无特殊说明,文中的GLSL 均指OpenGL ES 2.0 的着色语言。 ... 矩阵, mat2, mat3, mat4, 尺寸为2x2,3x3,4x4的浮点型矩阵. ... <看更多>
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无特殊说明,文中的GLSL 均指OpenGL ES 2.0 的着色语言。 ... 矩阵, mat2, mat3, mat4, 尺寸为2x2,3x3,4x4的浮点型矩阵. ... <看更多>
The Section 5.6 of the GLSL reference manual says you can access mat4 array elements using operator[][] style syntax in the following way: ... <看更多>
Contribute to wshxbqq/GLSL-Card development by creating an account on GitHub. ... mat2, mat3, mat4, 2x2, 3x3, 4x4 浮点数矩阵float matrix. ... <看更多>
The eye position (a vec3) was being bound to the wrong shader, resulting in the glUniform3 error when OpenGL (mesa) checked the validity of ... ... <看更多>
it is foundational matrix function made with glsl. install. npm i git://github.com/ykob/glsl-matrix.git ... ... <看更多>
... <看更多>