[News] Black Myth: Wu Kong จะมีการใช้มุมกล้องแบบ One-Shot Camera ที่ได้แรงบันดาลใจจาก God of War ด้วย
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หลังจากที่ Black Myth: Wu Kong เกมแอ็คชัน RPG ในธีมไซอิ๋ว ได้ประกาศเปิดตัวและเปิดเผยวิดีโอตัวอย่างเกมเพลย์ 13 นาที มันก็ได้รับความสนใจอย่างล้นหลามจากชาวเกมในช่วงสัปดาห์ที่ผ่านมา
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และล่าสุด ดูเหมือนว่าตัวเกมจะมีการใช้เทคนิค One-shot Camera ซึ่งเป็นเทคนิคเดียวกันกับที่ใช้ในเกม God of War ด้วย ...
Continue Reading[News] Black Myth: Wu Kong. One-Shot Camera camera angle inspired by God of War.
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After Black Myth: Wu Kong, the RPG action game in Saew theme has announced its debut and revealed its 13-minute video gameplay. It has received tremendous attention from the gaming people over the past week.
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And recently, the game seems to be using One-shot Camera technique which is the same technique used in God of War.
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Mr Daniel Ahmad, a video game marketing analyst, has posted an interview with Game Science, the developer of Black Myth: Wu Kong which is the following topics.
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1. This game is originally called Project S. And if you follow the art department of this game on Art Station website or other sites, you will see posting photos, art works and teasers from the game for months. For the first time they've shown their full game to the public.
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2. Game Science studios aimed to release this video to show the world what they're doing and to unite new team members who would like to work on this project and create knowledge in the game industry.
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3. They are determined to create a single RPG adventure action game with a giant form game standard.
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4. The team has been doing a lot of research and development, but there is much more work to do, such as a full game script and more combat elements.
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5. Game Science has 13 crews to make this game in the first 1 years and now there are 30 people. That's why they need to hire more people to finish this project.
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6. Feng Ji, chairman of Game Science, said he would like to create the most honest video with the project to show the world and to pull new teamwork and he didn't expect to be praised as a new star. In the industry or something like that
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7. now the development team has gone back to work for more.
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8. They are so pleased to have overwhelming response not only from fans but from the game industry. With positive feedback from CD Projekt Red, Epic Games and Nvidia on China social media including comments from Cory Barlog. Directing God of War who admires this game looks awesome too.
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9. The company wants to make this game since it was first established in 2014 after previously made SIII-themed games like Asura which were MMORPG games before that. They developed the game under Tencent, but actually the teamwork. Dreaming of making RPG action games on a giant form game.
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10. Initially, they start. They only dream. Then go to 100 Heroes and Art of War: Red Tides to keep the team growing and stable to ensure the terms of marketing, cost and technology. Ready for them and finally start this project by the end of 2017
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11. They brought what they learned from Asura and aimed for this project to be more ambitious with a better story, with a better imaginary world of Saiii, and game design. based on the original and in many different shaped facets.
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12. Teamwork philosophy is whether it has been done before or new thing that no one has ever done. The important thing is to do it with good quality. And the most important thing is whether the players are impressed or satisfied or not. It's not that it's not. Is it a trendy trend?
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13. Teamwork is determined to learn new technologies to fulfill dreams and overlooking several limitations. And they say what is shown in the video is a real playful demo, not for convincing, but they say it takes time. I have developed for a long time.
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14. For example, they still have to figure out how to make face movements and emotions more accurate. Because this is what if you look closely, you will see that it's not done. Also, the interactions between character and environment itself. Looks a bit rough
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15. Chairman also says that they have a very difficult job waiting for. The gameplay that the protagonist has to hit 1,000 enemy soldiers in heaven showing at the end of video gameplay and many people may notice the frame. The rate is obviously down, including the end boss clash that has problems with the hair lines or the water isn't finished and more.
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16. Their ambition isn't over yet. They have plans to expand this game into a series. Want to put a full-size monster fight system. Increase execution, increase difficulty and more, including concepts. One-Shot Camera (using only one camera to convey the story where the camera will revolve around the main drama without a single cut or fade off in the fighting scene) from God of War which is a game. That he brought as inspiration to develop.
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17. for funding. They have done other games to fund development before and said no plan to sell Black Myth: Wu Kong soon. And some of the team found cats looking to work after video preview. 13 minutes but they all will be at Game Science to continue Wu Kong.
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18. Now they have plans to go back to this game and probably never show again until they have enough to show then no plans to get funded from anywhere else that will change their vision of the power game. Their sniffs are determined to develop this game.
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Source: https://www.pcgamesn.com/black-myth-wukong/gameplay-trailer
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同時也有10000部Youtube影片,追蹤數超過2,910的網紅コバにゃんチャンネル,也在其Youtube影片中提到,...
「8 bit character design」的推薦目錄:
8 bit character design 在 Girls’ Frontline HQ 少女前線 指揮部 Facebook 的最佳解答
#少女前線
LIN+ : 拖了好久的AR15改的設計,依舊是衣服細節沒多少,槍畫的很用心... 玩PF時候開始的老毛病orz 附贈一張壁紙大小,希望大家能喜歡15~
哦有幾個細節忘記了補充下:脖子上的choker除了掛住不戴的防毒面具外,也有遮擋脖子上的傷疤的作用(做什麼留下的大家懂)。夾克左側的白色線條靠近下擺位置是AR小隊logo。胖次這次有好好穿著了,之前的設計在作戰中被證明非常有問題!
Q&A
1) 能否在空閒的時候幫我們多多畫AR15的新衣服?
- 盡量吧... 平時工作很忙,回家就想玩游戲,這點設計圖還是上班偷偷畫的(
2) AR15 MOD3 語音問題
- 改造后配音會變,好像還在錄制的樣子。
3)請問一下lin大都是干些什麼的呀 好奇
- 现在是云母组打杂的,啥都做点。
4)人形還要防毒面具啊……
- :帅嘛。。。
5)果然rail是自己設計的嗎 ?
- 和mega arms的輕量化keymod比較接近
6)看來lin大果然對Spike Tactical這家情有獨鐘呢,要不要嘗試一下Heckler & Koch或者本家Clot
- 選這些大牌子總覺得就有點錯失AR15平台花哨繁復的配件選擇了呢...
7) 請問下忤逆小隊的logo是兩個象棋的棋子交叉嗎?圖有點看不清…
- 是個防毒面具,設計完忘記放出來了。。。(圖在留言中)
8) 15是真的巨tm帥。。另外說句題外話就想問問ar這麼多插板為什麼沒有護甲?
- 平衡性考慮(遊戲)
LIN+ : Delayed AR15’s design for quite a bit of time...still plain design for her costume, more details on the gun...is a habit from PF days orz
Here is a wallpaper size, hope you guys like 15~
Add-on : Her neck’s choker is for mask and cover up of her scar(you know how she got those scar from) Left side of the jacket near the white stripe is AR Team’s logo. This time she wear her pantsu properly as the previous design proves to be a lot of problem!
Q&A
1)Will you draw more of AR15's skin?
- I'll try to...it is busy during work and I often want to play game when i got home...this character setting is actually drew during worktime
2) Will there be any changes to AR15 MOD 3's voice?
- After MOD, her lines will change, currently they are still recording it
3) What are you doing in MICA?
- Working as the lackey in MICA! Anything and everything!
4) Why does T-Doll need Gas Mask?
- It's cool....
5) Did you design the rail?
- It is closer to mega arms lightweight keymod
6) Seems that you like Spike Tactical a lot, do you want to try out Heckler & Koch or Clot?
- Choosing this big brand will kind of miss out AR15's fancy platform complicated parts selection...
7) Defiance Squad logo is two chess in a cross? Can't really see it clearly...
- Is a Gas Mask, forgot to put out the design.... (Logo in the comment)
8) 15 is really cool, another thing is why doesn't she have any armour stats when she got bulletproof vest?
- Game balance consideration
圖源Source:https://goo.gl/hYGLCw
- KANNA