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Natively, URP does not support TAA while Unity PostProcess V2 does support. However, PostProcess V2's support fails for TAA because it cannot jitter the camera ... ... <看更多>
URP (Universal Render Pipeline)作为一个Unity预先构建好 ... 需要渲染到ColorTexture的条件包括:打开MSAA、打开RenderScale、打开HDR、 ... ... <看更多>
Go to: Edit > Project Settings. Select your quality category. Rendering > Anti Aliasing. Select the appropriate option. ... <看更多>
When your project uses a scriptable render pipelines (like the LWRP one), then settings like these are no longer found in the project ... ... <看更多>