – One of Saturn’s Moons where Commander Zavala is regrouping at the hands of Ghaul. There is no land on Titan. Instead, players explore a series of Golden Age platforms surrounded by a rolling ocean.
Nessus – a strange and unstable planetoid that has been fully consumed by the Vex where players will find Cayde-6 is caught up in his own adventures in a stunning landscape of sheer walls, lush canyons, and creepy Vex caverns.
Io – A moon of Jupiter, where Ikora Rey has gone in search of answers. Io is the last known site the Traveler visited during the Golden Age, it’s now occupied by our enemies.
All New Director
Your guide throughout Destiny 2 in your search for Adventures, Lost Sectors, new Public Events, and more. Players can pick a landing zone, explore, and seamlessly jump into other activities in game.
Adventures
Shorter missions with self-contained stories for players to learn more about the Destiny 2 universe and the characters that live there.
Lost Sectors
Scattered, enemy dungeon layers throughout the world you can discover with unique boss enemies guarding treasure to earn.
Public Events
Unique, optional, dynamic combat activities that players can join on the fly as they roam around the world solo or with up to nine other players.
■ Action, Adventure, and Gameplay Activities for All Types of Players: New, Returning, Casual, and Competitive
Play Solo or with Friends
Story Campaign – Narrative of Destiny 2’s cinematic story where players can also explore in Adventures, Patrols, Lost Sectors, Quests, and Public Events.
Join Friends to Complete Cooperative Experiences
Strikes – Three-player missions in Destiny 2.
The Raid – Six-player missions with incredible challenges and rewards.
Face-off Against Opponents in Competitive Experiences
The Crucible: Competitive 4v4 PvP Gameplay with New Modes and Maps
Countdown is a new competitive mode where players spawn on either Offense or Defense, and when the round ends you swap sides and roles. The goal is to plant a bomb at the enemy base, and then defend it until it explodes. Each round is worth one point. First team to six wins. To revive a teammate, you must use a revive token. Power weapon ammo is only granted to the one player who pulls it. Working as a team is the key to victory.
Midtown is an abandoned part of the City. When the Red Legion invaded, they completely ignored this sector of the City in their takeover. The Legion deemed Midtown was of no tactical importance. Lord Shaxx agrees, which is why it was chosen as a Crucible arena in the first place.
Clan Creation Feature
New integrated system that allows friends to bring their community and unique culture to the forefront of Destiny. Clans have been fully integrated into the game and will provide official banners, invitations, and their own rewards and experience systems for all members.
Guided Games
A new feature that brings solo players and clan communities together to play Destiny 2’s most challenging activities including Raids, Trials and Nightfall Strikes.
■ Destiny 2 is Coming to PC through Battle.net
The PC version will feature:
4k Resolution Support (3820×2160)
Uncapped framerate
Full mouse and keyboard support with custom key mapping
Text chat
Adjustable Field of View
Detailed PC settings screen
21:9 monitor support
■ PlayStation Exclusive Content
At launch, PlayStation gamers will get access to additional timed exclusive* content. More willbe revealed throughout the summer.
*Timed exclusive content until at least Fall 2018. More details to come this summer.
■ Destiny 2 Beta
A Destiny 2 beta is planned for this summer.
■ On Display at the Destiny 2 Gameplay Premiere
The following content was available to play at the Gameplay Premiere:
Destiny 2’s beginning story mission ‘Homecoming’ where your Guardian responds to an emergency in the Last Safe City.
A Strike called ‘The Inverted Spire’ taking place on the planet, Nessus, where the enemy Cabal have awoken something deep beneath the surface.
New Competitive Mode:
Countdown: Plant a bomb at the enemy base, and defend it until it explodes.
New Competitive Map:
Midtown: The Last Safe City, Earth
The PC version of Destiny 2 was running on:
GPU: NVIDIA GeForce GTX 1080 Ti (Courtesy of Nvidia)
CPU: Intel Core i7-7700K 4.2Ghz (Courtesy of Intel)
16GB Ram/500GB SSD/Windows 10
Monitor: Predator XB1 27” 4K IPS with NVidia G-Sync [XB271HK] (Courtesy of Acer)
Keyboard: Razer Ornata Chroma (Courtesy of Razer)
Mouse: Razer Deathadder Elite (Courtesy of Razer)
Headset: Razer Man O’War 7.1 (Courtesy of Razer)
■ Product Breakdown
Available on PlayStation 4, Xbox One, and PC PlayStation Plus or Xbox Live Gold subscription respectively, required for significant features.
Destiny 2 is due out for PlayStation 4, Xbox One, and PC worldwide on September 8.
狂 派 player 巴 哈 在 半瓶醋 Youtube 的最讚貼文
【刀劍神域劇場版 -序列爭戰 -】的劇情節奏略為緩慢,層出不窮的設定術語,很明顯是個粉絲向的作品,片尾的演唱會危機爆發之後,各大要角現身一起對抗最終的大敵,雖然在最後的大戰,角色出現的合理性都缺乏邏輯,一切都是靠著結衣這個無敵的外掛AI來解釋,但是反正打得既熱血又爽快,誰還在乎那些呢?
題外話,我不敢說自己是個動畫迷(因為並沒有常常在追番),但是我的確很喜歡看動畫,這支影片我是以一個愛看動畫的觀眾的觀點做出的評論,所以如果有什麼遺漏的設定還請動畫迷們見諒了。
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