Is there any way we can calculate the scale ratio using L.CRS.scale ? Using L.CRS.scale for that kind of calculation is cumbersome and most ... ... <看更多>
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Is there any way we can calculate the scale ratio using L.CRS.scale ? Using L.CRS.scale for that kind of calculation is cumbersome and most ... ... <看更多>
If the user is defining the aspect ratio, what are you trying to achieve? Unity's scaling tool already has a 'maintain aspect' mode... – ... ... <看更多>