Netflix เริ่มเดินหน้าก้าวแรกสู่อุตสาหกรรมเกมอย่างเต็มตัว
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สื่อข่าว Bloomberg รายงานว่าผู้ให้บริการสตรีมภาพยนตร์/ทีวีซีรีส์ Netflix ได้เริ่มขยายตลาดเข้าสู่ธุรกิจเกม ด้วยการเตรียมเพิ่มหมวดให้บริการวิดีโอเกม แล้วจะเปิดให้ใช้งานอย่างเป็นทางการภายในปี 2022
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นอกจากนี้ Netflix คอนเฟิร์มกับ IGN ว่าได้จ้างอดีตผู้อำนวยการสร้างเกมของ EA และนักพัฒนาเกม Oculus VR ของ Facebook อย่าง Mike Verdu มาเป็นหัวหน้าแผนกสร้างเกม รวมถึงพัฒนาเกมใหม่ให้กับ Netflix
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ก่อนหน้านี้ เคยมีรายงานว่า Netflix กำลังมองหาบุคลากรที่มีความเข้าใจในอุตสาหกรรมเกม เพื่อมาเป็นผู้บริหารและแผนกธุรกิจเกมให้กับบริษัท ข่าวนี้นับว่าเป็นก้าวแรกของ Netflix ที่จะเข้าสู่วงการอุตสาหกรรมวิดีโอเกมอย่างเต็มตัว หลังจากก่อนนี้ Netflix ได้จับมือกับทีมพัฒนาเกมหลายแห่ง เพื่อนำตัวละครจากภาพยนตร์/ทีวีซีรีส์ของตัวเองไปปรากฏตัวในเกม
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แม้ Netflix และ Bloomberg ไม่ได้เปิดเผยรายละเอียดแนวทางของธุรกิจเกม Netflix ในอนาคต แต่มีความเป็นไปได้สูงมากที่ Netflix อาจนำภาพยนตร์หรือทีวีซีรีส์ของตัวเอง เช่น Stranger Things, Army of the Dead, The Umbrella Academy และอื่น ๆ อีกหลายเรื่องมาสร้างเป็นเกม แล้วปล่อยให้เล่นผ่านแพลตฟอร์มของตัวเอง
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ที่มา: https://www.bloomberg.com/news/articles/2021-07-14/netflix-plans-to-offer-video-games-in-expansion-beyond-films-tv
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https://www.pcgamer.com/uk/netflix-getting-into-game-development/
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#ข่าวเกม #GamingDose #Netflix
同時也有487部Youtube影片,追蹤數超過1萬的網紅AKaMiKz,也在其Youtube影片中提到,Cabal Red - Teaser / Cinematic http://www.cabalred.co.kr/ Est Games (CEO Hyungbaek Lee) has released a cinematic video of the new game ‘Cabal Red’ und...
「video game development」的推薦目錄:
- 關於video game development 在 GamingDose Facebook 的精選貼文
- 關於video game development 在 AppWorks Facebook 的精選貼文
- 關於video game development 在 Capcom Asia Facebook 的最佳解答
- 關於video game development 在 AKaMiKz Youtube 的最佳解答
- 關於video game development 在 Shiney Youtube 的最讚貼文
- 關於video game development 在 Shiney Youtube 的最讚貼文
video game development 在 AppWorks Facebook 的精選貼文
#NFTsummer A few weeks ago, we interviewed Xixi Huang (AW#17) in Mandarin and as the AppWorks Fellow who helps us out on the blockchain side, Xixi has a lot of ideas that are worth sharing to a bigger audience. Here's his interview in English:
西西 (Xixi) 黃士晉 is an AppWorks #17 alumni and co-founder of Rydeit. His mission is to bring the applications of blockchain to everyday life because he believes that blockchain can make the world a more fair and better place. As an AppWorks Fellow, he is responsible for guiding founders to think about blockchain and providing insights on blockchain-related investment deals. Before AppWorks, he led his previous team to build more than 10 dapps, including famous games in Taiwan such as 柚子打魚 and Shrimp.Finance. Within a month of launching these games, they had amassed over NT$ 100M (~US$ 3.5M) in transactions. His favorite pastime is traveling with his grandma, and his ultimate goal is to persuade her to buy Bitcoin!
Check out what Xixi has to say about blockchain and NFTs.
#NFTevolution
I started to learn how to write smart contracts in 2016, and learned the entire logic of ERC-20 for tokens and ERC-721 for NFTs. While I was learning about NFTs, I realized that the combination of NFTs with video games was very fitting. In video games, the treasure and equipment you collect becomes virtual assets as NFTs. And the process of using smart contracts to exchange items was very efficient on the blockchain.
At the end of 2018, I designed and created a zombie video game, integrating the concept of playing and drawing cards and packs. Within a pack were 3 NFTs with zombies on them. As a player, the more cards with zombies you collect, the higher your score, and the more tokens you can ultimately earn. From this game, I got connected to other game manufacturers and publishers who were also interested in creating virtual game assets through NFTs. We all had the same idea -- NFTs can bring more meaning and value to the players.
However at the time, many people in the market still believed that tokens and games were riddled with fraud. Since the lifecycle of video games can be short, many traditional gaming companies in the end didn’t find it worthwhile to learn how to integrate NFTs or blockchain into their games.
While the nature of NFTs hasn’t changed, the market has evolved. People’s curiosities are growing, more applications are being developed, and more creators are cropping up. I think now is the right time to start talking to companies about how to integrate NFTs or blockchain into their businesses or games.
#NFTplayground
I think there are many opportunities to start a business these days, and people who want to start one should think about coming to blockchain. Not only is there a huge opportunity but the possibilities are endless. And within blockchain, NFTs currently offer the biggest opportunity. However, it can also pose a new challenge to the team’s endurance, because while easy to obtain traction and users with NFTs, the challenge lies in retaining them.
Similar to other blockchain applications in the past few years, when a new concept is invented, it’ll be flushed with many early users. However, because the surrounding infrastructure wasn’t in place, it was difficult for founders to make valuable extensions or applications. And many of these users don’t actually care about these blockchain products and they are only trying to leverage the ecosystem to make a quick buck. Once they earn all that they can, they will move on to another project.
Right now working on NFTs, you can collect a lot of data in a short amount of time and also make some income to keep you afloat. Founders should seize this opportunity to understand these users, then modify and optimize both their products and mentality to retain them.
Since there’s no geographical restriction on blockchain, I would encourage founders to look beyond your country and region in expanding your NFT products. Also, since blockchain is closely related to finance, if you don’t have a good pricing strategy (or token economics) for your NFT products, the prices might fluctuate greatly. You need to be prepared and remind your users of the risks, otherwise you’ll ultimately get scolded!!
#NFTera
This year, I finally consider myself an official NFT collector. I pay special attention to NFTs with contemporary significance, such as Hashmasks. It signals to the public that NFTs are not just for collecting but that game mechanics can also be applied to interact with users. If we look back ten years from now I’m confident to say that the project that really brought the NFT wave in 2021 would be Hashmasks.
In addition to veteran projects like Hashmasks, other collections I care a lot about are related to Metaverse, such as The Sandbox. I believe that the world will become more and more decentralized and virtual. It is very likely that the next generation will be immersed in a virtual world like Ready Player One, so I am also very optimistic about NFTs in digital worlds like The Sandbox.
The possibilities are endless when it comes to NFTs. Right now, few NFTs are connected with our daily lives. For example, I bought a Hashmask. If I want to show it in my apartment, I might still need to print it out. In the future, how will we connect NFTs to the physical world? I believe they can be applied in many ways, including frames, wallets, cars, house deeds, leases, etc. These products in daily life can be combined with NFTs. We just haven’t opened our imagination yet. It’s hard to imagine that only 20 years ago we were having a hard time believing in the power of the internet.
The development of science and technology not only relies on infrastructure, but also the user's learning curve. The world needs to talk about blockchain more, so that everyone will gradually become familiar with it and it’ll continue to evolve.
If you're a founder working in blockchain or NFTs, welcome to apply to AppWorks >> https://bit.ly/3w0WyIl
video game development 在 Capcom Asia Facebook 的最佳解答
Resident Evil Village’s 3rd Making Of Video is out now, showing what struggles & difficulties the developers have faced during the development of the game.
Resident Evil Village Now Available on PS5/PS4/XSX/XB1/Steam.
https://www.residentevil.com/village/
video game development 在 AKaMiKz Youtube 的最佳解答
Cabal Red - Teaser / Cinematic
http://www.cabalred.co.kr/
Est Games (CEO Hyungbaek Lee) has released a cinematic video of the new game ‘Cabal Red’ under development.
The video depicts the story of 'Yuan', the original character of 'Cabal Online' and the escort warrior of the 8th Sage, waking up his long-sleeping colleagues and starting a counterattack to retake the continent.
In addition, the series' representative mount, the hover bike 'Astral Bike' and the chain sword imbued with magical power, are captured in the video, so you can get a preview of the world view with IP's unique near-future SF design.
‘Cabal Red’ is the second mobile port using ‘Cabal Online’, a global steady seller, and aims to be released in the second half of this year. While preserving the taste of the combo battle loved in the original and the pleasure of rapid growth, we pursued another fun with a new growth system and content. In addition, a quest interface and convenience system suitable for the mobile environment were implemented. The company expects to provide an enjoyable experience for both existing fans and new users.
video game development 在 Shiney Youtube 的最讚貼文
Mass Effect Legendary Edition is a compilation of the video games in the Mass Effect trilogy: Mass Effect, Mass Effect 2, and Mass Effect 3. It is being developed by BioWare with assistance from Abstraction Games and Blind Squirrel Games, and published by Electronic Arts. All three games were remastered, with visual enhancements, technical improvements, and gameplay adjustments. Mass Effect, the first game of the trilogy, has received more extensive upgrades than its counterparts, specifically with regard to combat mechanics, vehicle handling, and loading times.
Development on Legendary Edition commenced in 2019 under the direction of Mac Walters. Although BioWare initially considered other alternatives, they ultimately decided to approach the project as a remaster as opposed to a remake in order to preserve the original trilogy experience. The compilation was announced on November 7, 2020, and was released on May 14, 2021 for Microsoft Windows, Xbox One, and PlayStation 4.
video game development 在 Shiney Youtube 的最讚貼文
Mass Effect Legendary Edition is a compilation of the video games in the Mass Effect trilogy: Mass Effect, Mass Effect 2, and Mass Effect 3. It is being developed by BioWare with assistance from Abstraction Games and Blind Squirrel Games, and published by Electronic Arts. All three games were remastered, with visual enhancements, technical improvements, and gameplay adjustments. Mass Effect, the first game of the trilogy, has received more extensive upgrades than its counterparts, specifically with regard to combat mechanics, vehicle handling, and loading times.
Development on Legendary Edition commenced in 2019 under the direction of Mac Walters. Although BioWare initially considered other alternatives, they ultimately decided to approach the project as a remaster as opposed to a remake in order to preserve the original trilogy experience. The compilation was announced on November 7, 2020, and was released on May 14, 2021 for Microsoft Windows, Xbox One, and PlayStation 4.
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