#選擇的工具將會決定未來的收穫
#工欲善其事必先利其器
投資越南,金融、地產、消費固然是目前主調,但千萬不要忘了越南未來發展的其他轉型產業,因為那才是更值得期待(更有肉)的。回想一下台灣股市,最初不也是以金融地產為主調,但現在呢?
國家的產業轉型不會一蹴可及,絕對需要長時間的持續發展。如何能夠掌握轉型過程並有機會適時參與,就要看您是否挑對工具了!
姐的越南十年養成計畫,可不只是著眼現在的金融地產...姐想要看到與得到的其實更遠、更多。
🎯 越媒報導:據市場研究公司Appota撰寫的《 #2021年越南移動應用報告》,到2023年,越南的移動電子商務正在迅速成長,估計價值將達到102億美元(見附圖)。報告顯示,移動電子商務正呈現出驚人的成長,因為它佔越南所有企業對消費者電子商務收入的近一半。
在交易率方面,移動平台也顯示出優於桌機的優勢,佔所有交易的62%。同時,通過桌面的人數僅佔38%。去年,中國有4900萬年齡在15歲及15歲以上的線上購物者,在東南亞排名第三,僅次於印尼(1.37億)和菲律賓(5700萬)。但是,這一數字僅佔總數的65%,與馬來西亞(83%),新加坡(79%)和菲律賓(74%)相比,這個比例不高。 報告指出:這顯示出在未來的時間內,在用戶數量和越南購買價值方面,支付和電子商務市場都有潛力。
根據We Are Social的調查,年齡在25至54歲之間的人群是購物次數最多的人群,約佔受訪者的82-85%。Z世代佔70.6%,是先驅,可輕鬆更新線上購物趨勢。但是,中年客戶群已熟悉此模型,因此繼續促進線上購物。
由於金融和經濟損失影響著消費者的購買力,因此與2019年相比,2020年的交易額沒有大幅成長。越南2020年的數字交易總額達到了116億美元。
到2020年,越南通過在線渠道的總支出平均為每人280.3美元,其中通過移動POS和數字商務進行的交易分別佔21.8%和78.2%。預計疫情之後越南的經濟將復甦,今年的數字支付價值預計將達到近151億美元,比2020年成長30%。
2020年,#越南金融科技領域 共有121家初創企業,其中電子支付是金融科技初創企業數量最多的,佔31%,其次是P2P貸款,市場份額為16% 。
越南領先的電子錢包在很大程度上受益於家庭付款習慣的改變,並且在過去一年中,用戶數量急劇增加。
去年9月,Momo錢包宣布有2000萬個人用戶,成為越南使用量最大的電子錢包。同時,根據Google的《 2020年經濟SEA》報告,越南支付初創公司VNPay的估值超過10億美元,被認為是僅次於VNG的第二家獨角獸新創公司。
關於下載次數,Momo保持著電子錢包下載量最高的地位,在2月和3月達到峰值,分別為992000和839000次下載。截至2月,Viettel Pay和ZaloPay的競爭數量已超過前者的競爭。
📌 V姐補充:越南政府已經設定了在2030年前擁有10家科技獨角獸的目標,並成為東南亞的科技新創中心。
同時也有1部Youtube影片,追蹤數超過9萬的網紅UXM,也在其Youtube影片中提到,NEW VIDEO OUT SOON SO TURN ON YOUR NOTIFICATIONS! Sup guys hope y’all are doing well! We are back from our hiatus & we definitely miss you so much! ...
「we are social 2023」的推薦目錄:
- 關於we are social 2023 在 基金V怪客 Facebook 的精選貼文
- 關於we are social 2023 在 Facebook 的精選貼文
- 關於we are social 2023 在 ลงทุนแมน Facebook 的最讚貼文
- 關於we are social 2023 在 UXM Youtube 的最讚貼文
- 關於we are social 2023 在 We Are Social | London - Facebook 的評價
- 關於we are social 2023 在 The Future of Social Media Is a Lot Less Social 的評價
- 關於we are social 2023 在 How To Do Social Media Marketing The Right Way In 2023 的評價
we are social 2023 在 Facebook 的精選貼文
#雜學校 是個為創新教育議題籌辦大型會議的社會企業,它的執行長蘇仰志說,「我們台灣人總愛待在舒適圈。我們沒有說英語的文化環境」,不像上海和新加坡等城市,「他們(在會議上)說英語是很自然的事」。
蘇仰志說,「我們有翻譯,但那不足以」進行創意的腦力激盪、有效地建立人脈或分享觀念。「如果你不懂英語文,就不會有收穫。」
雜學校每年舉辦的會議,被稱為亞洲最大規模的教育創新博覽會。蘇仰志今年打算仿照德州奧斯汀的西南偏南藝術節,把年會擴大成為國際創新內容會議和節慶,不限單一產業別的活動。他希望到了2023年,能讓年會全程只用英語文,不用翻譯。
“In Taiwan we always stay in our comfort zone,” says Ozzie Su, CEO of ZAShare, a social enterprise that organizes large-scale conferences on innovative education. “We have no environments for English-speaking culture,” he says, in contrast to cities like Shanghai and Singapore where “they are using English very naturally” at conferences.
“We translate, but that’s not enough” to have creative brainstorming, effective networking, and the sharing of ideas, Su says. “If you don’t know English, you’re getting nothing.”
ZAShare already runs an annual event that is billed as Asia’s biggest expo on innovation in education. This year, Su intends to expand it into an international creative content conference and festival in the mold of the Austin, Texas-based South by Southwest (SXSW) conference, which isn’t limited to just one industry. His hope is that by 2023, he can put on an English-only event, with no translation.
we are social 2023 在 ลงทุนแมน Facebook 的最讚貼文
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เพราะไม่ว่ามองไปทางไหน สิ่งต่างๆ ที่อยู่รอบตัวเรา ล้วนเกี่ยวข้องกับบริษัทเทคโนโลยีทั้งสิ้น
Amazon ให้บริการแพลตฟอร์ม E-commerce...
Continue ReadingAll tech companies are heading into game business / invest manly
The technology industry is undoubtedly driving the world.
Because, wherever you look, things surrounding us are all related to technology companies.
Amazon provides e-commerce platforms
Alphabet, Google's mom company, search website, information.
Apple sells electronic devices such as iPhone, iPad
Facebook dominates social media platforms market.
Microsoft Develops Operating Systems and Computer Software
But did you know that there is one thing these companies are paying attention to?
That's the ′′ game business
What are tech companies doing about the game industry now?
Invest man will tell you about it.
╔═══════════╗
Scenario and Economic Update with Blockdit
Podcasts available on the go
Blockdit.com/download
╚═══════════╝
First start at Amazon
Amazon company has invested in the game business since 2014 after acquiring Twitch business, online video platform, game containers with 29,000 million baht.
Passing through now, Twitch has grown beyond the competitors clearly.
9,340 million hours a year videos are viewed by 73 % of the market.
In addition, they have a business called Amazon Web Services (AWS) that provides cloud database storage, which major game developers such as Bandai, Capcom, Epic Games, Supercell, Zynga are the company's customers.
Meaning that every time people play online, AWS services are also being used.
And most importantly, this business has much higher profit margins than E-commerce.
Next one is Alphabet
The company owns YouTube, the world's biggest online video platform, with about 250 million game-related followers per day.
In addition, YouTube has also launched a YouTube Gaming feature to support streaming games especially.
There are 2,681 million hours of video viewing per year. The market share of 21 % is the number 2, secondary from Twitch.
But what creates a lot of excitement for the industry.
Is Launching a cloud gaming platform business named Stadia at the end of 2019
This service may change the gaming patterns as we can buy games immediately. No need to download, install or need to use a good, expensive spectrum. Stadia will process and adjust the game quality details to suit the devices that people. Play and use.
The next company to talk about is Apple
In fact, indirect income game for Apple.
In 2019, there are people who spend in game application via App Store. App Store is about 1.2 trillion Baht. It is 70 % of all apps. Every 100 Baht will receive a share of 30 Baht.
Apple decided to expand its business to the gaming industry.
By launching an online gaming platform called Apple Arcade
Subscription subscriber, 150 baht per month. You can choose to play any game on every device of Apple brand.
There is an assessment that in the next 2 years, there will be around 50 million accounts of Apple Arcade users who will make additional income for the company over 93,000 million baht per year.
Another interesting one is Facebook.
Facebook has launched a 2018 Facebook Gaming online video feature.
Focusing on connecting to social media user base to create an advantage for people to follow contents easily under the same platform.
The company reveals 700 million video game visitors per month.
However, compared to the number of hours, Facebook Gaming also has a market share of only 3 %
But in the future, Facebook may develop new businesses similar to Google's Stadia.
Because I just bought PlayGiga business, cloud-based platform from Spain for 2,400 million baht.
And the eye-catching thing is Oculus VR owned by VR, a virtual reality technology developer with a high chance of making Facebook create successful virtual reality gaming devices.
The last part is Microsoft
Microsoft has been in the gaming business since 2001, as an Xbox gaming console developer that currently has total sales of more than 155 million machines.
And in 2016, the company launched a streaming platform named Mixer.
But the response is not as expected. There is only 3 % market share.
Get Microsoft to turn off this platform this July and rock the account with Facebook Gaming instead to collaborate with Twitch and YouTube.
In addition, Microsoft is also undergoing a cloud gaming business development. It is expected to be launched by XCloud this year.
All of them have businesses involved in gaming either way or anyhow.
But I have to say..
No matter how fierce the competition is, no one can compete with the real game owner like Tencent, Chinese tech company.
Because they have created or invested in a loud game with many players around the world like Fortnite, PlayerUnknown's Battlegrounds, Arena of Valor (RoV), League of Legends, Honor of Kings, Clash of Clans
Resulting in Tencent reigning the industry's highest position. Earning up to 612,000 million baht from the game business.
Arrived here. Many people may wonder why the game market is so interesting in the eyes of tech companies?
What these companies need is inevitable bringing their technology into consumer hands to build a strong user base.
Gaming business is becoming a very large industry.
From the world population of 7,800 million people, there are 2,700 million people playing games or around 35 %
Covering people of all ages and all devices whether it's mobile, computer or game console.
So, the game market is worth up to 4.7 trillion baht and it predicts that the number will grow to 6.2 trillion baht in 2023
The special thing is gaming people always pay to buy unlimited items or features.
Different from other markets where customers may buy limited amounts of money or subscription payments which are always the same.
And the company can also offer products to customers directly in real time. When order happens, players get items immediately. Game owners get paid at the same time.
While buying normally, consumers may have to shop at the mall or wait for delivery later. The seller may have a central or multi-layer dealer to get paid and also to manage inventory.
Including game owners and players can also do game-changing activities such as gamecast reviews or serious Esports to win prize money.
This is not surprising if it says in the near future, the game market where humans pay virtual purchases.
Could be bigger than any physical product market that is tangible..
╔═══════════╗
Scenario and Economic Update with Blockdit
Podcasts available on the go
Blockdit.com/download
╚═══════════╝
Follow to invest manly at
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References
-https://edition.cnn.com/2020/06/28/tech/google-stadia-apple-arcade-mixer-gaming/index.html
-https://www.protocol.com/tech-gaming-amazon-facebook-microsoft
-https://www.geekwire.com/2019/microsofts-mixer-grows-audience-amazons-twitch-continues-dominate-streaming-market/
-https://aws.amazon.com/gametech/
-https://en.wikipedia.org/wiki/List_of_best-selling_game_consoles
-https://www.reuters.com/article/esports-business-gaming-revenues/report-gaming-revenue-to-top-159b-in-2020-idUSFLM8jkJMl
-https://www.digitalinformationworld.com/2020/01/global-consumers-spent-over-83-billion-on-mobile-apps-in-the-last-12-months.html
-https://en.wikipedia.org/wiki/Tencent#Video_games
-https://www.statista.com/statistics/983227/global-video-games-revenue-companies/Translated
we are social 2023 在 UXM Youtube 的最讚貼文
NEW VIDEO OUT SOON SO TURN ON YOUR NOTIFICATIONS!
Sup guys hope y’all are doing well! We are back from our hiatus & we definitely miss you so much! Here we are in 2019, #UXM is back for good!
Special Thanks to @MTNgetaways for having us #UXM to Belitung Island which is incredibly BEAUTIFUL!
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