Supercell CEO 在Clubhouse 的專訪,這應該是第一次聽到他們對"好遊戲"數據標準認知:
What are target metrics that you typically look for? The D1, D7, D30 retention metrics? Curious if there’s an internal set of benchmarks you aim for? (at 40:59)
Ideally what you’d like to see is "Day-30 being around 20%". That would usually tell us that okay now we’re actually are on to something. Something that can actually last for a long time.
#30日留存20趴的遊戲才能活下來
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